Hollow Knight

Hollow Knight

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any one know a good setup for grimm?
just grimm not nk grimm
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Showing 1-14 of 14 comments
Darc Vader Sep 17, 2018 @ 4:26pm 
Nothing really specific I can think of off the top of my head, but Sharp Shadow, Grubsong, and Soul Catcher are all fairly useful in my experience. Maybe Longnail/Mark of Pride too.
Boksha Sep 17, 2018 @ 5:00pm 
Since I've been doing nothing but killing bosses for the past few days, I've gotten used to a sort of "default" charm setup. Unbreakable Heart, Quick Focus, Shaman Stone, Nailmaster's Glory, Dream Wielder and Grubsong. That's really a jack-of-all-trades setup.

Now, Unbreakable Heart, Quick Focus and Grubsong are almost always good and this fight is no exception. Dreamwielder and Shaman Stone are not very good in this particular fight (though I guess you could toss a Shade Soul his way if he does his cloak spikes or fireball attack, but that's a little situational), but Nailmaster's Glory works pretty OK since Troupe Leader Grimm is slow enough to be able to land nail arts on. In particular, Dash Slash is wonderful against his firebird and cloak spikes attack, and you can land a Great Slash after dodging through his upwards dash. That's three of his four main attacks you can land 2.5x your normal nail damage on (3.5x against firebirds and cloak spikes). The fight should be over pretty quickly if you do that consistently.

I dunno, maybe nail arts normally already charge fast enough and you don't even need Nailmaster's Glory.
Shade Sep 17, 2018 @ 5:04pm 
I found that the best way to deal with both versions of Grimm is, for the most part, Nail Arts, but given the long delay between his attacks, Nailmaster's Glory is probably unnecessary.
If you're having trouble surviving, however, Hiveblood might help. Given the aforementioned delay between Grimm's attacks, getting the regeneration to work should be comparatively easy.
Other than that, nothing specific really comes to mind - Grimm never really stays vulnerable for long and doesn't spend much time in the air, so most of the usual options don't really do all that much in this particular fight. If you have notches to spare, any charm that gives you some kind of defensive benefit will probably help.
RocketPotatoL62 Sep 17, 2018 @ 5:19pm 
Steady body, strength, mark of pride, and quickslash. This loadout works effectively against every boss, and works especially well against NKG let alone normal grimm.
Appaguchee Sep 17, 2018 @ 6:02pm 
Originally posted by Sonic_RocketPotatoL62:
Steady body, strength, mark of pride, and quickslash. This loadout works effectively against every boss, and works especially well against NKG let alone normal grimm.
Ditto. I wish that there was a 12th charm notch so I could include something like sharp shadow/long nail/heavy blow as well as steady body.
Nibbie Sep 17, 2018 @ 6:43pm 
My general loadout for all bosses is something like Mark of Pride, Quick Focus, Fragile strength, grubsong, sprintmaster (this one is up to preference, I particularly like it for avoiding the ground spike move used by the likes of Grimm/NKG and PV). It is very good at keeping you topped off, rather than focusing on just dps. If you are trying to beat grimm in his tent, and thus need the kid thing equipped, you can replace fragile strength since it would break anyway (unless you did the thing of course). Though, this fight is one no charm will help too much with, and it is more about learning how to react to each of his moves than anything.
Anderson Sep 17, 2018 @ 8:30pm 
Quick Focus is your best friend, as it gives you many more chances to heal. GrubSong is always good, for keeping your soul supply high. Sharp Shadow lets you damage him when he does his dashing attacks.
GeminiEclipse Sep 17, 2018 @ 9:11pm 
For both of him I usually go sharp shadow, strength and mark of pride.

But you can pretty much go anything. Learning to avoid his attacks is more important than setup unless you're going for an abyss shriek speed kill.
Songbird Sep 18, 2018 @ 5:28am 
>Literally everyone in the topic forgetting that you're required to equip Grimmchild for the fight.

Well okay then.
Darc Vader Sep 18, 2018 @ 9:51am 
Originally posted by Lupus Albus:
>Literally everyone in the topic forgetting that you're required to equip Grimmchild for the fight.

Well okay then.
Yeah, I think people are in the mindset of the Hall of the Gods/Pantheon of the Sage fights since they’re fresh in the mind.
GeminiEclipse Sep 18, 2018 @ 1:36pm 
Originally posted by Lupus Albus:
>Literally everyone in the topic forgetting that you're required to equip Grimmchild for the fight.

Well okay then.

And that Grimm gives a charm spot. So you're at 8 max useable.
Boksha Sep 18, 2018 @ 5:09pm 
*shrug*
I did say my "default" charm setup has two charms with a total worth of 4 notches that aren't useful for this fight.

This fight doesn't favour any special loadout in the first place. Anything that's good normally is good here.
Darc Vader Sep 18, 2018 @ 5:34pm 
Originally posted by GeminiEclipse:
Originally posted by Lupus Albus:
>Literally everyone in the topic forgetting that you're required to equip Grimmchild for the fight.

Well okay then.

And that Grimm gives a charm spot. So you're at 8 max useable.
That’s true, I forgot about that.
Dranker Sep 18, 2018 @ 5:52pm 
OK Here's my setup for Grimm:
Unbreakable Strength
Quick Focus
Grubsong
Nailmaster's Glory

Or any combination of those for the fight (Quickfocus Grubsong and Nailmaster's Glory are just for making it easier, they aren't necessary).

PLUS You'll want to have all the upgrades for your nail.

Combining the Pure Nail + Unbreakable Strength gives you 30.5 damage per hit, and gives Grimm 1000 Health.

Whenever Grimm uses his fire bats, you want to double jump + dash over themm while charging a Nail art, and hit him before you land (You should avoid them pretty easily that way).

For most of his other attacks, it's pretty easy to just double jump + dash over them. When he goes for a Dive Dash, jump over him, then go for a dash slash. These nail arts will go for 78 damage each.


If you hit him with ONLY nailmaster's arts (no normal attacks or magic attacks) then you should beat him on the 13th strike.

If you only have the coiled nail, then he will turn into a cloud of bats on the 13th strike, which is an indicator that you have taken out 819 of his health, and have 111 health to go (2 more nail art strikes)
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Date Posted: Sep 17, 2018 @ 2:32pm
Posts: 14