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Killing the Collector afterwards and then going back to Dirtmouth fixes the issue.
Even being a low-end PC, I can still run games like Far Cry 3, Dark Souls 2 Scholar and even Shadow of Mordor. Please fix this, because I really liked this game.
I saw some people commenting that they managed to run this game well by forcing D3D9, but for me and some other people forcing the D3D9 made things worse.
So I've been thinking ... Would not there be a way for you guys, Devs, to paste an official and improved option to run the game on D3D9?
Could be a way to fix performance issues and FPS!
PS.: Sorry for bad english.
i know this is a patch thread, but any news on additional content? any news on challenge mode like in shovel knight where you simply fight the bosses and choose which (shovel uses 1 life but dont do that), and making it so we can revisit white palace? im so uninterested in replaying the game again just to copy the save file before white palace to replay.
the boss challenges could be like an rpg - choose a number of charm notches and use none of use whatever. im took excited to play as hornet!
A lot of issues tend to happen here and HK not the first game to use this public beta approach.
that happens when you go up some of them too. i cant remember which one it is but a pink/red/purpleish (memory hazy) platform makes it so you strafe super speed.
also in dirtmouth if you go down the stag platform like this : go on platform, step off, swipe, get on quickly enough your character starts to skip downwards.
o well