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Seriously, Indomitable is very useful for controlling the battlefield. Especially after the DLC a lot of enemies have skills which are either very damaging or move your troops around, Indomitable allows you to mitigate both of these. Most often I use it to tie down single dangerous enemy (like hedge knight with 2h) while the rest of my company is free to take care of the rest. The applications are numerous, you don't need it for everyone but it's a build-defining perk for tanks (using at least 2 of which I advocate for).
P.S. A matter of preference, but I value fatigue over armor total - I never go below 70. If you're struggling for it most likely you need a batter background/talents, you could also use some of the new craftables to help with that - replacement padding lower fatigue cost by 20% while direwolf mantle adds 15 armor at no fatigue cost.
It is also useful against dangerous enemies like Warlord with mansplitter as it prevent your tank from going down fast if hit.
for unholds if you send 4 tanks in super spread out they cant get by as 1v1 the unholds wont hit thier 5% chance and wont do any unblockable attacks, then you focus fire 1 at a time.
i like your suggestion, if i cared about fatigue i should probably switch my shouldguards for bone plating which doesnt add penalty, 1 hit is better than 15 armor imo
light padding replacement isnt very good imo as it only saves 5 fatigue, as i generally get brawny. if you dont ger brawny it save you 8 so its worth it
math:
padding with brawny 42 - (42*.2) = 34 - 34*.25= 26
vs just brawny 42 - 42*.25 = 31
Indomitable is very useful in a number of situations. It's one of the few ways to reduce incoming damage so it's quite valuable in that regard.
It is not meant to be spammed every turn.
Say you are using pure Zweihanders without Quick Hands and Shields. And say you just missed your attack which means 0 added Defense from Reach Advantage. In that case, especially if you're surrounded, there's a very high chance you will be hit. Now imagine that you're in a position where an Orc Berserker or maybe several Honor Guards can hit you. That's one of the time where Indomitable makes a real difference.
As others said it's also used to control the flow of battle. It's not necessary against Orcs but it makes fighting them much easier.
You certainly don't have to pick it with all characters. You can mix. The flanks are more exposed to taking damage so that's where Indomitable would be most needed in my opinion.
Unholds won't grab and toss as long as they can't reach softer bros/high ground/move out of swamp by doing so. Single tank on flat terrain can shieldwall multiple Unholds for ages.
Missed 2h is decent of argument for Indomitable, but I'd probably just stick to 1h weapon if threatened too badly.
1h/2h hybrids are already perk-starved enough as is. And I don't like non-qh 2h - too inflexible and easy to shoot.