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SSs, fast CSs and MHS are still the kings.
PvP is all about landing hits without taking them. Fast is better then strong. Whips, for example are one of the best PvP weapon classes but only the Witch's Locks deal enough damage for PvE use.
Similarly, you'd never really use the Farron spells in PvE but they're the go-to spells for PvP. They're fast and easy to hit. I've won more PvP by wearing my opponent down than splatting them in a few hits.
SSs: straight swords.
Case: curved swords.
MHS: Murky Hand Scythe.
Twinaxe pros include one of the best estus punishes and good potential for stamina management.
+ It keeps the majority of you ring slots free since it does well enough on its own. Great synergy with most rings though so that is a big bonus.
Straightswords are versatile but limited to a passive bait then attack style.
Curved swords suffer from the same issue as straightswords but arent as good against ganks. However some are arguably better even if not as versatile, than straightswords in a 1v1.
The murky hand scythe is a weird one with the extended stagger frames it has while you two hand it. This makes it very good at pressure in the short term with very few true counters to it. Curved swords / iron round shield is a good place to start if you're concerned about it though.
Finally the iron round shield is just the best example of a shield that can be used in any situation.
High stability and medium/small shield startup and duration on its parey frames.