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Now, Unbreakable Heart, Quick Focus and Grubsong are almost always good and this fight is no exception. Dreamwielder and Shaman Stone are not very good in this particular fight (though I guess you could toss a Shade Soul his way if he does his cloak spikes or fireball attack, but that's a little situational), but Nailmaster's Glory works pretty OK since Troupe Leader Grimm is slow enough to be able to land nail arts on. In particular, Dash Slash is wonderful against his firebird and cloak spikes attack, and you can land a Great Slash after dodging through his upwards dash. That's three of his four main attacks you can land 2.5x your normal nail damage on (3.5x against firebirds and cloak spikes). The fight should be over pretty quickly if you do that consistently.
I dunno, maybe nail arts normally already charge fast enough and you don't even need Nailmaster's Glory.
If you're having trouble surviving, however, Hiveblood might help. Given the aforementioned delay between Grimm's attacks, getting the regeneration to work should be comparatively easy.
Other than that, nothing specific really comes to mind - Grimm never really stays vulnerable for long and doesn't spend much time in the air, so most of the usual options don't really do all that much in this particular fight. If you have notches to spare, any charm that gives you some kind of defensive benefit will probably help.
But you can pretty much go anything. Learning to avoid his attacks is more important than setup unless you're going for an abyss shriek speed kill.
Well okay then.
And that Grimm gives a charm spot. So you're at 8 max useable.
I did say my "default" charm setup has two charms with a total worth of 4 notches that aren't useful for this fight.
This fight doesn't favour any special loadout in the first place. Anything that's good normally is good here.
Unbreakable Strength
Quick Focus
Grubsong
Nailmaster's Glory
Or any combination of those for the fight (Quickfocus Grubsong and Nailmaster's Glory are just for making it easier, they aren't necessary).
PLUS You'll want to have all the upgrades for your nail.
Combining the Pure Nail + Unbreakable Strength gives you 30.5 damage per hit, and gives Grimm 1000 Health.
Whenever Grimm uses his fire bats, you want to double jump + dash over themm while charging a Nail art, and hit him before you land (You should avoid them pretty easily that way).
For most of his other attacks, it's pretty easy to just double jump + dash over them. When he goes for a Dive Dash, jump over him, then go for a dash slash. These nail arts will go for 78 damage each.
If you hit him with ONLY nailmaster's arts (no normal attacks or magic attacks) then you should beat him on the 13th strike.
If you only have the coiled nail, then he will turn into a cloud of bats on the 13th strike, which is an indicator that you have taken out 819 of his health, and have 111 health to go (2 more nail art strikes)