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Some attacks can be guard countered, where the enemy gets stunned. I don't know if there's a good rulwe for when you can do that, but usually when an enemy is charging for a melee/dash style attack it happens.
To guard attacks coming from above you have to get a certain skill however.
Guard skills against bosses might not be as successful, however. Those are attack sponges.
It just feels too easy. The enemies die ridiculously quick, especially bosses.
Sure wish we got to play as other classes though. It feels like a sick joke when you got Emilie constantly talking about how punching things is fun and C'Tron firing those super loud spells.
I wanna punch things too ;-;
From my experience and from what I've seen in other people's streams, playstyles are actually fairly diverse.
Another thought is that if you want to play a set style then you can. sure you use a charara and not a fist, but melee is melee. and with the pixel graphics you just need to change your mindset as melee = punching.
The timing of perfect guards is a function of your defense stat and the enemie's attack stat. The more it is in your favour, the easier the timing. I suppose that since the behesloth is really strong comapred to other enemies, you just had a harder time guarding at the right time.
The timing of perfect guards is a function of your defense stat and the enemie's attack stat. The more it is in your favour, the easier the timing. I suppose that since the behesloth is really strong comapred to other enemies, you just had a harder time guarding at the right time.
So I suppose you can perfect guard any attack that you can block in the first place.
And yeah, certain attacks can't be perfect guarded, like the bugs slash attacks (ugh I hate those guys).
Hang on, what the actual hell is a "charara"? It takes like 2 secs to look up the weapon name lol. Damn, talk about lazy and disrespectful all in one.
I don't know if other stats affect it.
nice to mention :)