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I can taste the salt.
I don't think I've seen so many cowards in any Souls game before this one.
Regardless whether Hidetaka put in a lot of effort in or not, or whether you like the way i present my favourites, this game is a techincal mess. Was DS2 unbalanced at launch? Yep. But it was technically profound, unlike having floaters, invisble people and flat out broken combat mechanics in the game - note mechanics, not broken weapons.
The first three games in my favourite list are also super close to eachother, they lost the plot in the last two.
Dark Souls - chain backstabs, dead angles, twinking invasions.
Dark Souls 2 - bad hitboxes, phantom range, durability.
To name a few. All the souls games have bad and broken mechanics. Hell remember miracles at launch for DS2? You could clear the game with lighting spear alone.
Sigh, lead game design is role in a game company who is charge of all departments. From music, to story, to voice acting, to level design, to coding. All of it. There job is to lead all the teams to follow a specific vision of the game. So that all the game elements fit together in a way that feels like they should. There in charge of the TONE of the game and make decisions in all aspects of the game to reach that TONE. They have there hands in all parts of the game at the same time.
DS2 did not have Miyazaki in the role of lead game designer (which again would be the similar equivilance of the director of a movie) Instead another Man was in charge of DS2. Close to halfway through the game development he left the company or was fired we may never know. What we do know is he left a shamble of a game in his wake. Numerous things had been started and not finished and it was for the whole a complete. Mess. In comes game director number 2. His job was not to fix the mess (because of budget reasons) his job was to take that mess make it semi cohesive and get it out the door. Which he did and what we got was DS2. The DLC's however for DS2 were started after the game launched and were not in development during the making of DS2 (though some of the lore, levels, and items may have been as cut content or early stage content) When FromSoft was purchased by another company they got the green light to make dlc, and so Game Director Number 2 headed up the dlc. This is also why the dlc feels more cohesive in regards to the first game.
In short
Ds2 = 2 differnt game directors worked on it.
Ds2 DLC = 1 game director worked on it.
Think its safe to say Dark Souls 2 popularity can't get any worst, only improve over time due to a working match making system and ng+ content.
Dark Souls 3 has a poor foundation, took the worst parts of DS1 and left out the best parts of DS2, popularity can only go down.
I'm only really grinding covenant items, then I will return to Dark Souls 2.
I'm more upset with the fact that this game's an AAA release, and two weeks after launch nothing is fixed. Floaters, invisble people, crashes (lucky i'm not having these unlike a bunch of others), the mysterious invalid data thing with no response. The combat feels like stuff from all games just thrown together in a mix. There's a lot more wrong with this game than anything else they've made.
And I don't care whether it's demigod miyazaki or rihanna responsible for development, this release is terrible and it it were any other developer pitchforks and witch hunts would commence. From Software is no longer this cute little Japanese developer, it's now a booming business, and they should act like one.
AAA? This games and all the souls games are AA at best. They don't nearly have the budget of a AAA game release.
This is an AAA release. You might not think it is, but it is. You pay AAA money too.
The real deciding factor of a game being AAA or not is not how much it costs. Even Indie developers have on occasion sold games at 49.99 and 59.99 respectivly. The deciding factor is the games development budget. And the majority of bandai namco games are not AAA budgets except for the Tales series and a couple others.
Just spend a couple second on google, you'll find it out for yourself. From Software is an AAA developer both budget and release wise. It wasn't back in Kings Field/Demon's days, but after DS1 they grew so exponentially that they became one. Also bear in mind that they're part of a very large Japanese gaming studio now.
Even a genius is mortal. The entire Miyazaki cult thing is something silly though. He can only produce a game that's as good as the people surrounding him.
I know that its graphic designers, animators and programmers who make the game but these decisions still fall to people like him.
This is entirely stupid statement. A movie director can only produce a movie that is as good as the people surrounding him. No ♥♥♥♥ sherlock. However when we look at movies the movie is thought to be the creative product of the director. Peoples roles like actors, camera opperators can be looked at objectively and you can go they did a good job even if the movie was terrible. However the movie as a whole being good or bad is largly placed on the back of the director.
The Lead Game Designer for any studio sets in the same position as the director for a movie. He must look at and check off everything thats going into the game. Does it fit into his vision ect ect. So its not a "cult" its talking objectively about the person who is entirely responsible for the end product delivered. I really like DS3. I really hate large aspects of DS3. All of the pros and cons of the game fall onto one man. And that is the Lead Game Designer.