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The whole pattern isn't explained well and isn't something found in pc software so the lack of an explanation is compounded. You can be an apologist all you want, but it doesn't make you right.
Its a prettty generic save system to be honest. Don't see what the big hangup is.
Just take the lose of 2 hours of gameplay as a learning lesson. Save often and when you die click Retry instead of load from last checkpoint.
Also, if you are using a controller you can hit start and then select and you will make a quick save. For keyboard I think it's exit then lowercase L or uppercase I (can't remember).
Also, if you use the dinput8 mod it will constantly make back ups of your save for you.
It NEVER says "checkpoint" on any save, so the player is left wondering which one matters, and ya, choosing checkpoint will easily screw you the first time you try it.
- regular save will always be the the most recent save to load. That's cause when checkpoint saving happens it overwrites both save and checkpoint slot.
- idk if you are substances abuser, functionally illiterate or a SIS, but the game definitely tells you which type of saving happens. Refer to this article for exmples.
https://dragonsdogma.fandom.com/wiki/Save_Game#Checkpoint_Saves
- choosing the checkpoint will only screw you should you... choose to load a checkpoint. And at no point in the game you are prompted to loaded a checkpoint - even the death screen gives you the option to Retry first, then change difficulty and only then load a checkpoint. And every entry in said menu has a description attached to it.