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The problem is that enemies scale on your level instead your stats.
However, in the beginning your stats are much lower because you didn't learn skills and don't have any equipment. That's why enemies are way overpowered.
We now plan to change this option so that enemies will scale based on your stat average instead.
That way enemies should always pose a good challenge based on your stats.
That should hopefully make things much more balanced.
We'll work on this right away and with a bit of luck there will be a Hotfix tonight or tomorrow.