Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

View Stats:
Is Mystic Knight Worth It
I was wanting to play a Mystic Knight because from the videos I saw it seemed like they were a great tank and could heal. So I was going to make a Paladin like class with tanking, healing and buffing abilities. However after playing the game I have come to the conclusion that I had the wrong idea of what a Mystic Knight was, which is pretty much a wizard tank.

I am not exactly ready to give up on the class, but I need to know how they fare as tanks later on. Would it be better to just go with Fighter for a tank class or will I find Mystic Knight a great tanking class given time?
< >
Showing 1-15 of 31 comments
mr1029384756 Jan 21, 2016 @ 5:41pm 
A Mystic Knight can be played in a variety of ways. Not sure what you were before a Mystic Knight, but I went the full gamut of Fighter->Warrior->Mage->Sorcerer before finally going Mystic Knight at Lvl 50.

The way you are talking about playing is going to depend heavily on the pawns you choose and the augments you have. It also depends on if you have access to enough percentage multiplier items (for Strength and Magic). Gear is going to be a thing too, with the best gear being that which already has an enchantment on it.

I love this class but it does take a bit of learning to figure it all out.

EDIT: The Primary skill for the Mystic Knight is the Magic Cannon spell. This spell, depending on your weapon's enchantment (whether casted, innate, or both) will transfer to the Magic Cannon. And, when struck, the projectiles will be blasted towards an enemy or enemies.
Last edited by mr1029384756; Jan 21, 2016 @ 5:43pm
kenlee25 Jan 21, 2016 @ 5:44pm 
You should also realize that DD doesn't have a real tank class. Tanks only exist in video games where characters are supposed to stand there and take hits. In dragon's dogma (as well as many other action games), if you're getting hit, you're doing something wrong.

The only think that makes a fighter more tanky than the mystic knight is that the fighter gets more HP gains and has the shield skill that summons enemies to them (MK doesn't have that). However that is easily circumvented by just being very offensive in your playstyle.

Mystic knight does have the ability however of having a HUGE shield to hide behind that is the ony thing capable of blocking some very powerful boss attacks. So while it can't "tank" for the party, you still are more of a walking "tank" than a fighter is.
mr1029384756 Jan 21, 2016 @ 5:50pm 
Originally posted by kenlee25:
You should also realize that DD doesn't have a real tank class. Tanks only exist in video games where characters are supposed to stand there and take hits. In dragon's dogma (as well as many other action games), if you're getting hit, you're doing something wrong.

The only think that makes a fighter more tanky than the mystic knight is that the fighter gets more HP gains and has the shield skill that summons enemies to them (MK doesn't have that). However that is easily circumvented by just being very offensive in your playstyle.

Mystic knight does have the ability however of having a HUGE shield to hide behind that is the ony thing capable of blocking some very powerful boss attacks. So while it can't "tank" for the party, you still are more of a walking "tank" than a fighter is.

To add to this, the Mystic Knight can also utilize "Perfect Blocks" in a way the Fighter cannot, by dealing an elemental riposte on impact. This can also be used in air, which is game-breakingly hilarious when combined with the Strider Augment that makes arial attacks stronger.

Cast -> Run - > Jump - > Block -> "Cannon ball!"
RedRevenant88 Jan 21, 2016 @ 7:24pm 
My basic idea was to have a "tank" or a melee character who would just rush into the middle of things and agro everyone while I have 2 mages, one for healing and back up dps and one for nukes, and a ranger. So that's what I really mean when I say tank.
Last edited by RedRevenant88; Jan 21, 2016 @ 7:32pm
MAKK Jan 21, 2016 @ 7:29pm 
The mystic knight can deal armor piercing damage with Abyssal Anguish at rank 10. The range and the damage output on the Bitterblack enemies are insane. A balanced strength and magic stat with the MK makes a good combo. You can also switch to your staff whenever you want to cast elemental spells on enemies that Great Cannon can't reach.
Blademaster Jan 21, 2016 @ 7:29pm 
Mystic Knight is really an endgame class: You play it after statting for it your entire playthrough.
UnknownFox Jan 21, 2016 @ 7:32pm 
When I hear tank, I think more along the lines of protecting the weaker characters or in a way defending the helpess. Small video I took while playing to kinda show what I mean as for protecting.

https://sendvid.com/4gfkwpu5#

Granted I don't have the best skills, think Vocation level 6? Plus switched at around level 18 or so.
Last edited by UnknownFox; Jan 21, 2016 @ 7:37pm
No big fan, tried it for a bit after I've maxed out the warrior class.
Went back to warrior.
Too much magic and not enough contact for my taste.

EDIT: Turns out I meant "the fighter".
The "Warrior" in french version is the "Fighter", and what the english version calls the "Warrior" is called the "Champion" in the french version, weirdly enough.
Also for some odd reason, they call the "Arisen" the "Insurgent".
Last edited by Mu'Ammar of Carthus; Jan 21, 2016 @ 8:29pm
Morte Wulfe Jan 21, 2016 @ 7:54pm 
Haven't tried it with the PC version, but I know I went MK with my Assassin on the PS3 version and wasn't all that impressed. Even Magic Cannon was kinda ho hum. Dunno if they changed it up at all for this.
Jay Jan 22, 2016 @ 4:12am 
Originally posted by Sotik:
My basic idea was to have a "tank" or a melee character who would just rush into the middle of things and agro everyone while I have 2 mages, one for healing and back up dps and one for nukes, and a ranger. So that's what I really mean when I say tank.
Mobs do seem to have an aggro table, but so far I've found it nothing like you might be used to from a MMO. This game is far less caught up in the trinity than something like WoW.

I'm not saying you can't be a tank, but it doesn't quite mean the same here.
You're not going to run in, drop consecration, and have the mobs stuck to you. Also, healing spells aren't as fast or as effective, so you probably really don't want everyone surrounding you and wailing on you.
It's not better or worse, just fun in a different way.
Lokhe Jan 22, 2016 @ 4:24am 
Originally posted by Sotik:
My basic idea was to have a "tank" or a melee character who would just rush into the middle of things and agro everyone while I have 2 mages, one for healing and back up dps and one for nukes, and a ranger. So that's what I really mean when I say tank.

Yup, this is pretty much it. But an even better way to play MK is to be the nuker xD (Great Cannon ftw)
Mebaru Jan 22, 2016 @ 6:37am 
The problem with Mystic Knight and Magick Archer - these vocations really shine in post-game (end-game) and require careful stat planning otherwise your character will be somehow gimped.

Mystic Knight damage output is calculated from 40% of strength and 60% of magic, meaning you need to have a balanced stats.

The most annoying, stat planning require you to stir clear of MK and MA, and you will have to spend a most of the levels on sorcerer after level 100. Which is not fun.

Basically, to be vocation-flexible at level 200 you need to have atleast 3k of health and stamina, over 500 both in attack and magic attack, and over 300 in both defense in magic defence. All without gear.
mr1029384756 Jan 22, 2016 @ 6:39am 
Originally posted by Mebaru:
The problem with Mystic Knight and Magick Archer - these vocations really shine in post-game (end-game) and require careful stat planning otherwise your character will be somehow gimped.

Mystic Knight damage output is calculated from 40% of strength and 60% of magic, meaning you need to have a balanced stats.

The most annoying, stat planning require you to stir clear of MK and MA, and you will have to spend a most of the levels on sorcerer after level 100. Which is not fun.

Basically, to be vocation-flexible at level 200 you need to have atleast 3k of health and stamina, over 500 both in attack and magic attack, and over 300 in both defense in magic defence. All without gear.

Go Assassin for a few levels, followed by Sorcerer for an equal amount, and boom... you have the stats you need.

Or you can simply carry a lot of periapts (Conqueror's and Devil's) to make up for a lack in stats.
Scorch109 Jan 22, 2016 @ 6:40am 
leveling as MK leaves you in a good place to play it. The only class with real issues is Magick Archer as it's almost 100% magic damage without 100% magic stat gains.
Lokhe Jan 22, 2016 @ 6:42am 
Originally posted by Scorch109:
leveling as MK leaves you in a good place to play it. The only class with real issues is Magick Archer as it's almost 100% magic damage without 100% magic stat gains.

That is if you only use the bow but then again... it's a Magick Archer so I agree x)
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Jan 21, 2016 @ 5:36pm
Posts: 31