DARK SOULS™ III

DARK SOULS™ III

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Uninstalled the game because of fall damage...
I actually was having fun with this one, after having extensively played Elden Ring I decided to explore the DS universe.
Then I just lost 5 K souls (just beat a lower boss) because of a ridiculous fall damage from literally one meter or so. I really thought at first the game had just killed me because I was, I don't know, stepping out of the map or something?.. (without warning, so absurd too) But then I realized I had very little life left (no healing left). I was just exploring a little before going back to "camp" to heal ... then I just died by going down on a slightly lower roof. I died again by mistake on my way back, so, no more souls. Well, there is only so much stupidity I can take from a game, and such a design decision to make the player basically take any amount of damage a soon as you don't walk down a stairs or a ladder is one of them. Bye bye DS3.
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Showing 1-15 of 33 comments
Lord Bob Feb 19 @ 1:00pm 
You'll be in for a bad time when you're already quitting this game, because the two predecessors are way worse when it comes to fall damage.
Losing souls being a thing is so Demon Souls asian version LOL

Imagine being so lucky to have an entire back catalog of masterpieces to play and throw it all away because a thing that does not matter.
Last edited by ZTL-Altima; Feb 19 @ 1:04pm
Kobeth Feb 19 @ 2:37pm 
My guy just lost only 5K souls and already decided to give up. That being said, it's true that DS3 isn't Elden Ring where you can make a 15m fall and be fine, you gotta be a little more carefull with fall damage, but come on, it's only 5K souls, it's nothing.
that's the problem with the people coming from ER they think ER and DS are just the same well they're not.... with that being said dont give up ds3 is a true masterpiece
IIRC both Elden Ring and DS3 have a lethal fall distance of 20 meters. So any fall from higher than 20 meters is automatic death in either game.

The main difference is that you don't take fall damage in Elden Ring until you fall at least 16 meters, so taking fall damage at all is actually quite rare and means that you were less than 4 meters from a lethal fall.

I don't have exact numbers for DS3, but I think fall damage starts at something like 5 meters. So taking fall damage is more or less expect any time you drop down somewhere.
Um...ridiculous fall damage, you say? And then you make sure to specify you had very little HP and didn't notice.
So you fell down a distance, took fall damage...so you're mad you didn't heal prior? If you didn't know fall damage existed, then...you learned and now you won't do it again. It's not ridiculous, it's just how the game is and it told you that's how it works.
And oh no, boohoo. Do you want us to beg for you to stay?
Raging at the series is part of the game, I don't think I'll ever go hollow because I always come back to this every so often, it's fun to rage for a bit, but bang my head against the wall only to try it again, even if I'd been gone for a while and forgot many of the attack patterns of some bosses. I'm still coming back for more.
jules Feb 20 @ 8:27am 
It's just a stupid design decision, that's it, all my potions were empty, instead of chickening out and teleport back to camp, I moved around, and really, I just "stepped down" like 1 or 2 meters and died. I was really surprised, I couldn't think it was fall damage at first, just some weird way for the game to tell me, don't go there. It was this village where you land with one hell beast circling the fountain, in that undead settlement tower with the tricky lift that goes either up or down, then you leave it half way up (tricky and deadly jump here also) and meet with the pumpkin head knight.
Anyway... I DID notice the game took you some bits of HP for fall damage, it just never bothered me and I was never sure how much HP.
It's just about what a game ASKS from you, the time invested, the back and forth, the tries and re-tries and then some... and what it gives you in return. I had my share of frustration with ER, I beat all its bosses, including Malenia etc. I don't mind a challenge, but it has to be worth it, and not punish you for the silliest thing, I am still early in the game I guess, and 5k is currently a lot, so it was a "WTF" moment. Maybe I'll reinstall it at some point, but not sure. Those game amaze me as much as they irritate me, like the devs have a brain that is one part genius and one part stupid. And their design decisions, bad or good, are not even consistant ! A very small exemple, in Elden Ring, sometimes you found the summoning sign for NPCs outside the bossfight arena, and sometimes inside... which meant often missing them entirely, or losing time and risking injury while searching / activating them after the fight had started. A tiny thing, you'd say, sure, but the question is, WHY ? Why doing things one way and then different? Why not always one and one way only ? And that is actually a good illustration of how those games work many, many times. Me "quitting" could be combat fatigue, but for fighting WITH those games... DS 3 makes me think of ER in many ways also, so many similarities, that I feel like I am playing the same game, a slighly older and "stiffer" version of it, so maybe it's also a Fromsoftware fatigue, lol.
Last edited by jules; Feb 20 @ 8:29am
Talilover Feb 20 @ 10:10am 
Another Elden Ring stan taking an L
Which boss? Which fall?

And 5k? Really? You'd make back twice that by clearing ONE area of the game. You could FARM that many in ten minutes early on, no problem.

All I'm hearing is that you're crying over nothing.
Bye, thanks for letting us know
Catarii Feb 20 @ 11:28am 
Last edited by Catarii; Feb 20 @ 11:29am
jules Feb 20 @ 11:51am 
Farming in a single player game, wow... so much fun... it was already boring back when I was playing mmos, doing it now solo would feel soooo silly... anyway, 5 or 2 k or whatnot, it was not my main point. I was saying one thing : devs, don't ruin the fun of your games with silly design decisions. But Fromsoftware definitly (and sadly) designs their games a bit like an endgame MMO content, with all the farming, repetitive, time consuming, punishing aspects of it, including a certain addictive vibe... Luckily, there are ways to alleviate those things if you play them right (Elden Ring's open world nature allowed the player to raise their level by just exploring, without having to farm anything at least) . But still, I was surprised that they would do that. I never played any other single player games so close to an MMO's endgame. Weird.
Last edited by jules; Feb 21 @ 12:55am
Originally posted by jules:
Farming in a single player game, wow... so much fun... it was already boring back when I was playing mmos, doing it now solo would feel soooo silly... anyway, 5 or 2 k or whatnot, it was not my main point. I was saying one thing : devs, don't ruin the fun of your games with silly design decisions. But Fromsoftware definitly (and sadly) designs their games a bit like an endgame MMO content, with all the farming, repetitive, time consuming, punishing aspects of it, including a certain addictive vibe... Luckily, there are ways to alliviate those things if you play them right (Elden Ring's open world nature allowed the player to raise their level by just exploring, without having to farm anything at least) . But still, I was surprised that they would do that. I never played any other single player games so close to an MMO's endgame. Weird.

I think you're just not the target audience tbh.

This game is not Elden Ring, it was made before Elden Ring, and Elden Ring was supposed to be a big design change.

So stop comparing it to Elden Ring, they're apples and oranges.

You fell. You lost 5k souls. The "farming" you're whining about is literally just killing enemies on your way to the next area.

"You could level up by just exploring in Elden Ring" you can do that here too. You ♥♥♥♥♥♥ up, you did something stupid, and now you're quitting a game because you can't handle the fact that playing stupid, playing this game the same way you would play an entirely different game, instead of learning to play this game the way THIS game works, didn't work.

Get over yourself. Quit silently and f*** off, we don't need to validate your stupidity and we're not going to.
jules Feb 21 @ 12:50am 
Originally posted by Vina the Caxy:
This game is not Elden Ring, it was made before Elden Ring, and Elden Ring was supposed to be a big design change.

So stop comparing it to Elden Ring, they're apples and oranges.


Get over yourself. Quit silently and f*** off.

Take a hard look at yourself in the mirror, a**hole.

I am not "whining", I am complaining about a feature, and I don't have to justify myself to a moron and an Internet bully like you. You obviously don't read and don't understand what I am writing, otherwise you wouldn't write such off topics platitudes.

But I guess if you think those games are sort of an IQ test (OMG I measured the right distance for falling), you must really be under the delusion that your are "Oh so smart...."
I guess it was just a question of time before an idiot came here with insults, here you come and so I am gone.
Last edited by jules; Feb 21 @ 12:52am
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Date Posted: Feb 19 @ 12:57pm
Posts: 33