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You know it.
So now what happens when an invader gets all their estus and invades a lone person missing let's say half of their estus flasks and then uses those plus the enemies around the map. Does that seem balanced? I'm not saying it's balanced right now, because the ganks are far from fair, it's not as a simple as "give the invader all of their estus" in the end. You do have some good points though.
But, the amount of Estus could just be limited to the Estus of the invaded player at the time of invasion. The host player can also run to an area where the enemies are either dead or neutral ground - which many hosts do.
I recently invaded a host who was in the middle of battle with the bridge beast of Irithyll. He won and I let him come across the bridge and hit the bonfire up. I think I killed him afterward.
Lucky you. When I was invaded on the bridge doing the same thing they just killed me. I laughed when they did an emote acknowledging that it was a cheap move.
haha, not saying it´s true, but there's no way to find out how much estus the person has until she uses it.
to answer your question: Not balanced, but not unfair either, since invasions can happen anytime in game thats not during a boss fight or a safe area.
The main point is not the how much estus the player has now or during an invasion, but the fact the game itself limits your own inventory to just use 5 or 7 estus when I shold have at least 10, since I went throught hell to have it, I deserve to use it in anywhere in anycase, even in invasions.
It may sound unfair or unbalanced by the host, especially in that kinda of situation you proposed, but in the long run, it kinda makes sense. Not to mention that the host has that 30% HP which can be 2 or 3 more hits that the invaders needs to deal more.
Why?
Because even if i kill both your phantoms you shouldn't be able to resummon them 3-4 times over and over until I time out by killing your phantoms. Seriously bro..
1 - You´re able to summon a dark spirit to your world embered or not. This means that the "fair" 1v1 battles can happen. You may still have some advantage tho.
2 - You´re able to be red summoned by any other person whether he´s embered or not.
3 - You still can invade people without the need to be embered.
In other words, if you´re going ember is because: You either killed a boss; Want to go for co-op (which also allows invasion); wants the HP bonus; or you want to lure people to invade your world (Like I do).
I still need to see if dried finger allows others to invade me outside ember, although I doubt it but it´s worth a try.
About limiting phantoms. Again, you cannot stop player interaction, maybe an item that allows the invader to summon other invaders from the same covanant as his may be a good idea (if this doesn´t already exist).
-However many Estus the host has, that's how many an invader has when they appear. Likewise white phantoms have the same.
-The host can summon a maximum of 4 phantoms per life (refreshed via bonfire)
-When the host summons a phantom, they have to wait about 5 minutes to summon another one
-If a phantom dies in your world, that phantom cannot be summoned again until you refresh the world
-If the host has no phantoms, the invader has 50% health.
-If the host has a phantom, the invader has 75% health
-If the host has 2 phantoms, the invader has 100% health
-If the host has 3 phantoms, the invader has 125% health
-If there are 2 invaders go back a stage (i.e 3 phantoms + 2 invaders = 100% health)
-Mound Makers using the White Sign soapstone count as help, meaning you may get into a 7v1 situation if you're unlucky. But it's overall your fault for summoning Mound-Makers
-If the host has no phantoms and there are 2 invaders. An NPC is automatically summoned to help, if there are 2 invaders and a covenant invader then 2 NPCs are summoned etc.
-The invader can interact with red signs in the hosts world
That's all I can think of right now
Anyone who thinks that hosts should just randomly agree to some crazy set of rules that a random person on a forum made in order to make it more "fair", is insane.
However.. Anyone who thinks that this mechanic is well designed or balanced in any way is equally insane.
And why? because you don´t want to get gang banged by the host and his friends? So, you want to limit co-op interaction because you want to invade and kill the host?
When did I ever say I want to limit coop interaction? I just want invasions to actually be decent, like they used to be. I don't want 70% of my invasions to be matches where I'm outnumbered, vs people who have more health and more estus than me, and can infinitely be summoned.
Yeah...they'll just skip everything written here and cry some more about how they think it's broken.
play smart. and BE PATIENT. and invade in an area where the mobs are ♥♥♥♥♥♥♥ annoying. so they help you beat the crap out of these 4 man teams. i beat ALOT of 4 man teams SOLO over time or just snagged the host at the right moment.
if they are normally playing trough the map prey onto to them and USE OBSCURING RING if you invade. any invader without that ring is a moron to me. if they see you coming at a 100 miles away you wont win except if the host is a total ♥♥♥♥♥♥. if only ONE of the 4 phantoms knows thier ♥♥♥♥ youre set to lose.
the only time i would really leave the game is these :
a 3vs1 and giant seed is active. black crystal out. you wont win this without insane luck.
a 4vs1/2 and the host and his phantoms all use obscuring ring.
a 4vs1/2 and the host and his friends just sit right at the bonfire and dont move any feet.
on these 3 cases : leave the world. its pointless and a waste of your time.
all other things CAN be successful if youre patient as a invader. think if yourself as a animal that stalks its prey. dont charge in right away except if the host is alone.
and dont invade at settlement or high wall and expect this to work at all. mobs there are no big help as they are weak mostly. try the cathedral of the deep. MUCH better for invaders. or the dungeons (♥♥♥♥ THOSE JAILER MOBS)