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报告翻译问题
Even the "big" areas like Iron Keep or the poison windmill area which the name of slips my mind are exact paths from point A to point B for the most part. Compare that to the Depths, Blighttown, or the area before Pinwheel and you will see a huge difference. DS1 has shortcuts, paths that have nothing to do with the end-goal (boss), and multiple connections between maps that provide alternate ways through the world.
The Depths is completely linear other than you could skip a chunk of it to end up futher along the path and one optional area, the'res only one entrance and one exit (exactly the same as the Lost Bastile, but that has more than one entrance and more than one exit and a few more optional areas). Blight town only has one real route the long way compared to The Gutter which has at least 3.
But you miss the point, the game design was entirely linear in DS1. You HAD to do all the Lord battles and HAD to ring both the bells, the slightly different paths didn't matter as you had no choices in doing the tasks. DS2 gives you options in which tasks to do or not do and has far more optional areas and bosses.
There was 32 optional bosses in DS2, and 7 (or 12 with the key and covern) in DS1.
Hahahahahahahah
HHahahahahaha
No.
So where's the non linear choices in DS1, the order you ring the bells and the order you aquire the Lord Souls?
There are multiple routes for instance to Darkroot Garden/Basin or Blighttown from the starting area. And large segments of maps that can be explored or ignored. Compare that to say anything past the Shrine of Winter or any of the specific paths to the lord souls. You absolutely have to trudge through Drangleic Castles 1 path. Ditto for Shrine of Amana, Undead Crypt, Aldia's Keep, Dragon Aerie, Dragon Shrine, Huntsman's Copse, and many many other locations. Other than the one singular skip of like half to 2/3's of the base game everything is a straight point A to point B.
The maps are linear enough and simplistic enough I'm having a hard time on google actually finding detailed level maps for DS2. Though Bloodborne, Demon's Souls, and Dark Soul (1) sure as hell have in-depth maps for everything.
Like in a NG++ run the first boss I killed was Sif (because I need 3 of his soul for weapons) and Tauros Demon, Capra Demon, and Gaping Dragon are completely skippable.
While DS2 isn't completely linear it starts to feel like it. There's 2 ways to get to lost bastiile so that's nice.
I just feel the atmosphere in DS1. Like you see both Demon Ruins and Ash Lake from the Tomb of Giants. DS2 is like "oh well you can see such and so from here" but that's just the place you head to next from the place you see it at.
There aren't multiple paths of progression at all, as there's only 1 path of progressing. Ring 2 bells, get 4 souls, finish game.
The maps in DS1 aren't generally any more straight from point A to B than those in DS2, just give the illusion of it by occasionally having a few connections to other linear maps. Areas like Sen's Fortress, The Depths, Lost Izalith, The Catacombs, Tomb of the Giants, Kiln of the First Flame, Crystal Cave, etc. only have one entrance and exit and are even more non optional. There's a very few maps with options to go to other areas, but theres no choice of direction at all (also interestingly theres 9 areas of DS1 with more than 1 area linked and 10 in DS2), it's not some big open world game. There also isn't a "singular skip" of 2/3rds of the game, there's multiple skips of as much or as little as you want to. You could skip lots of the PvE by focussing on PvP if you wanted, an option unavailibe in the more rigid DS1.
Demon's Souls maps are probably the most linear in the series. The entire game is a hub point and then A to B to C (to D) levels which are for the most part curved lines with a shortcut or occasionally long path 1 and skip path 2. You can find detailed maps pretty easily for DS2 if you look though ( for example http://darksouls2.wiki.fextralife.com/file/view/GutterMapbyTratchen.png )
Thats not really that unusual, the Burg has basicaly nothing interesting in it. But still, you're locked into ringing two bells then fighting 4 bosses. There's no do PvP for a few hours and never bother with the Bells and Lords option.
One is a big line, the other has multiple paths and is in DS2.
Here's the same site doing the DS2 equivilent.
http://www.kouryakubo.com/darksouls2/image/maps/map17_thegutter.png
Theres all the others here, just not in English. http://www.kouryakubo.com/darksouls2/index.html (its the "攻略マップ と 出現する敵" section in the main area) and has all of them.
DS1 doesn't really have a map anything like this.
http://www.kouryakubo.com/darksouls2/image/maps/map301_frozeneleumloyce.png
lmao the realeast post about "linear" gameplay in this entire discussion