Hollow Knight

Hollow Knight

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Team Cherry  [vývojář] 17. kvě. 2017 v 23.35
Hollow Knight 1.0.3.1 live for all players
Heya Gang,

A bunch of fixes in this patch. Next patch'll be the exciting one, with new, free content! We'll be announcing more details about it really soon.

As always, if you encounter a bug, submit it through the form at http://www.hollowknight.com/bugs

Patch Notes:

1.0.3.1

- Added initial language menu on first game launch
- Fixed issue where charms that increase nail-slash size didn’t apply while wallsliding.
- Fixed issue where in-game timer displayed incorrect playtime.
- Fixed issue where Soul Twister’s orb projectiles could get stuck in mid-air permanently
- Various adjustments to Hollow Shade spawn positions
- Fixed an issue where players could become stuck behind a gate in Greenpath.
- Fixed issue where menu wouldn’t allow start of a new game in certain circumstances
- Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.
- Fixed display issue for Shade Marker on map.
- Fixed issue where Hornet’s needle hitbox could stay active if stunned mid-attack.
- Fixed issue where super-dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.
- Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
- Fixed Dream Dialogue not displaying correctly in late-game area.
- Fixed issue where quaking down into another scene caused a second loss of Soul.
- Fixed issue where player couldn’t super-dash from the very edge of a platform.
- Fixed issue where players could get stuck behind a gate in White Palace.
- Fixed issue where Shade music could be faintly heard at incorrect times.
- Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.
- Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.
- Increased Fury of the Fallen’s damage multiplier from x1.5 to x1.75.
- Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode.
- Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
- Fixed issue where map screen could be accessed without actually acquiring the map first.
- Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft-lock under certain circumstances.
- Fixed issue where footsteps could be heard during cutscenes
- Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.
- Slight refinements to map room display
- Various enemy fixes
- Various interface/menu fixes
- Various SFX/Music fixes
- Various graphical fixes
- Small optimisations to enemy damage effects.
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Zobrazeno 3141 z 41 komentářů
Is fix when you die and kill boss you can see movie scene? I had it when I killed Mother Mosquito.
kerszikers původně napsal:
Is fix when you die and kill boss you can see movie scene? I had it when I killed Mother Mosquito.
Can you elaborate on that
I just want to point out a few grammar errors in the dialogue (not trying to be rude or a grammar nazi, but I figured that you guys could benefit from knowing.) The main issue is "it's" instead of "its", such as in Hornet's dialogue right before the Hollow Knight boss. Again, sorry if I'm coming across as rude.
Need my save to be recovered because I did not delete it.
Grubs no longer have dream dialogue. Intentional or a bug?
Oretachi původně napsal:
Team Cherry původně napsal:
- Fixed issue where Soul Twister’s orb projectiles could get stuck in mid-air permanently
:ilike::ilike:
This frustrated me no end while learning the Colosseum. Died five or six times to these daft floating projectiles that shouldn't've been there.
Banana původně napsal:
It really sucks that so many people have these issues. Ive never had a problem with the game.
I havn't either, it's so good.
please quickly use chinese
Devs, this game. I have no words. Thank you for this game. It is incredibly good in all aspects.
Moonseroo původně napsal:
Devs, this game. I have no words. Thank you for this game. It is incredibly good in all aspects.

You're welcome.
What about save file loss in the white palace?
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Zobrazeno 3141 z 41 komentářů
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Datum zveřejnění: 17. kvě. 2017 v 23.35
Počet příspěvků: 41