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Status Debuffs in a nutshell
Poison
When bar fills up target is poisoned. Takes dmg ever few seconds and lasts till the bar empties.
(Player inflicted poison now does more dmg over a shorter amount of time)
Toxic
When bar fills up target is toxiced. Take a large amount of dmg until the bar empties.
Curse
When bar fills up you die instantly.
Frost
When bar fills up you take a % of your total hp in dmg and have reduced defense and stamina regen. Stamina regen and reduced defense lasts until the bar empties.
Bleed
Target takes a % of there total hp in dmg. Can not be bleed again until the bar empties.
So to answer your question OP, when you bleed a boss the lose a chunk of there hp, and are immune to further bleed attempts until there invisible bleed bar empties.
Thanks for the clarification.