DARK SOULS™ III

DARK SOULS™ III

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DS3 Enemy randomizer mod?
Its so boring to go through NG+++ fighting the same enemies in the same spot every single time. Fighting new enemies or randomized enemies would be way more fun with their larger health pool. Can anyone direct me to a mod that does this? Please help lol.
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Beiträge 115 von 22
Taco Cat 17. März 2018 um 11:56 
Can't find it on Google nor on Nexus mods, and having installed item randomizer on DS1, ik it won't be easy to make.
nakedsol 17. März 2018 um 12:01 
I couldnt either after looking on nexus mods. I saw the item randomizer, but that doesnt really give me a fun challenge since I want to go through the game with the weapons I like killing new enemies. Now I'm sad.
Taco Cat 17. März 2018 um 12:02 
Ursprünglich geschrieben von Moony:
I couldnt either after looking on nexus mods. I saw the item randomizer, but that doesnt really give me a fun challenge since I want to go through the game with the weapons I like killing new enemies. Now I'm sad.
Maybe buy ds1?
nakedsol 17. März 2018 um 12:11 
Ds1 was fun when it came out, but I like DS3 mechanics alittle bit better. Visually more appealing as well. Maybe I'll just play the game with dried finger on for awhile with no summons.
Ursprünglich geschrieben von Moony:
Ds1 was fun when it came out, but I like DS3 mechanics alittle bit better. Visually more appealing as well. Maybe I'll just play the game with dried finger on for awhile with no summons.
Rumor has it that DS1 remaster will be using DS3 engine and, I assume, will feel a lot more like DS3. Not enough evidence to go on, though
Hanki 17. März 2018 um 12:27 
Ursprünglich geschrieben von t103left4dead:
Ursprünglich geschrieben von Moony:
Ds1 was fun when it came out, but I like DS3 mechanics alittle bit better. Visually more appealing as well. Maybe I'll just play the game with dried finger on for awhile with no summons.
Rumor has it that DS1 remaster will be using DS3 engine and, I assume, will feel a lot more like DS3. Not enough evidence to go on, though

Gameplay was already shown
It's literally the same thing
Except now you can be invaded by 3 giantdads at once I guess
Ursprünglich geschrieben von Hank J.:
Ursprünglich geschrieben von t103left4dead:
Rumor has it that DS1 remaster will be using DS3 engine and, I assume, will feel a lot more like DS3. Not enough evidence to go on, though

Gameplay was already shown
It's literally the same thing
Except now you can be invaded by 3 giantdads at once I guess
By "same thing" I assume you mean as the original DS1, which is what I hope and expect (except hopefully they implement the backstab and 8-way rolling mechanics of DS3, though).
nakedsol 17. März 2018 um 14:00 
Ursprünglich geschrieben von t103left4dead:
Ursprünglich geschrieben von Hank J.:

Gameplay was already shown
It's literally the same thing
Except now you can be invaded by 3 giantdads at once I guess
By "same thing" I assume you mean as the original DS1, which is what I hope and expect (except hopefully they implement the backstab and 8-way rolling mechanics of DS3, though).

The omnirolling was one of the big gripes about ds1 just because of the age though. Ive heard it will run on ds3 engine, but graphically it will probably just be the same. I probably wont get it. Just going to wait for Fromsofts new game when they release it.
? Mark 17. März 2018 um 16:20 
Lately I see more and more discusions about people getting bored with the game. Haven't they tried other franchises?
Ursprünglich geschrieben von CASUL goes DARK:
Lately I see more and more discusions about people getting bored with the game. Haven't they tried other franchises?
Have you considered they want to keep playing Souls games over other franchises?
Today's your lucky day, someone just released a mod on Nexus called "StraySouls" randomizing the npcs. link : https://www.nexusmods.com/darksouls3/mods/318/
Taco Cat 27. Jan. 2019 um 12:27 
Ursprünglich geschrieben von stanc3d:
Today's your lucky day, someone just released a mod on Nexus called "StraySouls" randomizing the npcs. link : https://www.nexusmods.com/darksouls3/mods/318/
I'm excited to try it :)
Ds2 was the only game that started changing enemy variance during NG+ cycles, and it only does it once really. Sad that nobody took the obvious tip that such a thing was a good idea when making Ds3...
Ursprünglich geschrieben von TacoCat:
Ursprünglich geschrieben von stanc3d:
Today's your lucky day, someone just released a mod on Nexus called "StraySouls" randomizing the npcs. link : https://www.nexusmods.com/darksouls3/mods/318/
I'm excited to try it :)

So I tried it and can make a reasonable description of it now.

What it does is changing the npcs locations in the same zone, meaning a lothric knight will stay in the high wall of lothric but will be randomly placed or nameless king will stay in the archdragonpeak but can appear in the middle of no where in archdragon peak's area.

There's an option that can randomize boss which is really fun finding oceiros in the middle of High wall of lothric but will make the area where the original bossfight bugged since it will then replace the boss by a randomized mob, which will of course not give the souls the boss would normaly give you and won't make you able to go further in the game.

Aside from that, it's really fun if you randomize the mob placement and optional bosses. Gonna look forward to another update from the guy who did this.

For now, randomizing main bosses is not the best idea if you want to make a full run, since you'll be blocked by not being able to fnish any boss fight.

But let's keep in mind it's an alpha and hopefully, it will get some good updates.

Ursprünglich geschrieben von Sabaithal:
Ds2 was the only game that started changing enemy variance during NG+ cycles, and it only does it once really. Sad that nobody took the obvious tip that such a thing was a good idea when making Ds3...

Yes, too bad. Thought there would be some mods that made that long ago but only found one now.
nakedsol 27. Jan. 2019 um 16:53 
Ursprünglich geschrieben von stanc3d:
Ursprünglich geschrieben von TacoCat:
I'm excited to try it :)

So I tried it and can make a reasonable description of it now.

What it does is changing the npcs locations in the same zone, meaning a lothric knight will stay in the high wall of lothric but will be randomly placed or nameless king will stay in the archdragonpeak but can appear in the middle of no where in archdragon peak's area.

There's an option that can randomize boss which is really fun finding oceiros in the middle of High wall of lothric but will make the area where the original bossfight bugged since it will then replace the boss by a randomized mob, which will of course not give the souls the boss would normaly give you and won't make you able to go further in the game.

Aside from that, it's really fun if you randomize the mob placement and optional bosses. Gonna look forward to another update from the guy who did this.

For now, randomizing main bosses is not the best idea if you want to make a full run, since you'll be blocked by not being able to fnish any boss fight.

But let's keep in mind it's an alpha and hopefully, it will get some good updates.

Ursprünglich geschrieben von Sabaithal:
Ds2 was the only game that started changing enemy variance during NG+ cycles, and it only does it once really. Sad that nobody took the obvious tip that such a thing was a good idea when making Ds3...

Yes, too bad. Thought there would be some mods that made that long ago but only found one now.

Is this able to work with multiplayer? I havent touched DS3 Since I posted this. Granted a solo run would sitll be very fun.
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Geschrieben am: 17. März 2018 um 11:40
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