Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Katzh Nov 13, 2015 @ 4:39pm
What's your team made of?
Just want to see how people play, think, build a team.

Main:
-Scoundrel. Deal a lot of damage to one target.
-Mage. With Hydrosophist / Witchcraft / Aerotheurge. Heal and control.

Mercenary:
-Madora. Main tank.
-Bairdotr. Control, and range damage.

just finished 1st map on tactical, absolutly no problems :)
Last edited by Katzh; Nov 13, 2015 @ 4:39pm
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Qiox Nov 13, 2015 @ 4:51pm 
1) Group of 4. 2-handed Man-at-arms + Marksman/Scoundrel hybrid + Mage + Mage
Got bored with this group at level 14 and stopped playing it on Tactician.

2) Group of 2 Lone Wolf. Both only have points in Scoundrel. No magic of any kind. Only food for healing. On Honor Mode. Every fight is epic and very challenging. Not using stealth. Still early as I want to keep another playthrough ahead in the story to see the changes from vanilla. Level 5.

3) Group of 2 Lone Wolf. 2-handed Man-at-arms + Mage. Using only food for healing. On Honor Mode. Level 7. So far no big problems. Sparkmaster, Sunbather, Murderer in the lair were all done without any deaths.
CrackeR Nov 13, 2015 @ 4:59pm 
Main: Mage-- Hydro - Fire - Baby Aero
Knight--Man at Arms - Witchcraft (was 2hander until jahan crafted the "Sword of the Planets" 1hander that does more dmg than the 2h !!! Screenie of it follows
http://images.akamai.steamusercontent.com/ugc/388794745854415649/FECB8A704EB908F27910941EC39A617662E791A0/

Mercs: Mage-- Aero - Earth (Jahan)
Ranger-- Marksman...charm arrow is the bomb for CC
Last edited by CrackeR; Nov 13, 2015 @ 5:11pm
HowlingCoffee Nov 13, 2015 @ 8:20pm 
Main characters are a dual-wielding wand magician (pyro and earth) and a ranger. Picked up Jahan (air, water and witchcraft) and Madora (melee). In the Phantom Forest now, killed Balberith, about to kill Cassandra, looking for a way to enter the Source Temple. On tactician mode. Some fights are a little trickier than others but on the whole it's pretty smooth sailing. I'll be going for a group of 3 on my next playthrough.
Baktah Nov 13, 2015 @ 8:54pm 
Chains-Witch 5, Man at arms 2, Scoundrel 2, aero 1, hydro 1. Wand and shield (sword of planets later on), social skills, leadership.
>Tanking (Scoundrel and fighter skills, witch invulnerability, aero mobility, decapitator), a good pool of debuffs, and rapture. The main stats are int and speed, str and agi are acquired through gear. Leech. elemental tortoise always up.

Wolf-Pyro 5, geo 5, witch 2, 3 in DW, 3 in wands, telekinesis. Demon with 130+ fire resist, heals in lava, leadership.
>fire aoe's, decapitator, elemental and slug, earthquake. basic buffs and debuffs, rapture.

Jacket-Jahan : aero 5, hydro 5, witch 2, crafter. Water skills focused towards heals and support (except the master ones). An air wand to stun everyone, including his team. Switched him with Madora a few times.

Ilja-Bairdottr : Marksman 5, scoundrel 2, witchcraft 1 (for oath of desecration), 15+ perception. The one companion I can't do without, she becomes insanely good later on, when mobs have 100+ resistance to one element and the three other nabs argue over which wand to use.

I didn't invest any points in tenebrium. The casters have points in wands, Bairdottr 5+1 in bows. I think the hardest fight was Pontius Pirate.





Last edited by Baktah; Nov 13, 2015 @ 9:10pm
nyanko Nov 13, 2015 @ 10:15pm 
I went for Battlemage specialised in Air spells, Wizard focusing on Fire/earth with a bit of Water element for healing spells, Madora full man-at-arms + grenades and Bairdotr for CC and Aoe dmg. I am on tactical mode and combat has become quite easy, too easy even, since level 8.
Baywatch Nov 14, 2015 @ 3:47am 
I'm at Hiberheim now on Tactician and I've had a lot of fun, as I did in the original, with this team.
  • A typical two handed warrior with the zombie perk and a few points into blacksmithing.
  • A witch with a focus on witchcraft, geomancer, and leadership. I also have a one point dump into pyro.
  • Jahan with his usual aero/hydro specialization, crafting, two points into pyro, and one point into man-at-arms.
  • Bairdotr with marksman, loremaster, two points into scoundrel, and one point into geomancer.
The idea behind it mostly boils down to making the Zombie two hander an unstoppable engine of destruction along with all the great crowd control options and good summons.
General Chaøs™ Nov 14, 2015 @ 5:56am 
    Mains
  • 1 Cleric Sword & Board tank - Man At Arms(Offense &Defense),Hydro (Self heal & group heal), Aero (teleport & thunderjump) , Crafter/Blacksmith
  • 1 Witch - Fire (Buff,attack,Summon,Master) , Witch (buff,debuff,Master) , Earth (Summon,Crowd Control) , Barterer/Lockpicker

    Companions
  • Madora: 2h DD Man at Arms (pure offense master) , Aero (Teleport,Avatar , & thunderjump)
  • Bald : Ranger (buffer/debuffer),Hydro (healer/buffer/debuffer/Crowd Control,Summoner), Aero (Crowd control) ,Loremaster thinking giving 1pt for Scoundrel

    After beating 1st time playing game on classic will role Tactican difficulty with 1 tank, 2 mages, 1 ranger. Then a 3rd time with 2 lone wolves 1 Tank 1 Mage.
JackArmstrong Nov 14, 2015 @ 12:16pm 
Hunter 1 is a sword-and-board tank who has three ranks of Pyromancer for fireballs, summons and buffs. Hunter 2 is primarily a crossbow Marksman who also has ranks in Hydromancer and Geomancer for support. They're joined by a standard loadout Madora and Jahan, who has a few ranks in Witchcraft.

Madora and the ranged Hunter are responsible for the vast majority of skills.
eidolon232 Nov 14, 2015 @ 1:26pm 
  • Dual Wielding Warrior
    Body Building + Willpower 4
    1 Point in Airomancer + Scoundrel for additional mobility (+4 DEX from the two Tormented Soul Enchantments)
  • Inquisitor
    Dual Wielding Wands
    2 points in the all magic skills (and a bunch of unspent skillpoints)
  • Bairdotr: Crossbow, Leadership
    Loremaster, Pickpocket and Lockpicking at 5 through gear if necessary
    1 Point in Airomancer + Scoundrel for additional mobility
  • Jahan: Mage (CC, Nukes and Summons)
    5 Air, 5 Fire, 2 in the other 3 magic skills
    Man at Arms 1 for Melee Power Stance
    Crafting + Blacksmithing 5 through gear if necessary
Last edited by eidolon232; Nov 14, 2015 @ 11:45pm
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Date Posted: Nov 13, 2015 @ 4:39pm
Posts: 9