安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The developers could just have Dan say something along the lines of "Wait, I feel like something's still missing" instead of triggering the scene if you don't have everything.
Then again, it's only about a quarter of an hour into the game when you know the solutions.
If you're referring to the part where Dan has to revive Ben before neutralising the Nazi dinosaur patrolling PAL's house, you don't need the fridge magnet for either puzzle. It took me absolutely ages to get hold of the fridge magnet in my playthrough, which can be done at any time before reviving PAL or once the rifts start appearing all over London. If there was a way to get stuck without the magnet, I definitely would have found it!
at about 10:30, they are imprisoned in the cellar.
You need the magnet for the puzzle in the next part https://www.youtube.com/watch?v=HFi-Xpb3q4M at about 2:20, but when you don't have it yet, the guard won't let you out of the cellar so you can't get it and are stuck (as the LPer mentions btw).