Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Avila Feb 23, 2016 @ 9:59pm
How to use multiple Mods?
Hello! There are so many awesome mods out there, but the main one I need to use is the sprint+inv. space mod. And the issue is, so many mods require me to overwrite and it'll disappear and I can no longer use and have to choose. Is there anyway I can bypass this?
Originally posted by Beats by Nick Gurrs:
For anyone reading this nowadays, just use fluffy manager 5000. has everything you need, no need to merge mods.
https://www.nexusmods.com/dragonsdogma/mods/501
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Showing 1-11 of 11 comments
Xkass13 Feb 23, 2016 @ 11:35pm 
You need this - http://www.nexusmods.com/skyrim/mods/modmanager/?

Ignore skyrim in that link, it is a link to the manager download for all modded games.
noir_7 Feb 24, 2016 @ 2:23am 
Wrong answer. DDDA is not the same as modding Skyrim, Nexus Mod Manager is useless.
Check this link. Gives you info on how to merge mods.
http://www.nexusmods.com/dragonsdogma/mods/100/?
Zappieroth Feb 24, 2016 @ 4:25am 
Running about 30 different mods right now and a simple compilation is all it took.

However it would be great if modders stopped using game-main.arc as their primary file and just use seperate files instead.
Kyo_Yagami068 Feb 24, 2016 @ 5:25am 
They can't edit another file cause game_main.arc is the file that have almost all game params.
Some modders give us the xml file so we can easily merge mods.
Zappieroth Feb 24, 2016 @ 5:46am 
Originally posted by juan.r.apolinario:
They can't edit another file cause game_main.arc is the file that have almost all game params.
Some modders give us the xml file so we can easily merge mods.

I see. Well then that is a problem.
I personally have no idea how merging mods work.
Looked at the tutorial the moment it came out and yet still till this very day i dont have a single clue on how it works.

Just all these different things you gotta do....
Confuses the hell out of me.
Azrus Mar 6, 2016 @ 1:40pm 
It's much easier than it looks. Put each mod in a separate folder, use the arctool to extract the game_main.arc file for each mod in its own folder. Check the mod page to find out which files that mod changes. Go to the location of those files in the mod's extracted game_main.arc and copy those files. Go to your primary game_main.arc (Either pick the game_main.arc from one of your mods as your base or copy the original game_main.arc from the game's directory and extract it) then copy the modified files into it. Repeat for every mod (ensuring the modified files are all being placed in the "base" game_main.arc from the previous step). Once you've got everything in there, use the arctool to repack the game_main.arc. Now take your merged game_main.arc and drop it in the game's directory. Boom, finished.

Try it with two easy to spot mods. Once you know how to merge two mods, then you know how to merge as many as you need. The no scar and underwear removal mods would be good choices as they're both immediately noticeable.
Last edited by Azrus; Mar 6, 2016 @ 1:41pm
ModusPwnens Sep 21, 2019 @ 6:34pm 
Originally posted by Azrus:
It's much easier than it looks.

Put each mod in a separate folder, use the arctool to extract the game_main.arc file for each mod in its own folder.

Check the mod page to find out which files that mod changes. Go to the location of those files in the mod's extracted game_main.arc and copy those files.

Go to your primary game_main.arc (Either pick the game_main.arc from one of your mods as your base or copy the original game_main.arc from the game's directory and extract it) then copy the modified files into it.

Repeat for every mod (ensuring the modified files are all being placed in the "base" game_main.arc from the previous step).

Once you've got everything in there, use the arctool to repack the game_main.arc. Now take your merged game_main.arc and drop it in the game's directory.

Boom, finished.

3 years late but we got the line breaks in there.
Nox Tenebris Dec 21, 2020 @ 3:43am 
Originally posted by ModusPwnens:
Originally posted by Azrus:
It's much easier than it looks.

Put each mod in a separate folder, use the arctool to extract the game_main.arc file for each mod in its own folder.

Check the mod page to find out which files that mod changes. Go to the location of those files in the mod's extracted game_main.arc and copy those files.

Go to your primary game_main.arc (Either pick the game_main.arc from one of your mods as your base or copy the original game_main.arc from the game's directory and extract it) then copy the modified files into it.

Repeat for every mod (ensuring the modified files are all being placed in the "base" game_main.arc from the previous step).

Once you've got everything in there, use the arctool to repack the game_main.arc. Now take your merged game_main.arc and drop it in the game's directory.

Boom, finished.

3 years late but we got the line breaks in there.
1 year late but we got a thank you for this.
The author of this thread has indicated that this post answers the original topic.
For anyone reading this nowadays, just use fluffy manager 5000. has everything you need, no need to merge mods.
https://www.nexusmods.com/dragonsdogma/mods/501
Originally posted by J:
For anyone reading this nowadays, just use fluffy manager 5000. has everything you need, no need to merge mods.
https://www.nexusmods.com/dragonsdogma/mods/501

While this tool is great, you are wrong. You do need to still merge mods that affect the same archive like main_game. I'm sorry, to op, for having his thread ressed, and also because there is no easy way to mod ddda and this is just quite simply a fact. Use this tool, but do not use it when it comes to any mods affecting the main archives.
Zuleahbh Jul 13, 2024 @ 12:35am 
Actually It doesn't work at all for me.... I tried installing a mod and nothing changed I switched to Vortex and it worked....
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