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Fog Walls appear where the space/time is weak or confused. Bosses cause this because many differnt people from differnt worlds are all fighting the bosses and this causes a weakening of S/T continuim. Same reason fog walls appear when you are invaded. And the reason they are pressent in the levels before you enter them the first time is because whats to be on the other side of that fog wall isn't set in stone as space and time are quite confused in Souls universe. You will also notice when you invade another persons world there is a foggy fade effect as well.
This was of course more prevelant in demon souls where the game world actually changed due to how the players were playing the game ect.
Let's say you're in the crucifixion woods and you're standing in front of the Crystal sage's fog wall. You are in a place where time is unstable: players from other worlds can invade you from their "timeline" and enemies that you kill will come back to life and stand exactly where they were when you rest at a bonfire, as if nothing had happened.
In such a place, you can also summon friendly phantoms from another "timeline".
Now if you were to step through the fog wall, you would find yourself in a place where time is stabilized. "Why is time stabilized in such a place?" you would ask. Because that particuliar place is inhabited by a powerful being, an heir of fire. The Crystal Sage is powerful enough that their presence stops time from going on the fritz. "And why am I able to bring friendly summons with me in such a place where time is stabilized and should therefore prevent anomalities to happen in that specific place?". Because you are the Chosen undead, a being so powerful that neither time nor death have a grasp on you. And those you have summoned are equally powerful, as they are a representation of yourself, but from a different timeline.
Once you defeat the boss of an area, you gain some of their power to stabilize time, but not all of it. Therefore, the bond between worlds is not as fragile as before (no more invasions), but the fire still fades in your world, and your own timeline is still subject to that (so enemies will respawn when you rest at a bonfire).
As to why fog walls show up when you are being invaded, I'll just say that your world reacts to an anomaly. Your timeline cannot take the presence of too many visitors, and your world reacts to that by kind of asking you to either kick the invader's aß, or defeat the Heir of fire nearby to take some of their power and bring some normalcy back to the area.
(not complaining about invading btw)
All that came from the first linking of the fire. It's all Gwyn's fault. By linking the first flame, he prevented the end of his own world, but that doesn't mean that the "2nd" world and all the others following never came to be. They just took place one on top of the other. The same ages repeating in the same place, with only slight differences (kind of like the theories of multiple dimensions by Stephen Hawking). The fogwalls/ripples are just a manifestation of all the ♥♥♥♥♥♥♥♥ your world has to endure.