Fallout 4

Fallout 4

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What are the Faction Benefits?
What are the benefits of each faction. Is there anywhere that explains all factions in depth for all the benefits you get with each faction?
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Showing 1-15 of 21 comments
Grant May 24, 2017 @ 6:46pm 
The minutemen don't really have many benefits, the only two things are the altillery and the flare guns ( which ar'nt really useful unless you get the "we are the minutemen" mod)

The brotherhood of steel benifits include multiple ground and air patrols through the commonwealth, about three different free suits of power armor (throughout their quest line) and finally vertibird transport which allows you to go places pretty fast . In survival mode this is extremely useful. ( minutemen can get this too if you destroy the bos with them)

The rail road almost doesn't give you anything, the most they give is the railway rifle and more random missions.

The final is the institute, they give you synth signal gernades that teleport synths to aid you. Then they also have teleportation that allows you too travel to the institute and to somewhere else in just two in game minutes.
Mringasa May 24, 2017 @ 6:59pm 
Railroad gives you access to Baliistic Weave, but you can do that before even working much on the main questline. Not sure what is required, but I know you don't have to complete Fort Hagan to get it.

You can get vertibird grenades with the RR and MM through their questlines as well, BoS is just quicker and easier.
Dimathiel May 24, 2017 @ 7:59pm 
MM you get yelled at by Marcy while Preston send you round the Commonwealth as his lackey. RR you get a bunch of assasination missions, ballistic weave and 1 copy of Guns & Bullets is otherwise inaccessible without them. BoS you get to shoot them "legally" just by teamin up with Danse. Institute, clean well, everything I guess.
< blank > May 24, 2017 @ 8:01pm 
the brother hood of steal get free steeel !!!
casualsailor May 24, 2017 @ 8:37pm 
Originally posted by Dimathiel:
MM you get yelled at by Marcy while Preston send you round the Commonwealth as his lackey. RR you get a bunch of assasination missions, ballistic weave and 1 copy of Guns & Bullets is otherwise inaccessible without them. BoS you get to shoot them "legally" just by teamin up with Danse. Institute, clean well, everything I guess.

The MM also give you the chance to live out your dream of a communist utopia with you as supreme leader and the entire CW as your personal serfdom.
Kalsu May 24, 2017 @ 9:40pm 
RR give you access to legendary railway rifle drop.

BoS give you the last unique power armor piece.

Institute give you ♥♥♥♥ all.
Xyzzy May 24, 2017 @ 9:43pm 
Originally posted by Kalsue:
RR give you access to legendary railway rifle drop.

BoS give you the last unique power armor piece.

Institute give you ♥♥♥♥ all.
RR, Deliverer 10mm. and Ballistic Weave.
Last edited by Xyzzy; May 24, 2017 @ 9:43pm
Kalsu May 24, 2017 @ 9:45pm 
Originally posted by Xyzzy:
Originally posted by Kalsue:
RR give you access to legendary railway rifle drop.

BoS give you the last unique power armor piece.

Institute give you ♥♥♥♥ all.
RR, Deliverer 10mm. and Ballistic Weave.

I'm stating those that can't be gotten if you pick a side at the end.
Jouni May 24, 2017 @ 9:54pm 
Originally posted by casualsailor:
The MM also give you the chance to live out your dream of a communist utopia with you as supreme leader and the entire CW as your personal serfdom.
I'm begining to think that you are just trolling with this thing.
< blank > May 24, 2017 @ 10:04pm 
the big shinny white place has the best soup
DouglasGrave May 24, 2017 @ 10:57pm 
The Railroad sells improved stealth boys, and in addition to the teleportation, the Institute gives you free medical treatment (everyone else makes you pay for it).

There's also the question of companions, since turning against the Railroad loses you Deacon, while turning against the Institute loses X6-88. Happily, Danse can be separated from the Brotherhood. If you've got Nuka World, you've got a similar faction conflict between supporting the raiders (and losing Preston) or killing the raiders (and losing Gage).
Doombringer May 24, 2017 @ 11:00pm 
Originally posted by DouglasGrave:
The Railroad sells improved stealth boys, and in addition to the teleportation, the Institute gives you free medical treatment (everyone else makes you pay for it).

There's also the question of companions, since turning against the Railroad loses you Deacon, while turning against the Institute loses X6-88. Happily, Danse can be separated from the Brotherhood. If you've got Nuka World, you've got a similar faction conflict between supporting the raiders (and losing Preston) or killing the raiders (and losing Gage).
If you start a new game and do Nuka World before meeting Preston then there isn't much of a conflict ;)
For old saves... yeah :(
Last edited by Doombringer; May 24, 2017 @ 11:00pm
DouglasGrave May 24, 2017 @ 11:05pm 
Originally posted by Doombringer:
Originally posted by DouglasGrave:
If you've got Nuka World, you've got a similar faction conflict between supporting the raiders (and losing Preston) or killing the raiders (and losing Gage).
If you start a new game and do Nuka World before meeting Preston then there isn't much of a conflict ;)
For old saves... yeah :(
Eh, sort of. It gives you the option of getting the other raider stuff with either approach, but you still have to make a choice about which companion you want, since Preston is only happy again after you clean out the raiders.
Nothing. May 24, 2017 @ 11:25pm 
Institute benefits are a lot more prominent in Survival.

In Survival, the Institute allows you the only real fast-travel method allowed.

You can travel there instanly from any point in the Commonwealth, but the downside is that you'll always exit in the CIT ruins. The CIT ruins is a central location that is close to a major settlement like Diamond City though. Hangman's Alley is also fairly close.

It is important to note that all other factions get access to Vertibirds at some point, which might offer a less limited travel method around the map, though they are vulnerable and can be shot down, and it's not instant like Institute travel. They are both beneficial in their own way, but me personally, I like to use a mod that allows you to use Institute teleport to travel anywhere, but only while you're exiting from the inside using the teleportation; something that makes sense, but wasn't applied in the vanilla game.

Inside the Institute itself you'll find plenty of purified water sources, and some food you can also buy at the commissary. You can also store some of your gear in your room, and there are a number of useable beds available to you. Additionally, Dean Volkert offers free medical treatment that heals you, removes all radiation, and cures any illnesses and addictions you have in one interaction.
Last edited by Nothing.; May 24, 2017 @ 11:32pm
Trehek May 24, 2017 @ 11:34pm 
Each faction also has their own power armor paint job. The minuteman T-45 paint is automatic. There are T-60 BoS paintjobs for two ranks, with very similar looks. They can also be received from NPC power armors. Joining the railroad teaches a T-51 paintjob and siding with the Institute teaches a white X-01 paintjob.
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Date Posted: May 24, 2017 @ 3:17pm
Posts: 21