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翻訳の問題を報告
The "Escape" key behaviour finding was really interesting, and I can imagine it can be very confusing to people.
Now reading this gave me an idea: Where else can this game behaviour cause problems?
I wonder if a similar thing may happen, if a player maps "attack" to the "jump" button (on a controller or keyboard for example, if a player prefers it that way). Or does it only work on the mouse.
The part in the code I found will only affect left mouse = attack.
Update:
OK, so B/A are dedicated Cancel/Confirm, they override the cancel/confirm behaviour of the actions. I didn't get locked into any menus in my testing but what can get messed up is the button prompts. The prompts took their leading from the actions - whatever button is mapped to Jump will be shown as Confirm, what is mapped to Focus/Cast will shown as Cancel. So setting B to Jump results in B being shown as Confirm, but its a dedicated Cancel so will always cancel on press.
With pure keyboard there are no issues - it could be a problem if Enter or Escape were being mapped to things I assume.
Are you playing the new beta version or previous main release?
Unless it's another mouse binding related issue that i somehow don't know about.
TC on a roll!
When you buy the game on a Steam Sale (I hope, so I'm not saying "if"), you can check the latest Beta 🙂