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And yes, Strider is master climber with Strength and Speed boost on climbing.
Personally I have no issues with kinda wasteful leveling as Strider, but each to his own.
I'd say
https://www.youtube.com/watch?v=yCC_b5WHLX0
About strider's climbing bonuses, they dont apply to all type of ennemies, there's a list on the wiki with more details about it.
For assassin daggers gives way more advantages as a trade off for range compared to sword. Non exhaustive list include:
- dodge roll
- thousand kiss, that can be used on ground while sword equivalent gouge cant.
- masterfull kill, makes countering any melee attacker a joke
- instant reset, a mandatory skills that allow to cancel KDs, staggers or skills, so you can evade an incoming attack/grab.
- invisibility (LOL)
A mistake to avoid though is to try to keep using starting skills like biting wind (which is total garbage) instead of taking more advanced skills.
As an assassin you need assassin skills, as a strider you need helm splitter (aka click to win).
Same for bows, threefold/fivefold stay usefull as debilitation appliers or for special arrow abuse, but striders need to go the fracture dart (tricky to master but devastating) and hailstorm volley route.
Without those you wont feel it too much for assassin thanks to their stat growth focused on power, but on strider it will make the class feel very underpowered.
Yeah strider my favorite class and assassin is the class I played the most (to level my striders) :3
P.S.: Both ofc. also this will allow you to easily switch to ranger later on and be able to use most ranger abilities efficiently if you want to.
Here's a link to the wiki for stat growths:
https://dragonsdogma.fandom.com/wiki/Stat_Growths
I would advise increasing your stamina between lvlsl 11-100 as this is always useful. Getting lvls as a Ranger, Assassin or Strider are best for this. If you're considering one of the Magick vocations at some point including MA or MK then Get some lvls in Sorcerer between lvls 11-100 too.
Personally I'd say the most important thing to concentrate on at this point is getting useful Augments as they can make a big difference. Warrior has some of the most useful so I like to get those first. To get vocation ranks quickly you need DP which are best got by killing small weak creatures so get out there and slaughter some sweet innocent bunnies! Plus bats, rats, deer, ox, etc.
https://dragonsdogma.fandom.com/wiki/Augments
https://dragonsdogma.fandom.com/wiki/Discipline_Points
Here are some Augments that I consider most useful:
- Sinew or Leg Strength. These increase encumbrance limits. Pawns should always have this IMO.
- For Melee: Ferocity, Impact and Clout are must haves. Bastion is really useful for defense at lower lvls too though can be discarded when you get to higher lvls. These are all Warrior Augments. Vehemance is good too.
- For Magick: Awareness for defense (good for non magick users too). For Magick attack get Articulacy and Acuity. Gravitas and attunement are nice too.
- If you like using physical bows (NOT MA) Precision and trajectory are useful.
- If you like climbing monsters try Arm strength (And gloves of Might). The special DA Augments Adhesion and Opportunism are useful too if you can get them.
- Stability is also useful when fighting large winged monsters like drakes, Griffins and Cockatrice, especially for Magick users.
N.B. Top tip: Look for armour which increases Stagger/Knockdown resistance.
Hope that's helpful.
Also to fully take advantage of a pure strider, you will need to use mostly enchanted daggers.
But if you dont mind just staying as strider it wont matter much.
At early levels I wouldnt advise to farm augments... it's a pretty bad idea and a waste of time. Augments increase a percentage of your base stats, at low level it wont make much a difference. Also getting vocation point is capped and the most efficient way to farm them is to beat as low level as possible ennemies, which also makes it easier to farm augments without leveling up.
So it's something you wanna do at higher levels (not before level 50 at least). At early level just grab the few utility augment you can and move on untill you get overleveled compared to most ennemies you might encounter on Gransis.
Having first a ferrystone and portcrystal to travel between town and your farming spot will be welcomed too.
Though augments like sinew for example are pretty usefull for loot management, but it doesnt require farming, if you start as a fighter it's easy to unlock it before level 10 and the first class change. Same for bastion and awarness (though those two arent really usefull if you play on normal).
lol, no. Strider owns mounting, and mounting owns endgame content.
Read better. I'm talking about assassins. If you level as a strider till 200, you wont be able to switch to an assassin and play efficiently because assassins lack the high (broken) damaging skills the striders have.
Also I never used the word "struggle" or any synonym of it... I used the word "efficiency".
https://en.wikipedia.org/wiki/Efficiency
I'm not sure what you are trying to accomplish... you start by trying contradict something on strider when I was talking about assassin.... and now you're talking about struggling as an assassin when I'm talking about efficiency...
So either reading and text comprehension of english arent your forte, or you're just trolling.
P.S.: Strider meta (ends at 0.20)
https://youtu.be/qiuFj-R7Et0
The only person lacking build/weapon comprehension isn't me.