DARK SOULS™ III

DARK SOULS™ III

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Taco Cat Jan 25, 2018 @ 3:33pm
Fog Wall Lore
This post hasn't been done before, so I should start the discussion

What's the lore behind fogwalls?

And please don't just say it's for game design, that's boring >_>
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Showing 1-15 of 15 comments
Watermelons Jan 25, 2018 @ 3:39pm 
Wasn't it explained in Demon Souls? I never played, and I'm too lazy to look it up, but I heard it was explained there so yeah
Taco Cat Jan 25, 2018 @ 3:41pm 
Originally posted by Viele Wassermelonen:
Wasn't it explained in Demon Souls? I never played, and I'm too lazy to look it up, but I heard it was explained there so yeah
Haven't played it yet *shrug*
Last edited by Taco Cat; Jan 25, 2018 @ 3:45pm
PinkKush Jan 25, 2018 @ 3:45pm 
Demon's souls had boletaria consumed by the colorless fog. But demon's souls and dark souls are not connected worlds.
Taco Cat Jan 25, 2018 @ 3:47pm 
Originally posted by PinkKush:
Demon's souls had boletaria consumed by the colorless fog. But demon's souls and dark souls are not connected worlds.
But they do have similar things, like the storm ruler. Dark Souls could have borrowed the fog wall lore.
PinkKush Jan 25, 2018 @ 3:48pm 
Originally posted by TacoCat:
Originally posted by PinkKush:
Demon's souls had boletaria consumed by the colorless fog. But demon's souls and dark souls are not connected worlds.
But they do have similar things, like the storm ruler. Dark Souls could have borrowed the fog wall lore.
True, and in the beginning, the world was shrouded in fog. The fog walls could be a remnant of the age before fire.
Taco Cat Jan 25, 2018 @ 3:51pm 
Originally posted by PinkKush:
Originally posted by TacoCat:
But they do have similar things, like the storm ruler. Dark Souls could have borrowed the fog wall lore.
True, and in the beginning, the world was shrouded in fog. The fog walls could be a remnant of the age before fire.
But why do they appear after a boss is initiated and why does the fog wall appear by the boss at all? I would think the boss wouldn't mind ganking you with the other enemies, O&S already did it and so did other bosses.
PinkKush Jan 25, 2018 @ 3:53pm 
Originally posted by TacoCat:
Originally posted by PinkKush:
True, and in the beginning, the world was shrouded in fog. The fog walls could be a remnant of the age before fire.
But why do they appear after a boss is initiated and why does the fog wall appear by the boss at all? I would think the boss wouldn't mind ganking you with the other enemies, O&S already did it and so did other bosses.
Perhaps those with special souls carry some kind of connection to the age before fire and the fog.
GamerTeddyBear Jan 25, 2018 @ 4:04pm 
They appear as a mechanic to keep people from taking advantage of situations and from running, its not a lore thing. Not everything in a game has lore backing it.
Taco Cat Jan 25, 2018 @ 4:05pm 
Originally posted by jenkinscasey94:
They appear as a mechanic to keep people from taking advantage of situations and from running, its not a lore thing. Not everything in a game has lore backing it.
This is exactly what I didn't want people to say >_> party pooper
Watermelons Jan 25, 2018 @ 4:07pm 
Originally posted by jenkinscasey94:
They appear as a mechanic to keep people from taking advantage of situations and from running, its not a lore thing. Not everything in a game has lore backing it.
But there is some lore, even if it's from the game's sister franchise. You realize doors could serve the same function to close off a boss room, right? Whether it was just because the concept was already around from DeS and they wanted to recycle it without any further context, or they also wanted to have that lore connection between franchises, it really doesn't matter too much, but the choice to keep the fog across all these games was a deliberate choice.
Panic Fire Jan 25, 2018 @ 4:15pm 
Originally posted by TacoCat:
This post hasn't been done before, so I should start the discussion

What's the lore behind fogwalls?

And please don't just say it's for game design, that's boring >_>

Fog Walls appear where the space/time is weak or confused. Bosses cause this because many differnt people from differnt worlds are all fighting the bosses and this causes a weakening of S/T continuim. Same reason fog walls appear when you are invaded. And the reason they are pressent in the levels before you enter them the first time is because whats to be on the other side of that fog wall isn't set in stone as space and time are quite confused in Souls universe. You will also notice when you invade another persons world there is a foggy fade effect as well.


This was of course more prevelant in demon souls where the game world actually changed due to how the players were playing the game ect.
Last edited by Panic Fire; Jan 25, 2018 @ 4:16pm
Gravelord Qwint Jan 25, 2018 @ 4:16pm 
My take on the matter is that fog walls mark the limits between a place that is subject to time convolution and a place that is not.

Let's say you're in the crucifixion woods and you're standing in front of the Crystal sage's fog wall. You are in a place where time is unstable: players from other worlds can invade you from their "timeline" and enemies that you kill will come back to life and stand exactly where they were when you rest at a bonfire, as if nothing had happened.
In such a place, you can also summon friendly phantoms from another "timeline".

Now if you were to step through the fog wall, you would find yourself in a place where time is stabilized. "Why is time stabilized in such a place?" you would ask. Because that particuliar place is inhabited by a powerful being, an heir of fire. The Crystal Sage is powerful enough that their presence stops time from going on the fritz. "And why am I able to bring friendly summons with me in such a place where time is stabilized and should therefore prevent anomalities to happen in that specific place?". Because you are the Chosen undead, a being so powerful that neither time nor death have a grasp on you. And those you have summoned are equally powerful, as they are a representation of yourself, but from a different timeline.

Once you defeat the boss of an area, you gain some of their power to stabilize time, but not all of it. Therefore, the bond between worlds is not as fragile as before (no more invasions), but the fire still fades in your world, and your own timeline is still subject to that (so enemies will respawn when you rest at a bonfire).

As to why fog walls show up when you are being invaded, I'll just say that your world reacts to an anomaly. Your timeline cannot take the presence of too many visitors, and your world reacts to that by kind of asking you to either kick the invader's aß, or defeat the Heir of fire nearby to take some of their power and bring some normalcy back to the area.
Taco Cat Jan 25, 2018 @ 4:38pm 
Originally posted by Gravelord Wade:
"And why am I able to bring friendly summons with me in such a place where time is stabilized and should therefore prevent anomalities to happen in that specific place?". Because you are the Chosen undead, a being so powerful that neither time nor death have a grasp on you. And those you have summoned are equally powerful, as they are a representation of yourself, but from a different timeline.
Further strengthening the idea that the game is more in favor of hosts.
(not complaining about invading btw)
Last edited by Taco Cat; Jan 25, 2018 @ 4:38pm
Taco Cat Jan 25, 2018 @ 4:39pm 
So to me the strongest argument is that it's a ripple in space and time...but where did they come from?
Last edited by Taco Cat; Jan 25, 2018 @ 4:48pm
Gravelord Qwint Jan 25, 2018 @ 4:46pm 
Originally posted by TacoCat:
So to me the strongest argument is that it's a ripple in space and time...but where did that come from?

All that came from the first linking of the fire. It's all Gwyn's fault. By linking the first flame, he prevented the end of his own world, but that doesn't mean that the "2nd" world and all the others following never came to be. They just took place one on top of the other. The same ages repeating in the same place, with only slight differences (kind of like the theories of multiple dimensions by Stephen Hawking). The fogwalls/ripples are just a manifestation of all the ♥♥♥♥♥♥♥♥ your world has to endure.
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Date Posted: Jan 25, 2018 @ 3:33pm
Posts: 15