Hollow Knight

Hollow Knight

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Cavou 2017 年 6 月 7 日 下午 3:29
Easy Mode?
I would like to request the developers to add a simple easy mode, perhaps as a toggle on the main menu. It could disable achievements or whatever to highlight players choosing to play on the normal difficulty. I request this not for myself as I find the game fun and rarely die, but because a friend of mine has been playing the game and enjoying it but has been struggling with the game's difficulty and becoming frustrated. Perhaps there could simply be an increase in player health or charm notches? I want my friend to be able to experience the game and discuss it with him. Thank you.
最后由 Cavou 编辑于; 2017 年 6 月 7 日 下午 4:56
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正在显示第 106 - 120 条,共 301 条留言
Pacino 2018 年 6 月 14 日 下午 4:08 
引用自 PizzaSHARK!
Not the one who dug it up.

Checkpoints/Save points are roughly the same thing, not much difference there.

Anyways, the point is that steel soul is not a true difficulty setting, it changes nothing about the game. It doesn't make anything in the game harder to deal with.

They aren't, though. Like I already explained - checkpoints have traditionally been temporary saves, overwritten as you reach new ones or deleted if you fail a mission, quit the game, etc. Save points have a more permanent connotation, particularly from earlier eras where the player needed space on a memory card in order to make the save file. The difference is not semantics - it's used for mechanical purposes in modern games, and was used for technical purposes in older games.

(Can't believe I'm gonna chime in on this one)

If I reach a check point and close the game, will I still be there when I next play it? Yes, because Hollow Knight saves every time you rest at a bench. It IS semantics because in this context the checkpoint DOES save the game.

Honestly... Sigh.
PizzaSHARK 2018 年 6 月 14 日 下午 4:18 
引用自 Pacino
引用自 PizzaSHARK!

They aren't, though. Like I already explained - checkpoints have traditionally been temporary saves, overwritten as you reach new ones or deleted if you fail a mission, quit the game, etc. Save points have a more permanent connotation, particularly from earlier eras where the player needed space on a memory card in order to make the save file. The difference is not semantics - it's used for mechanical purposes in modern games, and was used for technical purposes in older games.

(Can't believe I'm gonna chime in on this one)

If I reach a check point and close the game, will I still be there when I next play it? Yes, because Hollow Knight saves every time you rest at a bench. It IS semantics because in this context the checkpoint DOES save the game.

Honestly... Sigh.

The benches are save points, not checkpoints. Checkpoints are automatic saves, while save points are typically manual. Hollow Knight is a bit of a hybrid in that progress is saved automatically at certain points, but your position on starting the game or after dying is reliant on your last manual save.

Like I said - it's not semantics.
Smug Hatterene 2018 年 6 月 14 日 下午 6:26 
Again, requesting a lock on this thread. We have long since strayed from the topic, and the thread was originally opened more then a year ago.
Shucks 2018 年 6 月 14 日 下午 6:41 
Id be fine with an easy mode if they locked achievements.

Also it kind of ruins the experience of overcoming the game if you have an easy mode. To be honest there are plenty of things that make this game easier like finding masks, op charms, or nail upgrades early. Im sure im sure theres a guide for that.

I personally dont think every game should be for everyone either. It waters down the content.
JapanGamer29 2018 年 6 月 14 日 下午 6:46 
引用自 Sexy Lurantis
Again, requesting a lock on this thread. We have long since strayed from the topic, and the thread was originally opened more then a year ago.

I disagree. There is still interest by some players for Hollow Knight to have an Easy mode, and recent talk of save points comes from a suggestion by two players to add more of them if such a mode were introduced.

Let’s keep the thread open, but stay on topic. Those not interested can unsubscribe from the discussion.
JapanGamer29 2018 年 6 月 14 日 下午 7:01 
引用自 syKe
Id be fine with an easy mode if they locked achievements.

Also it kind of ruins the experience of overcoming the game if you have an easy mode.

I’m fine with locking achievements, too.

As for ruining the experience, the experience of what? Overcoming great challenges and beating the game? People only want an easy mode because their current experience is already being ruined by difficulty.

The only people whose experience would be “ruined” (sounds a bit extreme) are those who are already good enough to beat the game on Normal, but choose to rush through on Easy instead - but that’s their choice.
Jimmy Rustler 2018 年 6 月 14 日 下午 7:11 
引用自 Sexy Lurantis
Again, requesting a lock on this thread. We have long since strayed from the topic, and the thread was originally opened more then a year ago.

How to be More of a ♥♥♥♥♥ Than People Who Refuse to Git Gud: The Post
RocketPotatoL62 2018 年 6 月 15 日 上午 9:05 
If a proper hard mode were to be implemented, I wouldn't mind there being an easy mode too.

The hard mode could make enemy patterns faster, everything would deal double mask damage, and enemies would have more health.

The easy mode would make enemy patterns slower, everything except double damage dealers would deal half a mask, and enemies would have a bit less health.

These difficulty settings would have the best of both worlds for everyone, but the normal mode would still be recognized as the way the game was meant to be played.
PizzaSHARK 2018 年 6 月 15 日 上午 10:06 
If a proper hard mode were to be implemented, I wouldn't mind there being an easy mode too.

The hard mode could make enemy patterns faster, everything would deal double mask damage, and enemies would have more health.

The easy mode would make enemy patterns slower, everything except double damage dealers would deal half a mask, and enemies would have a bit less health.

These difficulty settings would have the best of both worlds for everyone, but the normal mode would still be recognized as the way the game was meant to be played.

That's fine with me, but I feel like Fury of the Fallen already gives you a "hard mode" if you choose to use it - you're basically always a one-hit wonder because you can only have 1 mask (and no armor) for it to be active.

Speeding up animations or weakening the player sounds more like frustrating than difficult. Easy mode would simply have checkpoints in addition to the benches - such as the game automatically giving you a checkpoint just outside the boss arena, so there's no real run back. You could couple this with reducing boss HP. I don't think that regular enemies would need any changes, since I've never seen people complaining about getting stuck trying to get past regular enemies.

I'd also lock the 100% completion stuff while playing on the easy mode.
El_AMPo 2019 年 6 月 28 日 下午 4:48 
Let me give you another perspective for the ones that say "git good enough":
I love the game and want to play it more, but as a working adult with limited free time, what really killed the game was the time spent reaching to the boss fights after each try. The travel doesn't make you improve your technique, they are pretty trivial after a while, they are just a punishment payed in play time for failing. Maybe an easy mode would mean just making more save spots so you can "git good" faster?
fillername 2019 年 6 月 28 日 下午 6:08 
This will go over well. I see no reason for a lack of an easy mode, in something like Dark Souls the game design is inherently tied to how much damage enemies do. The game is so thrilling because you're only over 1-3 hits away from death. HK already lets you make a lot of mistakes, so allowing a few more wouldn't change anything.
Smug Hatterene 2019 年 6 月 28 日 下午 8:21 
For the love of- this thread was started in 2017 and had been abandoned a year ago.
最后由 Smug Hatterene 编辑于; 2019 年 6 月 28 日 下午 8:21
Jimmy Rustler 2019 年 6 月 28 日 下午 10:41 
引用自 Sexy Lurantis
For the love of- this thread was started in 2017 and had been abandoned a year ago.

Vile necromancy surrounds you
Singularity's Marauder 2019 年 6 月 29 日 上午 2:22 
Look, I'm not going to read all this, because it would take an hour of my life...
Oh, what...
Sorry, I meant...
CELESTE ASSIST MODE like mode?
Yeah, sure.
Have it.
That would be fun.
Pacino 2019 年 6 月 29 日 上午 4:16 
This debate is so tired. Some games are designed to be challenging. Either adapt and learn the game's mechanics or try something else. It's not like there's a limited selection at this point.
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发帖日期: 2017 年 6 月 7 日 下午 3:29
回复数: 301