DARK SOULS™ III

DARK SOULS™ III

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Unofficial Dark Souls 3 Balanced Patch Notes:
Armor/Weight/Weapon/Poise Adjustments

Poise
Poise now reduces stamina lost from blocking attacks with a shield by 1 for 1 up to 50, then 2 for 1 to 75, then 3 for 1 to 76-90 which is cap. The value of poise has been increased and now will prevent being interrupted from attacks. Poise is now based on overall weight of your character, the more weight you have, the more poise you have and has been removed from all armor.

1.0 weight=1 poise

Poise is reduced each time your hit, all weapons deal "Poise" damage based on their weight. So if you have 100 weight (100 poise) and are hit with a 28 weight weapon, it will deal 56 poise damage, so 2 attacks from that weapon will break your poise. However, if you are being attacked by say a Longsword, which is 3 weight, you will only take 6 poise damage, which means you would need to be hit 16 times to break your poise, which regenerates over time like stamina. Of course almost nobody will have 100 weight however it makes heavier armor more viable in the game and adds another playstyle to it.

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Weapon Adjustments

Dagger
Daggers now deal bonus damage to targets under 20 poise.

Straight Sword
Increase Stamina consumption by 35%. Broken Straight Sword remains the same stamina cost. Straight Swords now are pushed back slightly when hitting a Greatshield and the stamina cost is increased by 50%.

Decrease attack range of "Dark Sword" by 15% and increase stamina consumption by another 15%.

Greatsword
Greatswords now deals bonus damage to people in the parrying animation if it misses.

Ultra Greatsword
Decrease Stamina consumption by 15%. Ultra Greatswords deal 2.5x poise damage of their weight.

Curved Swords
Curved Swords now deal bonus damage to targets under 25 poise.
Increase Stamina consumption by 25%.

Lance/Other Charge attack weapons
Charge attacks are now unaffected by parry and deal 50% bonus damage to people with the parry animation in progress.

Curved Greatsword
Decrease Stamina consumption by 15%.

Washing Pole is now considered a Curved Greatsword, its stamina has been increased dramatically in line with other Curved Greatswords. It also has 90% reduced durability but slightly longer range and better attack speed then other Curved Greatswords.

Katana
Increase Stamina consumption by 35%. All Katanas now have 80 percent less durability however still have longer range then straight swords and bleeding as compensation. Katanas now are pushed back slightly when hitting a Greatshield and the stamina cost is increased by 50%. Katana break very easily however, and take more durability damage to targets over 20 poise.

Washing Pole is no longer a Katana.


Thrusting Swords
Decrease based damage on all by 35%, Thrusting Swords can now deal 50% of its damage to players whom are in an invulnerability frame. Thrusting Swords now are pushed back when hitting a shield, even moreso when hitting a Greatshield and the stanima cost is increased by 300%. Thrusting Swords now have considerably reduced durability as well, lowering all durability by 80 percent.

Axes
Decrease counter damage by 25% and deal 25% more poise damage.

Greataxes
Decrease counter damage by 25% and deal 25% more poise damage.

Hammer
Hammers now deal slight bonus damage to targets over 25 poise. Hammers deal poise damage 3 times their weight instead of 2. Hammer hits now reduce stamina, even when blocked.

Great Hammers
Great Hammers now deal considerable bonus damage to targets over 30 poise. Great Hammers deal poise damage 3 times their weight instead of 2. Great Hammers hits now reduce stamina, even when blocked.

Spears & Pikes
Increase counter damage by 10%. Spears & Pikes can now deal 25% of its damage to players whom are in an invulnerability frame.

Halberds
2h Halberds can not be parried, increase animation speed of all Halberds by 10%.

Reapers
Reapers can now deal 100% of its damage to players whom are in an invulnerability frame and cause 3 times poise damage when rolling.

Whip
Increase animation speed of all whips by 35%.

I believe this would fix Dark Souls 2 PvP =3
[P.S. This is a joke post, but the game is completely unbalanced in favor of some weapons, and i'm tired of seeing everyone using the same weapons.]
Naposledy upravil Black Rabbit; 21. dub. 2016 v 14.16
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Zobrazeno 3145 z 45 komentářů
I yearn for my dual-dagger builds in DS2.
I hope people are still playing...

The worst part about 3 is that, even if it were balanced, the only way to get a decent fight is in fight clubs... and I can't ♥♥♥♥♥♥♥ stand fight clubs. :/
Hands off the Washing Pole bub.
Washing Machine původně napsal:
Hands off the Washing Pole bub.
That overpowered Katana everyone uses? :P
garjian původně napsal:
I yearn for my dual-dagger builds in DS2.
I hope people are still playing...

The worst part about 3 is that, even if it were balanced, the only way to get a decent fight is in fight clubs... and I can't ♥♥♥♥♥♥♥ stand fight clubs. :/
Dual Daggers feels kinda useless..
In 3 or 2?

In 3, they're alright if you make them Lacerating. Most straight sword/rapier users forget that there are faster things than them, and will just eat blood loss after blood loss trying to R1 through you.

But no, they're not good if they're not stupid.

In 2, they're amazing, if you're using the correct combination of daggers.
Naposledy upravil garjian; 21. dub. 2016 v 23.45
Black Rabbit původně napsal:
Straight Sword
Increase Stamina consumption by 35%. Broken Straight Sword remains the same stamina cost. Straight Swords now are pushed back slightly when hitting a Greatshield and the stamina cost is increased by 50%.

Decrease attack range of "Dark Sword" by 15% and increase stamina consumption by another 15%.
Someone is very salty. :steamsalty::steamsalty::steamsalty:
They've already released the game, why would they waste their time for patches, if the game is already bought lol?
Because developers, including From, have been patching games since ninet-teen-ninet-ty-♥♥♥♥♥♥♥-nine.
garjian původně napsal:
Because developers, including From, have been patching games since ninet-teen-ninet-ty-♥♥♥♥♥♥♥-nine.
Only bugs, not some gameplay elements.
Hey, how about fixing the bonfire bug.. crazy idea I know.
Black Rabbit původně napsal:
Armor/Weight/Weapon/Poise Adjustments

Snipped.

I believe this would fix Dark Souls 2 PvP =3
[P.S. This is a joke post, but the game is completely unbalanced in favor of some weapons, and i'm tired of seeing everyone using the same weapons.]
Im glad someone has finally come out and said DS 2 pvp needs to be fixed and has mapped out a pathway for solving the problems.

We can all sleep soundly finally.

I can hardly wait, only another 3 years, for the dark souls 3 fix thread from OP.
Naposledy upravil That Casul Guy; 22. dub. 2016 v 0.37
Nexerade původně napsal:
They've already released the game, why would they waste their time for patches, if the game is already bought lol?

DLC. If the game is broken it turns users away from reinvesting into new dlc for the game. Thus there are financial incentives for publishers to pay money to have developers fix games and balance games via patches. While dlc piece sales games to us over time, it has (underratedly) increased the likelyness of balance and bug fixes past a weeks of release for most games.
garjian původně napsal:
In 3 or 2?

In 3, they're alright if you make them Lacerating. Most straight sword/rapier users forget that there are faster things than them, and will just eat blood loss after blood loss trying to R1 through you.

But no, they're not good if they're not stupid.

In 2, they're amazing, if you're using the correct combination of daggers.
I used Dagger / Rapier in 2, but refuse to use it in 3 due to being.. well too overpowered.
♥♥♥♥♥♥♥ wasting my time reading this ♥♥♥♥♥♥♥♥
StrifeSan původně napsal:
♥♥♥♥♥♥♥ wasting my time reading this ♥♥♥♥♥♥♥♥
lol
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Datum zveřejnění: 21. dub. 2016 v 13.37
Počet příspěvků: 45