Hollow Knight

Hollow Knight

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Team Cherry  [developer] Apr 11, 2017 @ 4:28am
Hollow Knight 1.0.2.8 Patch is Live for All
Hollow Knight's latest patch is now live!

Lots of small fixes in here, but the main addition is French Language. French will technically be in Beta till early next week, but if it's your preferred language, jump in and switch it over.

As always, if you encounter a bug, submit it through the form at http://www.hollowknight.com/bugs

1.0.2.8

- Fixed issue where trigger for Zote event could be skipped.
- Fixed issue where Failed Champion dealt incorrect damage after being stunned
- Improved performance in some targeted scenes, for lower end machines.
- Quickmap double-tap shortcut is now easier to register and works while sitting at benches
- Fixed an issue where dying just as you defeat your Shade could produce some odd results.
- Fixed an issue where Giant Hoppers ignored damage-over-time effects such as spores.
- Fixed soft-lock issue that could occur before fighting Broken Vessel.
- Improved hitbox on Broken Vessel projectiles (don’t worry, we made them more lenient).
- Fixed issue where a lift could stretch out player’s x-scale temporarily.
- Fixed issue where player couldn’t pause during first fight with a late-game boss
- Fixed Grub Mimic persistence issue.
- Added a particle reduction option, for lower end machines.
- Fixed issue with Shade spawning underground in a certain area
- Fixed an NPC name display bug
- Fixed an issue with Vengeful Spirit dissipating incorrectly
- Fixed an issue where a blank dialogue pane could cause a soft-lock
- Fixed an issue where Flukemarm was invulnerable to Scream spell
- Fixed an enemy damage effect display issue
- Improved recycling system for certain effect objects
- Fixed an issue where player could Superdash in mid-air
- Lore clarification for Deepnest Stagway
- Initial implementation of French language setting.
- Fixed inaccurate hitbox on Traitor Lord
- Added a check to tram system that ensures an error can’t place it at a non-existent station
- Fixed a display issue with Blue Hiveblood HP
- Fixed an acid pool in Fog Canyon that respawned the Knight outside the tilemap
- Fixed a certain gate taking damage as though it were an enemy
- Changed the way lifts alter the player’s physics, to avoid scenarios where player can get through walls
- Fixed a double-up of Iselda’s voice when she has no stock
- Fixed an issue where Hunter’s Journal entry for Elder Baldur could be missed. For existing files, if a single Elder Baldur has been killed, journal note is awarded
- When sitting on the ground, HUD now hides itself. Very atmospheric (eventually we’ll make a button that hides HUD… Hopefully)
- Game now auto-saves when Delicate Flower is broken. This may seem harsh, but it will make victory a lot sweeter. Please understand.
- Improved effects in an NPC cutscene
- Fixed missing Salubra title
- Fixed an issue where, after superdashing between scenes, player’s body wouldn’t break objects.
- Fixed a dodgy Camera Lock in White Palace
- Fixed an issue where player could respawn inside White Palace after completing it, forcing them to backtrack in order to leave
- Fixed an issue where a Heavy Sentry could spawn outside of a battle room in Isma’s Grove.
- Increased enemy knockback on Great Slash and Dash Slash
- Added an extra check for Charms equipped, so if a player’s filled notches count is set incorrectly by an error, opening the inventory will recalculate and correct the count
- Fixed an error where Grubfather would sometimes give out less Geo than he should.
- Fixed hitch when entering water
- Fixed an issue where Mawlek’s attack pattern could get stuck in a loop
- Added some flies eager for exciting new scents
- Minor map fixes
- Various small scene fixes
- Various audio improvements and fixes
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Showing 1-15 of 66 comments
PhantomZero Apr 11, 2017 @ 4:38am 
First.
laomian@ky Apr 11, 2017 @ 4:48am 
nice
Dovaiikin Apr 11, 2017 @ 5:35am 
I am but a simple man, I see improved performance, I am happy.

Thumbs up!
Freki Apr 11, 2017 @ 6:12am 
Thank you very much for translation.Great works great game
Killykey Apr 11, 2017 @ 7:03am 
- Game now auto-saves when Delicate Flower is broken. This may seem harsh, but it will make victory a lot sweeter. Please understand.

Oh Lord..
Bronn Shlong Apr 11, 2017 @ 7:09am 
Originally posted by Team Cherry:
- Fixed hitch when entering water

Still noticing the hitch when entering water, doesn't seem to be fixed.
unclepurpur Apr 11, 2017 @ 8:28am 
Maybe it's just my problem, but I can't open inventory with Logitech gamepad.
JimZiii Apr 11, 2017 @ 8:42am 
- Fixed an issue where dying just as you defeat your Shade could produce some odd results.
now i'm curios to what "odd results" people got.

Originally posted by Killykey:
- Game now auto-saves when Delicate Flower is broken. This may seem harsh, but it will make victory a lot sweeter. Please understand.

Oh Lord..
lol, i actually did the flower quest yesterday by saving at every bench and just alt-F4'ing out everytime i died, so it seems like i just dodged that bullet
small fish Apr 11, 2017 @ 8:43am 
hooray
REally hope the preloading issue is gone. Game plays great when it loads correctly.
SenMithrarin85 Apr 11, 2017 @ 9:05am 
I was given early access to this build to test it for the devs. I noticed no random stuttering at all in my 22 hours 100% run. The entering water issue is still there though. The colosseum's trial of fools still microfrezes in between enemy waves (likely streaming related). Some enemies can cause hitches when the explode. Overall its slightly better than the last stable build (1.0.1.4)
Cogigo Apr 11, 2017 @ 9:35am 
Originally posted by SenMithrarin85:
I was given early access to this build to test it for the devs. I noticed no random stuttering at all in my 22 hours 100% run. The entering water issue is still there though. The colosseum's trial of fools still microfrezes in between enemy waves (likely streaming related). Some enemies can cause hitches when the explode. Overall its slightly better than the last stable build (1.0.1.4)

I get no framedrops when entering water now. It still feels a little wierd but the game isnt dropping frames.
Dan Apr 11, 2017 @ 10:39am 
The game now crashes on startup for me, it just doesn't display anything and Steam attempts to restart the game over and over. :/
Last edited by Dan; Apr 11, 2017 @ 10:52am
Djungelvrål! Apr 11, 2017 @ 1:07pm 
Before this update, I barely had any issues during my 48 hours of play time. Now I have noticable stutters in the menus, and stutters that eat controller inputs when I play. The difficulty really shoots through the roof, when the last 0.2 seconds before any attack just don't exist.
Kein Zantezuken Apr 11, 2017 @ 1:47pm 
Originally posted by Dan:
The game now crashes on startup for me, it just doesn't display anything and Steam attempts to restart the game over and over. :/
Try to run with "-noheap" switch

Originally posted by Djungelvrål!:
Before this update, I barely had any issues during my 48 hours of play time. Now I have noticable stutters in the menus, and stutters that eat controller inputs when I play. The difficulty really shoots through the roof, when the last 0.2 seconds before any attack just don't exist.
Could you try to restart system? I know whole "turn it off and on" sounds dumb, but over the past 1.5 months testing HK I noticed weird pattern when game start to stutter and have drops right after the patch. It COULD be related to some windows caching mechanism not sure.
Last edited by Kein Zantezuken; Apr 11, 2017 @ 1:48pm
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Date Posted: Apr 11, 2017 @ 4:28am
Posts: 66