Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
The developers could just have Dan say something along the lines of "Wait, I feel like something's still missing" instead of triggering the scene if you don't have everything.
Then again, it's only about a quarter of an hour into the game when you know the solutions.
If you're referring to the part where Dan has to revive Ben before neutralising the Nazi dinosaur patrolling PAL's house, you don't need the fridge magnet for either puzzle. It took me absolutely ages to get hold of the fridge magnet in my playthrough, which can be done at any time before reviving PAL or once the rifts start appearing all over London. If there was a way to get stuck without the magnet, I definitely would have found it!
at about 10:30, they are imprisoned in the cellar.
You need the magnet for the puzzle in the next part https://www.youtube.com/watch?v=HFi-Xpb3q4M at about 2:20, but when you don't have it yet, the guard won't let you out of the cellar so you can't get it and are stuck (as the LPer mentions btw).