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Beyond that all I have read is play defensively and don't attack till he turns red...
Alternatively, it's a little faster to kill him with a counter block and attack art, but that requires timing.
Against the third duel (with Heat and Cold available), I like to use the Cold Throw and Cold Dash specials that leave ice pillars everywhere to obstruct him. You can also shove him into them with your projectiles if he's right next to one-- and the resulting Chill status makes his attacks slow enough to dodge easily. The Cold Guard special, Frozen Stance --the one that guarantees a Perfect Guard and counterattacks with a slowing effect-- is also a very good choice. If you see him chasing you for a melee combo, pull that out and you'll leave him wide open for a punishment. Heat element has a similar move: Recoil Trumpet. It doesn't stun or slow, but includes the punishment built-in.
You don't have to swap to the element that opposes Apollo's. Remember, YOU are also weak to HIS attacks if you do that. It might be a better idea to either sit in the element you're most comfortable in, or change your element to the same as his (to gain resistance to his attacks).
For Apollo 2, you should be able to just dodge the first two rounds until he tires (glowing red) and counter him. For round 3, wait about 15 seconds, then use the dashing fire tier 2 art to put mines along where he is going to dash to place his own mines, so he runs through all three. For the last two rounds, play safe and use a perfect guard art when he moves into melee range to be aggressive.
The first time I won it successfully I did it by avoiding/blocking/tanking his attacks as best I could and timing Final Showdown (the T2 neutral dash special that's an upgraded form of First Cut) so that it went off during his bullet spam to both deal massive damage and make me invincible for his entire attack. Another time I abused Guard Sphere (T1 neutral guard special) whenever I thought he'd do enough damage to break my guard; that skiil puts you in a 360 degree guard state that doesn't stop you from moving or attacking, it's kind of OP.
Most recently I 5-0'd him by baiting him into running at me for a melee combo and timing a block so that I'd get a Perfect Guard. That interrupts his attack chain and forces him into a vulnerable state. You do need to be a bit more skilled at the game and/or bring gear with Royal Guard (increased Perfect Guard timing window) in order to pull this off though. Alternatively, you can use the Fire T1 guard art to force a PG, but I think the devs patched that to only work once per Apollo fight - manual PGs still work.
The most important thing you need to know is that if you're in the same element he is, other than neutral, you'll take less damage from his attacks but also deal less damage to him, so if he's in fire you should be in fire while defending then switch to neutral when he's open.