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Fordítási probléma jelentése
The most people don't see the game breaking bugs is because From Software is using it's own Engine that was based on Bloodborne etc. the fps drops are because of the port quality.
The most average player never looks at the engines or looks at benchmarks how it performs, while you play Dark Souls you are to busy killing the AI's than to compare the quality of a picture but other people do it and sadly From Software has it's limits either like other Developers.
I 100% agree with you. But you only talk about DS3, and I think that the design level was perfection in DS1 (much much better than DS3 even though i find more enjoyable DS3 because of the speed, graphics, active players...)
I became a fan of this series because I enjoyed the game that Dark Souls was.
I became a fan of many series for the same reason.
You can always improve things that need improving, it's when you start changing things to drastically that I start loosing interest.
Elden Ring is just too different, much like Sekiro.. it's not a Souls game.
Fromsoft were smart to make it a spinoff series and not call it Dark Souls 4, just as they were with Sekiro and I hope they continue to be smart about that whenever they do decide to make another Souls game.
If the next Souls game follows the Elden Ring Model rather than the Dark Souls 1/2/3 model then I can guarantee that I won't be buying it.
Spinoffs are not a bad thing, in fact they're very preferable when you want to do something new and different.
I wish more companies did them tbh, perhaps then I wouldn't have to watch some of my favourite franchises turn to garbage like so many have over the last decade because of how they changed their games so much from the original ones that made millions of us fans in the first place.
Resident Evil.. unrecognisable.
Final Fantasy.. completely b*****dized
Pokemon.. patronisingly garbage these days.
Devil May Cry..
Front Mission.. offensive.
The list goes on an on
Elden Ring current players 610k
DS3 current players 12.8k, all time peak 129k
My problem with Elden Ring is the clunky mechanics and everything overdone. Dungeon design is a mess. The color palette is all over the place, there's no focus, makes your eyes really burn. Armor is too ugly, lol. Dunno, I checked the credits on From Software games and could not find the mythical "team b", but I really can't see ER as a prime example of the best of the From Software designers and artists. It simply does not feel as coming from the people who brought DS1/DS3/Bloodborne.
The open world aspect was well done and it's the biggest quality of the game. Some vistas/moments are truly unforgetable.
Yeah, GRR Martin was a marketing move. He wrote some shorts describing a golden age I think. Very trivial and short work for a pro writer. But Banco just wanted his name, obviously.
And I will die by this gut feeling, but I don't believe Miyazaki was closed to ER development. Can't see any of his touches in ER. It's no secret that From is doing another project (that some leaks believe started before ER), and I think this is the one he's doing more direct work.
What are you talking about? There was a level where all you do is walk slowly and be poisoned by a flat boring drab swamp. Miyazaki is BACK baby!