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Problem is: people checking the forum while considering buying the game will read these.
And not clarifying that the rigging-claims are just lies, might cause people to not buy the game.
It's been pointed out that there are other rolls going on the player doesn't see, it's been pointed out the statistical analysis can't be note on a few anecdotes, and it's been pointed out that people have inspected the code. If someone believes the game is cheating (or is "broken") in spite of that, I don't think it really matters what you or I say. The same applies to new or potential players, so I'm not really sure bumping this topic does much for them, either.
But RNG liars will only show 1 screenshot with 3 bad rolls to say how unfair the RNG is. And also claim they even know statistics.
I also have 3 screenshots to show the rolls are white noise:
https://i.imgur.com/BBPPiEI.jpg
https://i.imgur.com/LGnIn1y.jpg
https://i.imgur.com/pim6tNR.jpg
oh wait, 9 rolls are not enough data to bring stochastic conclusions.
I will not :)
I never wanted to convince anybody and information given by JC Sato satisfied me.
There is no universal perfect RNG and I have enough information to know how yhe RNG in this game works.
Just being aware of it, it lets me play without anger.
No matter if it is numerically correct or not, it frequently comes up with unexpected results. I assume there is more going on than I am aware of and try not to take it too hard (sure Mr recently conscripted farmer, you say you have a 70% chance to hit that unhold in a net, they always say that, the poor conscripted farmers).
It could probably use an easier difficulty setting to be honest.
I personally just make a beeline for fast adaptation and backstabber, but that farmer was number 16 in the peasant army, so they are not very well trained yet. Three unholds is probably too much, or I need more than the three nets and half a squad worth of long poking things I have.