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The brotherhood of steel benifits include multiple ground and air patrols through the commonwealth, about three different free suits of power armor (throughout their quest line) and finally vertibird transport which allows you to go places pretty fast . In survival mode this is extremely useful. ( minutemen can get this too if you destroy the bos with them)
The rail road almost doesn't give you anything, the most they give is the railway rifle and more random missions.
The final is the institute, they give you synth signal gernades that teleport synths to aid you. Then they also have teleportation that allows you too travel to the institute and to somewhere else in just two in game minutes.
You can get vertibird grenades with the RR and MM through their questlines as well, BoS is just quicker and easier.
The MM also give you the chance to live out your dream of a communist utopia with you as supreme leader and the entire CW as your personal serfdom.
BoS give you the last unique power armor piece.
Institute give you ♥♥♥♥ all.
I'm stating those that can't be gotten if you pick a side at the end.
There's also the question of companions, since turning against the Railroad loses you Deacon, while turning against the Institute loses X6-88. Happily, Danse can be separated from the Brotherhood. If you've got Nuka World, you've got a similar faction conflict between supporting the raiders (and losing Preston) or killing the raiders (and losing Gage).
For old saves... yeah :(
In Survival, the Institute allows you the only real fast-travel method allowed.
You can travel there instanly from any point in the Commonwealth, but the downside is that you'll always exit in the CIT ruins. The CIT ruins is a central location that is close to a major settlement like Diamond City though. Hangman's Alley is also fairly close.
It is important to note that all other factions get access to Vertibirds at some point, which might offer a less limited travel method around the map, though they are vulnerable and can be shot down, and it's not instant like Institute travel. They are both beneficial in their own way, but me personally, I like to use a mod that allows you to use Institute teleport to travel anywhere, but only while you're exiting from the inside using the teleportation; something that makes sense, but wasn't applied in the vanilla game.
Inside the Institute itself you'll find plenty of purified water sources, and some food you can also buy at the commissary. You can also store some of your gear in your room, and there are a number of useable beds available to you. Additionally, Dean Volkert offers free medical treatment that heals you, removes all radiation, and cures any illnesses and addictions you have in one interaction.