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I've checked the mod and I don't see anything wrong with it so it should work.
The enemy composition are indeed predefined and limited by spawn lists that indicate type and numbers. With higher resources a location can host more defenders. This variable is multiplied by the EnemyMult variable (the one you mentioned). This multiplier is actually used everywhere, not only for locations but also for parties and contracts.
You could play on other variables to increase the enemy strength further but it would basically achieve the same thing.
At some point, the enemy composition stop getting better because they've reached the end of the spawn list but this shouldn't happen before a good deal of time, certainly not after 50 days even with a 1.5 multiplier.
This is, for example, one of if not the most powerful composition you can find among Brigands:
I'll try playing with some modified variables on my end to see if there's any sensible difference.
Aside from a day 4 caravan contract where I got ganked pretty bad and had to ditch the caravan I haven't had any trouble, but early caravans are always going to be risky.
Early contracts felt pretty normal. 4 Auxiliaries, 7 Thugs, etc. I think I remember reading somewhere that the first 10 days have a difficult cap maybe? That's in my head for some reason.
Day 30 I took a 3 skull Brigand contract with a party of 12 and came against 8 Raiders and 3 Marksman which looks like pretty standard issue stuff, not even 3 skulls worthy. I've only seen 1 or 2 leaders so far.
Is that Brigand comp you mentioned tied to anything specific like time or location? I've never seen more than one Master Archer in the regular expert game, but I haven't played beyond day170 since WotN dropped.
I saw a picture on reddit about a month ago of a guy fighting a plethora of mercs, a few Hedge Knights, Master Archers, and Swordmasters. He said he had modded the game to make it harder.That's sort of what I was hoping for, not by day 30-50 of course, but I haven't noticed anything unusual either which is why I thought maybe it wasn't working.
Yes, this is one of the strongest compositions. It could be that you can only get with three skulls contract. I remember routinely meeting such parties in a very old crazy campaign that almost went to 2k days (never again!).
If you max out on every influencing variable, you'll probably get those. For example, the roster strength (not Militia) caps out at 12 level 21 characters which could take a while to obtain.
Interesting.
He could have reduced the cost of these units which is another way to go about it. Do you have a link?
The limit break mod actually has it's own option to increase scaling, but only in whole numbers as far as I can tell. So you can double the enemy group size if you're up to it, but nothing in between. Having plugged it into an old 300-day game, I can confirm it started spawning camps with enormous amounts of enemies.
https://www.nexusmods.com/battlebrothers/mods/195
https://www.nexusmods.com/battlebrothers/mods/165