DARK SOULS™ III

DARK SOULS™ III

Nonomori 2022. márc. 12., 3:28
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Dark Souls 3 is better than Elden RIng
I generally don't like open world games because most of the open world objectives/quests are sort of random busy work. Yes, there can be tons to do, but it's usually pretty boring or repetitive IMO. ER doesn't suffer from this as badly, but it actually lacks a lot of what I loved so much in DS3.

Dark Souls, and really all of the other FromS titles, are so focused and well-designed that the entire time I'm playing I feel like I'm getting maximum enjoyment. I also feel like I'm experiencing the game the way the designers intended it, which I didn't realize was so important to me until losing some of that in ER.

In ER, I'm often just trying to locate bosses or items. The side bosses are generally way too easy, and often you find them when you're overlevelled, making the fights trivial. The main bosses seem about as hard as the other titles, but you have extra tools that just change the gameplay greatly (so many npc summons, ashes, way too OP weaponskills etc). As for explaration goes, you essentially need a guide or you can get hard stuck with progress trying to figure out where to find certain items. I could use guides in the other games if I wanted to make sure I didn't miss optional bosses or secret paths/items, but I never felt like I needed one until now. Being on rails in DS3, with the ability to explore a little bit to find optional bosses, was actually such a perfectly genius design which I didn't really understand until now. The game never felt bogged down with the need to explore humongous areas.

ER is somewhat nice but I'm not sure that I'll actually finish the game. It's just so tedious. Maybe I'm in the minority but I actually preferred being stuck on bosses in DS3, fighting them for hours or days until I could beat them.

All that being said, I'm not really here to say ER sucks (because it doesn't, look at sales and amount of people that are playing it), but ER made me realize just how good DS3 was and how open world ruined that feel and immersion for me.
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Nonomori eredeti hozzászólása:
I generally don't like open world games because most of the open world objectives/quests are sort of random busy work. Yes, there can be tons to do, but it's usually pretty boring or repetitive IMO. ER doesn't suffer from this as badly, but it actually lacks a lot of what I loved so much in DS3.

Dark Souls, and really all of the other FromS titles, are so focused and well-designed that the entire time I'm playing I feel like I'm getting maximum enjoyment. I also feel like I'm experiencing the game the way the designers intended it, which I didn't realize was so important to me until losing some of that in ER.

In ER, I'm often just trying to locate bosses or items. The side bosses are generally way too easy, and often you find them when you're overlevelled, making the fights trivial. The main bosses seem about as hard as the other titles, but you have extra tools that just change the gameplay greatly (so many npc summons, ashes, way too OP weaponskills etc). As for explaration goes, you essentially need a guide or you can get hard stuck with progress trying to figure out where to find certain items. I could use guides in the other games if I wanted to make sure I didn't miss optional bosses or secret paths/items, but I never felt like I needed one until now. Being on rails in DS3, with the ability to explore a little bit to find optional bosses, was actually such a perfectly genius design which I didn't really understand until now. The game never felt bogged down with the need to explore humongous areas.

ER is somewhat nice but I'm not sure that I'll actually finish the game. It's just so tedious. Maybe I'm in the minority but I actually preferred being stuck on bosses in DS3, fighting them for hours or days until I could beat them.

All that being said, I'm not really here to say ER sucks (because it doesn't, look at sales and amount of people that are playing it), but ER made me realize just how good DS3 was and how open world ruined that feel and immersion for me.
my only problem on ER is how quick a PVP Match were, you'll either get destroyed in secs or the host destroyed in a secs...
Nonomori eredeti hozzászólása:
Zinx eredeti hozzászólása:

That's true a lot of people think that but, you have to see either the limitations of their Engine if you think the Gap between Dark Souls 3 and Elden Ring graphical almost nothing has changed and bugs / glitches are the same as for Dark Souls series they have been there either.

I wouldn't want to be a IGN employee and pre release you can get either if you don't work for them see those Twitch streamers.
Im fine with DS3 engine actually, the only problem from technical side that I noticed are fps drops and stuttering, performance issues. Other that that it works great without any game breaking bugs for me.

The most people don't see the game breaking bugs is because From Software is using it's own Engine that was based on Bloodborne etc. the fps drops are because of the port quality.

The most average player never looks at the engines or looks at benchmarks how it performs, while you play Dark Souls you are to busy killing the AI's than to compare the quality of a picture but other people do it and sadly From Software has it's limits either like other Developers.
Nonomori eredeti hozzászólása:

Being on rails in DS3, with the ability to explore a little bit to find optional bosses, was actually such a perfectly genius design which I didn't really understand until now. The game never felt bogged down with the need to explore humongous areas.

All that being said, I'm not really here to say ER sucks (because it doesn't, look at sales and amount of people that are playing it), but ER made me realize just how good DS3 was and how open world ruined that feel and immersion for me.

I 100% agree with you. But you only talk about DS3, and I think that the design level was perfection in DS1 (much much better than DS3 even though i find more enjoyable DS3 because of the speed, graphics, active players...)
Superboniato eredeti hozzászólása:
Nonomori eredeti hozzászólása:

Being on rails in DS3, with the ability to explore a little bit to find optional bosses, was actually such a perfectly genius design which I didn't really understand until now. The game never felt bogged down with the need to explore humongous areas.

All that being said, I'm not really here to say ER sucks (because it doesn't, look at sales and amount of people that are playing it), but ER made me realize just how good DS3 was and how open world ruined that feel and immersion for me.

I 100% agree with you. But you only talk about DS3, and I think that the design level was perfection in DS1 (much much better than DS3 even though i find more enjoyable DS3 because of the speed, graphics, active players...)
Yes, the level design in ds1 and 2 was far more enjoyable and "adventure"-like especially if you didn't know where to go. DS3 is pretty linear and got dry pretty fast after the first playthrough. I'm in the middle of my first DS2 blind run and I'm pretty sure I ignored half the places I could go to because they were like a fork in the road. Can't go both ways so I just kept going down the one fork and eventually forgot about the first fork XD
Dark Souls never needed to become open world.

I became a fan of this series because I enjoyed the game that Dark Souls was.
I became a fan of many series for the same reason.

You can always improve things that need improving, it's when you start changing things to drastically that I start loosing interest.

Elden Ring is just too different, much like Sekiro.. it's not a Souls game.
Fromsoft were smart to make it a spinoff series and not call it Dark Souls 4, just as they were with Sekiro and I hope they continue to be smart about that whenever they do decide to make another Souls game.
If the next Souls game follows the Elden Ring Model rather than the Dark Souls 1/2/3 model then I can guarantee that I won't be buying it.

Spinoffs are not a bad thing, in fact they're very preferable when you want to do something new and different.
I wish more companies did them tbh, perhaps then I wouldn't have to watch some of my favourite franchises turn to garbage like so many have over the last decade because of how they changed their games so much from the original ones that made millions of us fans in the first place.

Resident Evil.. unrecognisable.
Final Fantasy.. completely b*****dized
Pokemon.. patronisingly garbage these days.
Devil May Cry.. :steamfacepalm:
Front Mission.. offensive.
The list goes on an on :swaineNNWWWR:
The moment I played Elden Ring, I quickly discovered why a lot of people quit playing the game and stuck with DS3. It is because DS3 has a lot of things that Elden Ring doesn't, such as fluid boss fights, a very open world with endless possibilities for mods, ability to use estus during a boss fight, and so on. Also lets not forget that it, along with the other 2 souls games, goes hand-in-hand with one of the best anime franchises ever loved by Myazaki.
Legutóbb szerkesztette: Sans5884; 2022. márc. 15., 12:22
"Better" is the wrong word because the design of ER is unmatched. The open world is large but if a more straight forward gameplay is what you like that is also an option, especially on subsequent playthroughs. DS 3 was way ti linear for my taste I rank it in oar with DS2. DS1 was the best in that series. ER is their Magnum Opus.
Sans5884 eredeti hozzászólása:
The moment I played Elden Ring, I quickly discovered why a lot of people quit playing the game and stuck with DS3. It is because DS3 has a lot of things that Elden Ring doesn't, such as fluid boss fights, a very open world with endless possibilities for mods, ability to use estus during a boss fight, and so on. Also lets not forget that it, along with the other 2 souls games, goes hand-in-hand with one of the best anime franchises ever loved by Myazaki.
What are you talking about?
Elden Ring current players 610k
DS3 current players 12.8k, all time peak 129k
I suspect non open world Souls games are dead. Elden Ring was too successful. I already started to cope, since I still prefer the simpler, semi open design.

My problem with Elden Ring is the clunky mechanics and everything overdone. Dungeon design is a mess. The color palette is all over the place, there's no focus, makes your eyes really burn. Armor is too ugly, lol. Dunno, I checked the credits on From Software games and could not find the mythical "team b", but I really can't see ER as a prime example of the best of the From Software designers and artists. It simply does not feel as coming from the people who brought DS1/DS3/Bloodborne.

The open world aspect was well done and it's the biggest quality of the game. Some vistas/moments are truly unforgetable.
Legutóbb szerkesztette: ZTL-Altima; 2022. márc. 15., 14:10
What I am talking about is; Im not looking at the amount of people playing ER. Im looking at it from their points of views and perspectives. That, guys, is what I am getting at. No offense, but that's my opinion on what I think. But, then again, all the souls games are inspired by the greatest anime franchise of all time and is the reason we have the Soulsbourne series, without it, these games wouldn't exist.
Legutóbb szerkesztette: Sans5884; 2022. márc. 15., 18:24
Parsify eredeti hozzászólása:
I suspect non open world Souls games are dead. Elden Ring was too successful. I already started to cope, since I still prefer the simpler, semi open design.

My problem with Elden Ring is the clunky mechanics and everything overdone. Dungeon design is a mess. The color palette is all over the place, there's no focus, makes your eyes really burn. Armor is too ugly, lol. Dunno, I checked the credits on From Software games and could not find the mythical "team b", but I really can't see ER as a prime example of the best of the From Software designers and artists. It simply does not feel as coming from the people who brought DS1/DS3/Bloodborne.

The open world aspect was well done and it's the biggest quality of the game. Some vistas/moments are truly unforgetable.
They are dead because for some reason FromS still didn't fix their server issues. I suspect if servers of DS3 ever go back up, people will rush to PVP there because of how much superior it's compared to ER's utter garbage PVP.
Nonomori eredeti hozzászólása:
Parsify eredeti hozzászólása:
I suspect non open world Souls games are dead. Elden Ring was too successful. I already started to cope, since I still prefer the simpler, semi open design.

My problem with Elden Ring is the clunky mechanics and everything overdone. Dungeon design is a mess. The color palette is all over the place, there's no focus, makes your eyes really burn. Armor is too ugly, lol. Dunno, I checked the credits on From Software games and could not find the mythical "team b", but I really can't see ER as a prime example of the best of the From Software designers and artists. It simply does not feel as coming from the people who brought DS1/DS3/Bloodborne.

The open world aspect was well done and it's the biggest quality of the game. Some vistas/moments are truly unforgetable.
They are dead because for some reason FromS still didn't fix their server issues. I suspect if servers of DS3 ever go back up, people will rush to PVP there because of how much superior it's compared to ER's utter garbage PVP.
In the last year DS3 has a peak online of 25k circa. The average is between 10k-15k. While the average ER online is 500k. No other Souls game has even been so popular. The most popular DSIII had an all time peak of 129k. If you put the all time high players base of all Dark Souls, with all remasters, rerelease together, they still won't reach the average numbers of Elden Ring.
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Nonomori eredeti hozzászólása:
They are dead because for some reason FromS still didn't fix their server issues. I suspect if servers of DS3 ever go back up, people will rush to PVP there because of how much superior it's compared to ER's utter garbage PVP.
In the last year DS3 has a peak online of 25k circa. The average is between 10k-15k. While the average ER online is 500k. No other Souls game has even been so popular. The most popular DSIII had an all time peak of 129k. If you put the all time high players base of all Dark Souls, with all remasters, rerelease together, they still won't reach the average numbers of Elden Ring.
Yeah, because DS3 marketing can not be compared to how overkill they went on ER. It got so many sales not because it is an open world but solely because it's a new installment in Souls series in quite a few. People were super hungry for a new game after DS3 so Elden Ring was HUGELY hyped for. They went SUPER overkill with marketing and even going as farr as inviting Martin to work on the script (apparently it was really just a marketing move because Im yet to discover what he actually wrote for the game). Open world was added just because every AAA title nowadays has open world in it, not because they actually needed it. This game would work MUCH better in a scaled down map with a more consistent world design and narrative.
Big problem now is how to deal with ER legacy, commercially. Next games now will always be compared to ER size.

Yeah, GRR Martin was a marketing move. He wrote some shorts describing a golden age I think. Very trivial and short work for a pro writer. But Banco just wanted his name, obviously.

And I will die by this gut feeling, but I don't believe Miyazaki was closed to ER development. Can't see any of his touches in ER. It's no secret that From is doing another project (that some leaks believe started before ER), and I think this is the one he's doing more direct work.
Legutóbb szerkesztette: ZTL-Altima; 2022. márc. 17., 20:38
ER already has more TOTAL Steam reviews than Souls 3. It's not some mere fluke, somehow ER got an order of magnitude more people playing it. I don't understand.



Parsify eredeti hozzászólása:
And I will die by this gut feeling, but I don't believe Miyazaki was closed to ER development. Can't see any of his touches in ER. It's no secret that From is doing another project (that some leaks believe started before ER), and I think this is the one he's doing more direct work.
What are you talking about? There was a level where all you do is walk slowly and be poisoned by a flat boring drab swamp. Miyazaki is BACK baby!
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Közzétéve: 2022. márc. 12., 3:28
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