DARK SOULS™ III

DARK SOULS™ III

Nonomori 2022. márc. 12., 3:28
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Dark Souls 3 is better than Elden RIng
I generally don't like open world games because most of the open world objectives/quests are sort of random busy work. Yes, there can be tons to do, but it's usually pretty boring or repetitive IMO. ER doesn't suffer from this as badly, but it actually lacks a lot of what I loved so much in DS3.

Dark Souls, and really all of the other FromS titles, are so focused and well-designed that the entire time I'm playing I feel like I'm getting maximum enjoyment. I also feel like I'm experiencing the game the way the designers intended it, which I didn't realize was so important to me until losing some of that in ER.

In ER, I'm often just trying to locate bosses or items. The side bosses are generally way too easy, and often you find them when you're overlevelled, making the fights trivial. The main bosses seem about as hard as the other titles, but you have extra tools that just change the gameplay greatly (so many npc summons, ashes, way too OP weaponskills etc). As for explaration goes, you essentially need a guide or you can get hard stuck with progress trying to figure out where to find certain items. I could use guides in the other games if I wanted to make sure I didn't miss optional bosses or secret paths/items, but I never felt like I needed one until now. Being on rails in DS3, with the ability to explore a little bit to find optional bosses, was actually such a perfectly genius design which I didn't really understand until now. The game never felt bogged down with the need to explore humongous areas.

ER is somewhat nice but I'm not sure that I'll actually finish the game. It's just so tedious. Maybe I'm in the minority but I actually preferred being stuck on bosses in DS3, fighting them for hours or days until I could beat them.

All that being said, I'm not really here to say ER sucks (because it doesn't, look at sales and amount of people that are playing it), but ER made me realize just how good DS3 was and how open world ruined that feel and immersion for me.
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In its simplest form, preferences for linear or open world aside; Dark Souls 3 is a more refined game. Elden Ring's biggest problem is its scale from big enemies to big world. This was their first time handling new problems with the new design and they didn't quite nail it
MysticalPotato eredeti hozzászólása:
Parsify eredeti hozzászólása:
Open world is not a problem. Too much repetition and reuse taken to the very extremes is.

Open world designed like Elden Ring with the more careful attention to detail, especially art, texture and lighting work from Bloodborne and Dark Souls III and we're money.
There's not much repetition. Apart from the normal Dark Souls stuff. And the lighting, art and textures are better than any other game they've created. Sounds like you're just hating for the sake of it. Not objective at all.
No, not hate. I 100% the game and enjoyed for what it is.

Disappointments were massive in every little detail, but it's still a game done as a game as is always the case with From. I can play it, no problem.
Val Galorian eredeti hozzászólása:
Dark Souls 3 is a more refined game.
In every little detail.

Artists did not handcrafted too many things in ER. Already gave examples of this. Take a look in the simple Buckler shield. It's a circle with a normal map. Now look into DS1/DS3.

You'll find this kind of massive artistic differences in every asset. It may be performance related, I don't know, but everything is uglier and less detailed.

ER main character animation is too poor. Again, load DS3 and compare. Eye opener. Some animations looks like they lost half the frames.

The open world design was the best part tbh. It also looks samey in all areas minus color palette, but it's well done.
Legutóbb szerkesztette: ZTL-Altima; 2022. márc. 26., 9:52
gh0stwizard eredeti hozzászólása:
1) Yes, there are no 2 identical catacombs, but all of them have 1 single goal: find a lever & kill the boss in the room which is identical to all of catacombs.
They are all the same.

Differences are layout shuffle. But all are poor and short.

Incredibly, BB's chalices offered much more variation.
MysticalPotato eredeti hozzászólása:
There's not much repetition....

Looks at the ulcerated tree spirit , looks at the erd tree avatars , looks at the erd tree burial watchdogs , looks at the death birds , looks at the Nights cavalry , looks at the gargoyles / black blade kindred , looks at every dragon fight with the exception of some of the legendary dragons namely fortissax and placidusax , take the blinders off and look at the game objectively and without obvious bias
Legutóbb szerkesztette: 𝑀𝓊𝑔𝑒𝓃; 2022. márc. 26., 10:04
dark souls 3 isnt even my favorite souls game but i agree. elden ring is kind of a chore and slog. the open world is full of nothing except haphazardly placed groups of enemies, and outside of the so-called "legacy dungeons" the game is basically lacking the tight level design that makes souls games good.

also, MOST of the bosses are copy-pasted/reused. Literally, 1/3 of the boss fights are unique. That's a BAD ratio. The tree boss is re-used at least 13 times to my count. THIRTEEN.

The sad reality is that Elden Rings seemingly impressive scale is the cause of its biggest flaws.
Legutóbb szerkesztette: Powercrank; 2022. márc. 26., 11:01
𝑀𝓊𝑔𝑒𝓃 eredeti hozzászólása:
MysticalPotato eredeti hozzászólása:
There's not much repetition....

Looks at the ulcerated tree spirit , looks at the erd tree avatars , looks at the erd tree burial watchdogs , looks at the death birds , looks at the Nights cavalry , looks at the gargoyles / black blade kindred , looks at every dragon fight with the exception of some of the legendary dragons namely fortissax and placidusax , take the blinders off and look at the game objectively and without obvious bias
Yeah.

Also a note about the dragons, even the legendary/unique ones: all of them are also not as well done as Midir in all departments, including again animation.
Elden Ring just felt... empty for most of it. I completed every zone, managed to even find the secret ending... and felt SO thankful it was over.

Unlike previous Souls games, I can't bring myself to do a second play through.
That's just .... your personal opinion . Thanks for sharing your .... opinion.
Wheedies eredeti hozzászólása:

First they can and should be compared, based heavily on what you think makes a good souls-like game. After all no one is saying the Elden Ring is a bad game, just not quite what we want out of a Fromsoft souls game. And saying the Elden Ring's map is huge is overstated as well as just how open world it is. At game start Limgrave, Weeping Peninsula, Liurnia, and Caelid are unlocked. But Altus Plateau, Mt Gelmir, Mountaintop of Giants, Consecrated Snowfield, and Crumbling Farum Azula is progress locked. Not to mention most of the underground that needs you to do Ranni's quest. So I'd hardly consider it open with half the world available by default.

Doesnt help the fact the Ranni's Quest is linear, you have to do things in a linear sequence of events to unlock parts of the map in the underground. Ironic, it is one of the best level design of the game. And you don have that amount of filler content in the underground like other mini dungeons that are the same you already seen.
they dont give a freak
Dark Souls 2 is better than Elden Ring
i think every souls genre game fromsoftware has its pros and cons i think the debate on whether its easy or hard is subjective to the player. For veterans who have played every souls game they may perceive the game as easier because they've already done alot of the heavy lifting they are used to the no hands being held gameplay, it becomes a game of using all the skills you've learned from playing the other titles and recognising attack patterns and finding out what builds feel good or are op. If your a person that looks up guides you're letting someone else do the heavy lifting for you in a sense which makes the overall experience easier because it becomes a point of execution at that point. But i think for the absolute fresh person never played a souls game will still find elden ring as hard as any of the souls titles if they go in 100 percent blind.
TTV//SpasticBiscuit eredeti hozzászólása:
i think every souls genre game fromsoftware has its pros and cons i think the debate on whether its easy or hard is subjective to the player. For veterans who have played every souls game they may perceive the game as easier because they've already done alot of the heavy lifting they are used to the no hands being held gameplay, it becomes a game of using all the skills you've learned from playing the other titles and recognising attack patterns and finding out what builds feel good or are op. If your a person that looks up guides you're letting someone else do the heavy lifting for you in a sense which makes the overall experience easier because it becomes a point of execution at that point. But i think for the absolute fresh person never played a souls game will still find elden ring as hard as any of the souls titles if they go in 100 percent blind.

I think people oversell how difficult Souls bosses are. The beauty of the game is that you can use all the tools presented to you and make it easier for yourself or you can choose to play in a more challenging manner. That option of choice is beautiful. It is funny though to see people who put self imposed challenges on themselves then act elitist when people play the game differently from them.
The difficulty and challenges in the Souls are just a videogame thing. Normal stuff. People just got used to games that don't put videogame features at front stage, prioritizing features imported from other forms of media, mainly movies.

Art and level design are the main features of Souls games.
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Közzétéve: 2022. márc. 12., 3:28
Hozzászólások: 214