Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Skeleton remains attract Elder Ogres?
Why exactly do supposedly meatless, bleached bones attract monsters who eat the FLESH of dead things? just earlier in the room before the Condemned Gorecyclops I got attacked by Mr. Spidey-Senses (cyclops, he feels you on him immediately) country hick cousin Mr. Really-Hard-To-Kill on my way back through to the entrance to purify some things. And this didn't happen in a part of that area with zombies in it, it happened literally right outside the door to the cyclops.

In retrospect, the reason I probably couldn't kill the Ogre and had to teleport out of there was because of the cramped space, nowhere to go to dodge his charges.
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1. or you could stab him in the face
2. spinning, that's a good trick
3. Carrion can spawn in any area if the conditions are met, and there doesn't have to be anything dead in the same tileset as you (yet)
1. or you could stab him in the face
2. spinning, that's a good trick
3. Carrion can spawn in any area if the conditions are met, and there doesn't have to be anything dead in the same tileset as you (yet)
1. I can't stab him in the face like normal when unlike normal I can't move anywhere and it constantly keeps me on the ground because of it. The biggest room in there is still quite small.
2. It's not that I don't know how to kill the Ogres, it's just that the lack of space to fight makes it MUCH harder than normal, and since my arisen is female it seems to have a fixation on attacking me rather than my pawns despite my main rapping on her shield.
3. Oof.

On another note I believe carrion is a term for the like, rotting cadavers themselves that scavengers eat?
Dernière modification de Juicy Lime; 28 juil. 2019 à 20h42
both. In most low fantasy, 'carrion' is used to refer to zombies and ghouls and the things that eat carrion eg witcher, the belgeriad, the elenium, etc

Elder Ogres like mans, Unelder Ogres like womans.
Dernière modification de Grr. [SG CMD] Majah Lazah; 28 juil. 2019 à 21h05
both. In most low fantasy, 'carrion' is used to refer to zombies and ghouls and the things that eat carrion eg witcher, the belgeriad, the elenium, etc

Elder Ogres like mans, Unelder Ogres like womans.
By any chance does it just attack whatever is in front of it and ignore what's behind it? because it just kept knocking me over down the halls repeatedly and stopping ever once in a while because 2 of my pawns were clambering around on its back.

Also I guess with elderhood comes refined taste? lol.
ItsOnlyKaren a écrit :
In retrospect, the reason I probably couldn't kill the Ogre and had to teleport out of there was because of the cramped space, nowhere to go to dodge his charges.
If you fought the Elder Ogre at Ward of Regret, then there are shelves where you can play with it (it does can jump on them but has a hard time doing it).
ItsOnlyKaren a écrit :
Also I guess with elderhood comes refined taste? lol.
Or maybe it's a female ;)

As for meatless corpses: it's just the stupid mechanics (one of few for spawnig surprises on your head, and not the most reliable) that's all, no logick involved. Can't expect much from a DLC creating B team, right? I mean, they were even able to fck up a Cyclops, how bad at the job one has to be to screw this? ;)
Sometimes an EO spawns there and sometimes not. You can lure them in with some rancid bait meat. Where they spawn is predetermined and has nothing to do with corpses lying around or skeletal remains.
Old Goat a écrit :
Sometimes an EO spawns there and sometimes not. You can lure them in with some rancid bait meat. Where they spawn is predetermined and has nothing to do with corpses lying around or skeletal remains.
the only thing I have ever and probably ever will bait was the duskmoon tower's cursed dragon.
For ogres, simply stay close and run in their back. If you got the agro they will turn toward you. If that's the case, keep running in their back. Their turning animation is kinda slow when they arent enraged and once the animation start their stopping point is already decided. Meaning that they will have to start a new turning animation if you happen to run in their "futur" back when they start turning.
They will eventually change target or launch an attack in the wrong direction (or keep turning around). Doesnt require lot of space to do, just enough to pass at his sides. Take advantage of any of these to hit him with debilitating attacks depending on how long their animation takes, torpor, knock down, sleep.
Then hit the face when it gets knocked down.
ゴリ博士 a écrit :
For ogres, simply stay close and run in their back. If you got the agro they will turn toward you. If that's the case, keep running in their back. Their turning animation is kinda slow when they arent enraged and once the animation start their stopping point is already decided. Meaning that they will have to start a new turning animation if you happen to run in their "futur" back when they start turning.
They will eventually change target or launch an attack in the wrong direction (or keep turning around). Doesnt require lot of space to do, just enough to pass at his sides. Take advantage of any of these to hit him with debilitating attacks depending on how long their animation takes, torpor, knock down, sleep.
Then hit the face when it gets knocked down.
The Ogre never actually turned around, it just kept charging me down the hallway repeatedly knocking me over in some weird cartoon-like chase. Generally this post was just a statement about how it's kind of dumb that A. skeleton bones attract carrions and B. Monsters as wide as a hallway spawn in a cramped series of hallways with no real way of getting behind them unless they turn away from you (Which it never did, I had to beeline for the exit back to Duskmoon.)
If you run away from him it chase you ofc. He doesnt turn around if you stay in his face either. Dunno what class your playing but all classes have a way to handle that type of monsters.

But well as you said, this post isnt about asking for advices, it's just about ranting against the game. Have fun with that.
both. In most low fantasy, 'carrion' is used to refer to zombies and ghouls and the things that eat carrion eg witcher, the belgeriad, the elenium, etc

Elder Ogres like mans, Unelder Ogres like womans.
But this game is high fantasy though?
Sabaithal a écrit :
But this game is high fantasy though?
You mean we got in DDDA a bunch of fictional humanoid races while magick and other supernatural elements are not intrusion to otherwise pretty regular world?
zadymek a écrit :
Sabaithal a écrit :
But this game is high fantasy though?
You mean we got in DDDA a bunch of fictional humanoid races while magick and other supernatural elements are not intrusion to otherwise pretty regular world?
- High fantasy is set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world.[2] This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set in the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements.

Not sure why you think there need to be a bunch of fictional sapient races (like elves and dwarves, may as well just throw creativity out the window if we do that again), but saurians, and goblins are sapient beings (just primitive), and both have variants that can use magic (saurian sages and goblin shamans). And for that matter magic is a pretty common occurance. I mean, you teleport via stones, half the enemies have some magic-based element, half the classes have magic involved in them somewhere, and also there are giant chimeras, cyclopses, ogres, golems, and hydras in the world, not to mention the forests swarming with hobgoblins, saurians, harpies, ect. So not exactly normal in terms of the real world, but pretty normal in terms of this world.

So yeah, definitely fits high fantasy.
Dernière modification de Sabaithal; 30 juil. 2019 à 6h04
Sabaithal a écrit :
So yeah, definitely fits high fantasy.
So, Magick is prominent withing Gransys?
Makes you think Steffen should simply go to magick school instead pursuing some grimoires ;)
Also: so YOU can teleport. Who else? I mean in The Elder Scrolls there are teleport services, and in Gothic there NPC's acknowledge portals and teleport runes - this way we know teleportation is not just the game mechanics, and is commonly used. What about Gransys?

BTW It doesn't matter what percent of enemeis "have some magic-based element", the question is: are they supernatural to the game world. Off the top of my head I'd say Chimera and mages are not supernatural, though I wouldn't be so sure about the former...
zadymek a écrit :
Sabaithal a écrit :
So yeah, definitely fits high fantasy.
So, Magick is prominent withing Gransys?
Makes you think Steffen should simply go to magick school instead pursuing some grimoires ;)
Also: so YOU can teleport. Who else? I mean in The Elder Scrolls there are teleport services, and in Gothic there NPC's acknowledge portals and teleport runes - this way we know teleportation is not just the game mechanics, and is commonly used. What about Gransys?

BTW It doesn't matter what percent of enemeis "have some magic-based element", the question is: are they supernatural to the game world. Off the top of my head I'd say Chimera and mages are not supernatural, though I wouldn't be so sure about the former...
Maybe there are magick schools in other countries? Gransys isn't the entire world after all. And just because the NPCs don't acknowledge portcrystals doesn't mean they aren't aware of them. Most likely have no use for them (most NPCs don't travel, and the ones that do require escorts). Though some of this is the game getting cut short due to budget reasons...

And as far as enemies go, I'm pretty sure chimeras, mages, ect are NOT considered supernatural, but were uncommonly seen before the dragon returned. Apparently grigoris return for some reason made most monsters in the region become much more active that prior.
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Posté le 28 juil. 2019 à 18h33
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