DARK SOULS™ III

DARK SOULS™ III

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Weapon frame data / How to obtain?
hey,
i know, i know, it's been years since this medieval killing simulator came out and this community is not getting more active as time goes on. I'm still interested in the PvP & want to create and optimize my own build.
But if you want to play something that stands a chance in todays Meta you can hardly get around the little details which make each weapon unique. So when i was looking for some information that could improve my broken straight sword - pickaxe build (just kidding) i was surprised that i couldn't find anything.

What i want to know is, how do i obtain frame data? couldn't find any tutorial online... Do i perform ingame tests myself? do i do the data mining? how does a man get his frames?

Im looking for Executioners GS, G Corvian Scythe Data, or a way to obtain data myself...
Thanks for your time
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Showing 1-6 of 6 comments
Experience is the only thing I could suggest. After that, adaptation; you may have found the perfect spots to space a GS swing so you can get your own in, but sometimes some people have a higher range, due to latency (You see their character step forward with their attack, but then their character model walks forward, so then it counts as a hit for your opponent).

If you have a friend that you can PvP with "locally" on the same network, you may get a better understanding of the hit and hurtboxes.
Last edited by General Tenebrous; Jun 6, 2020 @ 9:35pm
Teufelsabbiss Jun 7, 2020 @ 5:21am 
Originally posted by quacksouls:
This page might have what you wanted:

https://www.reddit.com/r/darksouls3/comments/4jvgoz/dark_souls_3_frame_data_science_souls/

I don't know what kind of frame data you wanted, so let me post a few links on poise:

https://www.reddit.com/r/darksouls3/comments/5962gm/refined_poise_calculator_108/
https://www.reddit.com/r/darksouls3/comments/6d3g30/some_ultra_weapons_have_different_poise_health/

For parry frame:

https://www.reddit.com/r/darksouls3/comments/4lfkus/i_made_a_visualized_spreadsheet_of_parry_tool/
https://www.reddit.com/r/darksouls3/comments/4h537m/all_parrying_tools_frame_data_tldw_inside/
https://www.reddit.com/r/darksouls3/comments/59xpqb/all_hyperarmorpoise_parry_frames_for_app_version/

These might also help:

https://steamcommunity.com/sharedfiles/filedetails/?id=1782739569
https://docs.google.com/spreadsheets/d/1K4FwS61pLzfQPXAfTZxVMLmRdxohUMhaW5jbZXHG814/edit#gid=256854874
Thanks that had some good info but not what I was looking for.
For example the first spreadsheet in your post, it has data for startup, attack and end frames. That’s what I’m looking for! But for different weapons...
So, how did they get this data?
Also some weapons have combos or pseudo combos (one ugs has r1 into jumping, one lance l1 in offhand combos into different main hand weapons), I thought you find out what combos by looking at some of the values the weapon uses during a attack (or by trying it out yourself ingame, but that’s not what I want to do right now)

So if you know more bout that would be great to know!
Teufelsabbiss Jun 7, 2020 @ 5:22am 
Originally posted by The Sunbro:
Originally posted by Teufelsabbiss:
hey,
i know, i know, it's been years since this medieval killing simulator came out and this community is not getting more active as time goes on. I'm still interested in the PvP & want to create and optimize my own build.
But if you want to play something that stands a chance in todays Meta you can hardly get around the little details which make each weapon unique. So when i was looking for some information that could improve my broken straight sword - pickaxe build (just kidding) i was surprised that i couldn't find anything.

What i want to know is, how do i obtain frame data? couldn't find any tutorial online... Do i perform ingame tests myself? do i do the data mining? how does a man get his frames?

Im looking for Executioners GS, G Corvian Scythe Data, or a way to obtain data myself...
Thanks for your time

why u need to talk hard dude ♥♥♥♥♥♥♥♥, just farm the stuff, look for the locations on yt and look for pVp lOrDs streamers, like chasethebro ( learn how to be the glitch master ), jeanine etc

dark souls pvp today is full of try hards, so if you cannot fight them, block ( i recommend that ) how do you know if hes a pVp MaStEr LorD? just see how much glitches he uses, if he start running for estus and then comeback, i f he start to swap weapons like crazy, kill yourself and block him ( or alt f4 ), thats the best thing you can do ( trust me ), your mental health will start to heal again

Did you comment on the wrong post?
Teufelsabbiss Jun 7, 2020 @ 5:33am 
To make it clear, I’m looking for a way to find out about
The different frame values (buildup, attack & endlag) a weapon goes through, during all of its moves (main / offhand or twohanded)
The applied motion value for said weapon
And the potential resulting (true) combos...
quacksouls Jun 7, 2020 @ 8:53am 
Originally posted by Teufelsabbiss:
Thanks that had some good info but not what I was looking for.
For example the first spreadsheet in your post, it has data for startup, attack and end frames. That’s what I’m looking for! But for different weapons...
So, how did they get this data?
Also some weapons have combos or pseudo combos (one ugs has r1 into jumping, one lance l1 in offhand combos into different main hand weapons), I thought you find out what combos by looking at some of the values the weapon uses during a attack (or by trying it out yourself ingame, but that’s not what I want to do right now)

So if you know more bout that would be great to know!
For data mining Dark Souls games, the most active place to ask is this Discord server:
https://discord.gg/VGwvwwR

If you want, you can use some program to record your testing and/or game play, then analyze your videos. An example of this technique is provided at the playlist below. This playlist is for Dark Souls 1, but the general principle should be applicable to any other game.

https://www.youtube.com/playlist?list=PLefZRYcfOhBSOGa5YXo1q0xg-mPQbE8Sj
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Date Posted: Jun 6, 2020 @ 8:40pm
Posts: 6