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The way you are talking about playing is going to depend heavily on the pawns you choose and the augments you have. It also depends on if you have access to enough percentage multiplier items (for Strength and Magic). Gear is going to be a thing too, with the best gear being that which already has an enchantment on it.
I love this class but it does take a bit of learning to figure it all out.
EDIT: The Primary skill for the Mystic Knight is the Magic Cannon spell. This spell, depending on your weapon's enchantment (whether casted, innate, or both) will transfer to the Magic Cannon. And, when struck, the projectiles will be blasted towards an enemy or enemies.
The only think that makes a fighter more tanky than the mystic knight is that the fighter gets more HP gains and has the shield skill that summons enemies to them (MK doesn't have that). However that is easily circumvented by just being very offensive in your playstyle.
Mystic knight does have the ability however of having a HUGE shield to hide behind that is the ony thing capable of blocking some very powerful boss attacks. So while it can't "tank" for the party, you still are more of a walking "tank" than a fighter is.
To add to this, the Mystic Knight can also utilize "Perfect Blocks" in a way the Fighter cannot, by dealing an elemental riposte on impact. This can also be used in air, which is game-breakingly hilarious when combined with the Strider Augment that makes arial attacks stronger.
Cast -> Run - > Jump - > Block -> "Cannon ball!"
https://sendvid.com/4gfkwpu5#
Granted I don't have the best skills, think Vocation level 6? Plus switched at around level 18 or so.
Went back to warrior.
Too much magic and not enough contact for my taste.
EDIT: Turns out I meant "the fighter".
The "Warrior" in french version is the "Fighter", and what the english version calls the "Warrior" is called the "Champion" in the french version, weirdly enough.
Also for some odd reason, they call the "Arisen" the "Insurgent".
I'm not saying you can't be a tank, but it doesn't quite mean the same here.
You're not going to run in, drop consecration, and have the mobs stuck to you. Also, healing spells aren't as fast or as effective, so you probably really don't want everyone surrounding you and wailing on you.
It's not better or worse, just fun in a different way.
Yup, this is pretty much it. But an even better way to play MK is to be the nuker xD (Great Cannon ftw)
Mystic Knight damage output is calculated from 40% of strength and 60% of magic, meaning you need to have a balanced stats.
The most annoying, stat planning require you to stir clear of MK and MA, and you will have to spend a most of the levels on sorcerer after level 100. Which is not fun.
Basically, to be vocation-flexible at level 200 you need to have atleast 3k of health and stamina, over 500 both in attack and magic attack, and over 300 in both defense in magic defence. All without gear.
Go Assassin for a few levels, followed by Sorcerer for an equal amount, and boom... you have the stats you need.
Or you can simply carry a lot of periapts (Conqueror's and Devil's) to make up for a lack in stats.
That is if you only use the bow but then again... it's a Magick Archer so I agree x)