Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In some ways the Nave is the *third* difficulty step. (You escape the starting room, then you get out into the Lab Hall, then you get to the Nave...) Each of these steps expands the size of the map, the number of puzzles you face, and the amount of stuff you have on hand.
So, I guess, the answer is "keep doing what you've been doing". Just more so. You made it this far, so it's working...
Work on one thing at a time. If it doesn't work, take note of what you're missing and come back to it later.
Good luck!
Now I'm wondering if I need now to understand precisely what's the purpose of each step I already performed if I want to be able to progress further. For example, why "categorical imperative" is needed in universal tarnish, or why "counterbalance" is needed in fire resistance or resonant oculus.
I thought this kind of thought would came naturally progressing in the game ; but they still seem very obscure or vague for me.