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Fordítási probléma jelentése
Disappointments were massive in every little detail, but it's still a game done as a game as is always the case with From. I can play it, no problem.
Artists did not handcrafted too many things in ER. Already gave examples of this. Take a look in the simple Buckler shield. It's a circle with a normal map. Now look into DS1/DS3.
You'll find this kind of massive artistic differences in every asset. It may be performance related, I don't know, but everything is uglier and less detailed.
ER main character animation is too poor. Again, load DS3 and compare. Eye opener. Some animations looks like they lost half the frames.
The open world design was the best part tbh. It also looks samey in all areas minus color palette, but it's well done.
Differences are layout shuffle. But all are poor and short.
Incredibly, BB's chalices offered much more variation.
Looks at the ulcerated tree spirit , looks at the erd tree avatars , looks at the erd tree burial watchdogs , looks at the death birds , looks at the Nights cavalry , looks at the gargoyles / black blade kindred , looks at every dragon fight with the exception of some of the legendary dragons namely fortissax and placidusax , take the blinders off and look at the game objectively and without obvious bias
also, MOST of the bosses are copy-pasted/reused. Literally, 1/3 of the boss fights are unique. That's a BAD ratio. The tree boss is re-used at least 13 times to my count. THIRTEEN.
The sad reality is that Elden Rings seemingly impressive scale is the cause of its biggest flaws.
Also a note about the dragons, even the legendary/unique ones: all of them are also not as well done as Midir in all departments, including again animation.
Unlike previous Souls games, I can't bring myself to do a second play through.
Doesnt help the fact the Ranni's Quest is linear, you have to do things in a linear sequence of events to unlock parts of the map in the underground. Ironic, it is one of the best level design of the game. And you don have that amount of filler content in the underground like other mini dungeons that are the same you already seen.
I think people oversell how difficult Souls bosses are. The beauty of the game is that you can use all the tools presented to you and make it easier for yourself or you can choose to play in a more challenging manner. That option of choice is beautiful. It is funny though to see people who put self imposed challenges on themselves then act elitist when people play the game differently from them.
Art and level design are the main features of Souls games.