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I have only just beaten the 2nd boss, gotten the Thorns of Agony charm and now have arrived at what seems to be a room of thorns with just a bat with armour and a single platform... Pogoing on it just ends up with me hitting the thorns on the roof, and even with jump + dash I can't reach any safe ground.
Suggestions? I would look it up but I don't want large amounts spoiled, I am enjoying this game too much.
Are you familiar with Metroid? Or exploration-based games in general?
You are going to come across very, very many areas you cannot access just yet. During the course of the game, you will find more and more movement-based abilities, and attacks that function as "keys" (like using Vengeful Spirit to kill Elder Baldurs).
If you find a place you cannot access, make a mental note (or a literal note!) and move on. Once you have more abilities, you will realize that you can access a variety of places you might not even have thought were paths before.
Relax, and keep moving forward. And if you're ever stuck, talk to the Elderbug in Dirtmouth, he will provide clues on where to go next.
EDIT: Almost forgot, git gud
Only a couple spots in the White Palace (that it looked possible to bypass in another way) and I believe you need to pogo across some spikes to get a grub in the Crossroads. There are some rooms where you're expected to pogo across enemies but it's so much more efficient to just return with the super dash and/or acid immunity upgrades and bypass all that nonsense.
I'm not sure you can get to Nailmaster Sheo (in Greenpath) without pogo jumping on the last set of Durandoos.
Maybe it's possible to get around those thorns with just a combination of Dash, Crystal Dash, Mothwing Cloak without pogo-ing off the Durandoos, but at the very least it looks to me like that would be a lot more difficult to time correctly. Did you have a different upgrade in mind? I don't think you can pass through them using Shade Cloak.
I reached him with only crystal dash, dash, I think (maybe mantis claw as well). You don't need double-jump or anything else.
However, it is extremely frustrating to do so, and requires near perfect timing and interrupting crystal dashes mid way. (Right at the end is a spiked wall immediately at the entrance to a room which you need to interrupt your crystal dash just before the room change, but not too early or you'll fall into the spikes).
The area where you are is perfectly fine - continue on, brave soul!