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It is at http://linkerlabs.net/fonts, if you need any more system files I'll be happy to upload them, but I do want to update my system sooner or later.
I suspect that 0.35.5 is probably going to be the one to aim for, but if anybody affected is keen to be a guineapig and confirm, that would be great.
You should be able to copy the files from the Linux release archive into the CrossCode game folder and rename the "nw" binary to "CrossCode".
https://nwjs.io/blog/v0.33.0
https://nwjs.io/blog/v0.34.0
https://nwjs.io/blog/v0.35.5
v0.33:
I didn't get the fontconfig errors and I saw the initial loading screen, but the game immediately crashed with the error
/proc/self/exe: symbol lookup error: ~/.local/share/Steam/steamapps/common/CrossCode/assets/modules/greenworks-0.13.0/linux64/greenworks-linux64.node: undefined symbol: _ZN2v816FunctionTemplate3NewEPNS_7IsolateEPFvRKNS_20FunctionCallbackInfoINS_5ValueEEEENS_5LocalIS4_EENSA_INS_9SignatureEEEiNS_19ConstructorBehaviorE
v0.34
Game Runs :)
I get the following errors but after playing for about 10 minutes I didn't run into any issues.
[17085:17112:1018/013641.210126:ERROR:web_database_backend.cc(113)] Cannot initialize the web database: 2
[17085:17085:1018/013641.310984:ERROR:desktop_window_tree_host_x11.cc(1125)] Not implemented reached in virtual void views::DesktopWindowTreeHostX11::InitModalType(ui::ModalType)
[17157:17165:1018/013704.880225:ERROR:broker_posix.cc(106)] Error sending sync broker message: Broken pipe (32)
v0.35.5
Runs with the following output still couldn't find any issues with the gameplay
[17315:17315:1018/013911.214580:ERROR:x11_input_method_context_impl_gtk.cc(144)] Not implemented reached in virtual void libgtkui::X11InputMethodContextImplGtk::SetSurroundingText(const base::string16 &, const gfx::Range &)
I think the X11 errors are being caused by Xwayland since I'm running Wayland instead of a native X session. So looks like v0.34 is a good bet. I'll run this version and play for a bit and let you know if I find anything else with it.
Thanks for the update!
BTW, were you testing with mouse and keyboard, or gamepad input?
I'm using the latest version of NWJS because yolo, but I'll report any issues I run into.
I'm about to email the devs about it now, as, in time, other linux distros should start have the same issues as they start updating things at their own pace. They've already updated the NWJS version once (and you can use the old one in the betas section), so I don't think it is completely out of the question to eventually update a third one.
Definitely keen to hear feedback on those if you're keen to give them a try.
(I take an eternity to write simple emails)
Definitely open to guinea pig testing though.
I've been testing to see whether newer builds break font compatibility on distros that are so far unaffected, and it's looking positive. I don't currently have a machine/spare machine to install Arch or any other affected distro on at the moment, so confirmation of how v0.33.0, v0.34.0, and v0.35.5 behave on affected people's machines is super valuable information.
Jefffafa's feedback is good, but I'm still keen to hear corroboration/confirmation that both gamepad and mouse/keyboard input are behaving (best to be safe when errors about unimplemented input functions are being thrown).
I tried using:
nw.js v0.41.2
Node v12.9.1
Chromium 77.0.3865.90
commit hash: d801c7d-4ecee4f-bf62c46-a19bb09
I don't see fontconfig related errors now but I can't launch the game:
[568667:568667:1021/101636.691437:ERROR:component_loader.cc(164)] Failed to parse extension manifest.
EDIT:
NVM, I was just lost in NWJS way of launching app, just read the doc that says to point the folder rather than some specific file and it worked.
0.34.0 and 0.35.5 worked for me. Steam Controller works too as long as the game is launched from Steam.
0.33.0 shows a full screen briefly and crashes, and prints in the console "symbol lookup error: /home/hagabaka/.local/share/Steam/steamapps/common/CrossCode/assets/modules/greenworks-0.13.0/linux64/greenworks-linux64.node: undefined symbol: _ZN2v816FunctionTemplate3NewEPNS_7IsolateEPFvRKNS_20FunctionCallbackInfoINS_5ValueEEEENS_5LocalIS4_EENSA_INS_9SignatureEEEiNS_19ConstructorBehaviorE"
However, for both versions I have issues with steam controller inputs not being properly mapped (Left stick was Start; Start was RT; and was only able to aim to the left with the right pad). Was able to fix using the SC Controller suggested in https://steamcommunity.com/app/368340/discussions/1/1700542332325163878/
Force disable steam input for CrossCode and use SC Controller to map steam controller as xbox controller.