Battle Brothers

Battle Brothers

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Head hunter on Xbow
In the past i didnt use a lot of HH, but in my most recent run, i put it in my 3 ranged units. And its very usefull. Even that the chances go from 1/4 to 2/5. The guarantee hit give room for you to look for easy head picks.

And if you are targeting a chosen or other heavy armored human. If you get a random hit in the head, the next one you probably finish it

One of my ranged is a killer on the run with 82 rATK at lvl11. Made him a thrower, and the sling actually is useful with the HH.
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Showing 1-10 of 10 comments
Stevie Lee Mar 2, 2024 @ 8:35am 
With high rATK, I like HH with Berserk; as you noted against heavy armor you can get a kill in two shots if you lead with a head shot, then get a free third shot at another target. I usually go with javelins, but if you have REALLY high rATK I feel like the sling is effective against a larger range of enemies IF you can hit with it.
ultra Mar 2, 2024 @ 8:44am 
HH still give more chance to hit head ? Just never use it bcs most pple says it's bad
Glorious Comrade Mar 2, 2024 @ 10:48am 
I have an archer that have quick adaption, wound maker, head hunter and bullseye. Bullseye is considered a dumb perk, but my hit chance against a Hexen, Necromancer, and enemy archer that is behind a cover is 34-40% at 6-7 tiles away with aimed shot. I regularly kill those high value targets after 3-5 turn of trying.

A normal fight that last 10 - 15 turns, those target don't die until everyone else is dead. So they get to annoy you for 10- 15 turns. Sometime really wracking your team, it is a huge relive when they die in turn 3 - 5.
Last edited by Glorious Comrade; Mar 2, 2024 @ 10:49am
A5G_Reaper Mar 2, 2024 @ 1:10pm 
Head hunter is generally better on ranged bros because they have easier time picking targets, yes. Unlike melee bros that are usually stuck whacking the same enemy.

Originally posted by ultra:
HH still give more chance to hit head ? Just never use it bcs most pple says it's bad
It used to be bad when missing the attack will consume the HH stack. But now it's a reliable perk to builds that want the headshots.
Briendly Apr 5, 2024 @ 1:56pm 
Yup, awesome perk it is. I am currently streaming a run on Twitch where I am taking Headhunter on every single Bro. It is a very noticeable damage increase. 100 days in and it's been awesome so far.

I wanted to see how it would play out with as many weapon specs as I could build around. In the past, Hammers have always been the best in my opinion. We will see once the map is cleared though!
A5G_Reaper Apr 5, 2024 @ 2:08pm 
Axe duelist and 2h flail benefits the most from headhunter, if that's what you fancy
Melkolf Apr 5, 2024 @ 10:31pm 
Originally posted by Glorious Comrade:
Bullseye is considered a dumb perk, but my hit chance against a Hexen, Necromancer, and enemy archer that is behind a cover is 34-40% at 6-7 tiles away with aimed shot. I regularly kill those high value targets after 3-5 turn of trying.

In my experience Bullseye is far from a dumb perk on an archer, for the very reason you mention. I cannot count the number of times I've taken out necros and hexen on turn 2 even not using aimed shot. I know the number crunchers disagree with me, but it's how the game plays with tactics I use which matters to me, and that experience over many runs simply suggest BE on a dedicated archer.

Some even go so far as to believe shooting at covered targets is tantamount to spraying and praying - not in my experience at all. To bring down pesky goblin priests and overlords, those ones with spiked impalers, BE seems to help more often than not. So many people complaining about how difficult necros, hexen and goblin backliners are simply don't try to hit with a BE dedicated archer simply because the guides and number-crunchers all preach that it's not worth the trouble. Perhaps they should try it some time.

However, I tend to use OW XBows switching to handgonnes when available rather than a lot of dedicated archers, and as these tend to have a lower Ratk than a dedicated archer, I tend to switch BE out for something more tactically useful such as throwing mastery.

And yes HH can be useful on random ranged head hits but I do tend to keep it back for brutes, and they tend to use flails or polearms anyway. The one time I did put it on an archer he tended to hit with it more often when he switched to polearm (his Matk was as high as his Ratk so there seemed some logic to it). In some ways putting HH on ranged is probably more like spraying and praying than BE.
Last edited by Melkolf; Apr 5, 2024 @ 10:41pm
madpraxis Apr 6, 2024 @ 4:43am 
Bullseye is fun. HH is fun.

Ignore the number crunchers. So many people just follow the 'Do this to be the leetest' guides, which is literally all they are. The best possible choices to min/max everything in every way.

Brah. No. N. O. There is so much not fun in doing that. Do what you want. Do what you like. Take whatever perks you think are cool and work for what you want to do.
ecb2 Apr 6, 2024 @ 7:07am 
I always take Bullseye on my archers too!
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Date Posted: Mar 2, 2024 @ 6:01am
Posts: 10