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This mod will have a very high load order, so it will still work after a patch, but it will still need to have the update from that patch, placed in the file, but that will be for the new stuff added into the game from the patch.
This method works with all non mod hook mod files:-
A dirty little update trick, works with most smaller mods, that use replacement files, you just need to change the modified date inside the mod to after the date of the patch, the game seems to load the newest files first, if that is inside a mod, it loads that first. I used a program called BulkFileChanger last patch to quickly get this mod working after the last patch and then just edited in the changes from the last patch, about 20 minutes work to update.
Mod hooks itself is working great for me, with no problems, I can load legends mod and I've not had any crashes yet. I did update the root_state.cnut file inside Mod hooks but I'm not really sure that made any difference.
https://steamcommunity.com/sharedfiles/filedetails/?id=2799152317
I did not wont to spend to much time fleshing the place out, but a few days later I ended up going back to the town to make Butchers circus from the darkest dungeons.
https://steamcommunity.com/sharedfiles/filedetails/?id=2799827315
It's based on the arena, it's a endless arena with it's own rewards, I'm trying to game balance the arena at the moment to make it more difficult, more random than the southern arena, my thinking was that if the arena was endless each day, by day 100 you would just use the arena to level up your mercs. So it will be more risky than the southern arena and the gold reward will be less, due to it being endless. I was going to test that
https://steamcommunity.com/sharedfiles/filedetails/?id=2799827479
If you can make out in the carnage, you might see 3 of the new backgrounds I'm using to test the arena out with, the abomination, uses a two handed chain weapon to smash down it's targets. The bounty hunter with it's hook attack to bring the enemy nice a close to his one handed axe. The last hero was the man-at-arms, an aged warrior, a really good tank.
https://steamcommunity.com/sharedfiles/filedetails/?id=2799826487
I did get a little burned out working on the mod and had a long break, just got back working on the mod, it's only a few weeks away from the final release, so I wanted to post a one of Origins you can play.
Goblins
Not a easy origin.
https://steamcommunity.com/sharedfiles/filedetails/?id=2840522839
Most humans hate you, but you can find some friends in the warrior backgrounds and of course half-Orcs.
https://steamcommunity.com/sharedfiles/filedetails/?id=2840522898
My team consist of Goblin Skirmishers, two goblin Jesters (boost resolve), two Goblin Looney (shock troops), one half orc (heavy damage) and a goblin shamen.
https://steamcommunity.com/sharedfiles/filedetails/?id=2840522919
Just about winning the battle, but every battle is like a knife edge, one death away from all of them running away, but goblins can dodge most attack. This origin, will really test your skill.
https://steamcommunity.com/sharedfiles/filedetails/?id=2840522954
6 sets of new monsters, I've complete 2 sets so far and currently working on the 3rd set, it takes me about 1 week to complete set, I will finish the 3rd set this weekend
The mod contain 35 scenarios so far, I have about 5 left to do
I also need to flesh out Background events, this will take about a week.
I also need to tidy some of the old graphics I made, when I first started building the mod.
Last but not least I need to play test the mod, I have been testing the stuff along the way, I would feel happier if I can get to day 300 without a crash before release.
The pictures below are some of the darkest dungeon monsters I've currently done conversion for:-
https://steamcommunity.com/sharedfiles/filedetails/?id=2858379691
https://steamcommunity.com/sharedfiles/filedetails/?id=2855341236
https://steamcommunity.com/sharedfiles/filedetails/?id=2853282222
Still working on the mod, not far away from the end, it should be finished by the 12th October, could be longer if get any problems.
I will show you what distracted me this week, I've been working on the Battle brothers Beta files, I wanted to bring back some stuff that got lost in time, it's not a complete copy of the old stuff, I did do some edits and the monster were updated with the codex of war weapons etc:
LOST BUT NOT FORGOTTEN
Something I've missed, the werewolves.
https://steamcommunity.com/sharedfiles/filedetails/?id=2865341111
The original Black monolith, I renamed this to the broken monolith, so you can have both legendary locations in the game, the monolith features, zombies instead of skeletons, but you will fight skeleton bowman, it includes zombie dukes from beta, thou not featured in the Broken Monolith I did make a zombie noble, but that's a rare fight in another location.
https://steamcommunity.com/sharedfiles/filedetails/?id=2865341583
This is copy of the Orc Fortress battle from Beta, you might notice the orc in red armour, I decided to add the Orc boss into the battle. I just loved the armour to much and probably my personal favourite armour of the entire game, it's a crying shame that the armour was lost to the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2865341822
The last battle was the bandit battle, it's rather a unique battle in the sense that you would fight 6 bandit leaders
https://steamcommunity.com/sharedfiles/filedetails/?id=2865341974