Battle Brothers

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Lampros Aug 28, 2020 @ 4:02pm
Best Traits combination for Lone Wolf?
Iron Lungs and then what? I like Paranoid myself, as you get boosts to two essential stats - and the Initiative malus is not really a malus for most melee builds.
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Showing 1-15 of 16 comments
MagnusGrey Aug 28, 2020 @ 4:25pm 
Determined. Starting with + 10% Matk and Mdef is huge, not to mention helping to prevent being surrounded from breaking you nearly as quickly.
Lampros Aug 28, 2020 @ 4:35pm 
Originally posted by MagnusGrey:
Determined. Starting with + 10% Matk and Mdef is huge, not to mention helping to prevent being surrounded from breaking you nearly as quickly.


Hmm, a good point. But isn't it also common to start combat with Resolve buffs that boost combat prowess - without needing Determined?
sikker Aug 28, 2020 @ 5:07pm 
I like drunkard for the extra damage and resolve. Determined is good too, especially early on, but I don't think it's that great long term because you can usually keep the morale up with good mood or just by casually oneshotting enemies in the lategame.
Lampros Aug 28, 2020 @ 5:23pm 
Originally posted by sikker:
I like drunkard for the extra damage and resolve. Determined is good too, especially early on, but I don't think it's that great long term because you can usually keep the morale up with good mood or just by casually oneshotting enemies in the lategame.


I dislike Drunkard for two reasons. First, they tend to "lose" my famed items as an Event. I wish they would only lose generic items, but this is another way the sadistic devs punish us. Second - and this is where role-play is important for me - my father was a drunk, and it destroyed our family happiness when I was growing up. Now I know it's a game, but I want to have nothing to do with a drunk.

As for Determined, we see eye to eye.
Cat® Aug 28, 2020 @ 5:34pm 
Originally posted by Lampros:
Second - and this is where role-play is important for me - my father was a drunk, and it destroyed our family happiness when I was growing up.

That isn't as much roleplay as mental health. That's certainly a very good reason to not have that trait in your company. Sorry to hear. I presume you are aware you can remove a perk like that with BBEdit for comfort.
Lampros Aug 28, 2020 @ 5:40pm 
Originally posted by Cat®:
Originally posted by Lampros:
Second - and this is where role-play is important for me - my father was a drunk, and it destroyed our family happiness when I was growing up.

That isn't as much roleplay as mental health. That's certainly a very good reason to not have that trait in your company. Sorry to hear. I presume you are aware you can remove a perk like that with BBEdit for comfort.


I am kind of over it now; he's been dead for over 40 years afterall. But I always stress the importance of role-play and immersion for some folks, and this was the perfect example.

I am not a fan of BBEdit or any actual "cheat" tools. I exploit the heck out of stuff (see my strategies on sitting Farmhands for 500 days on reserve till they accumulate gazillion stat-boosting Events); but I try to never "cheat." It's a thin line, but I try to think it exists. I can just avoid characters with this Trait though. So no need to resort to using outside cheat tools.
hurdygurdyman Aug 28, 2020 @ 8:35pm 
Fearless and Deathwish make for a nigh-unbreakable Lone Wolf. Iron Lungs and Iron Jaw is also a very sturdy combo.
titanopteryx Aug 28, 2020 @ 10:23pm 
Originally posted by Lampros:
Originally posted by Cat®:

That isn't as much roleplay as mental health. That's certainly a very good reason to not have that trait in your company. Sorry to hear. I presume you are aware you can remove a perk like that with BBEdit for comfort.


I am kind of over it now; he's been dead for over 40 years afterall. But I always stress the importance of role-play and immersion for some folks, and this was the perfect example.

I am not a fan of BBEdit or any actual "cheat" tools. I exploit the heck out of stuff (see my strategies on sitting Farmhands for 500 days on reserve till they accumulate gazillion stat-boosting Events); but I try to never "cheat." It's a thin line, but I try to think it exists. I can just avoid characters with this Trait though. So no need to resort to using outside cheat tools.

I do the same thing with cripples and their pep talk event. You think farmhands would be better?
Lampros Aug 29, 2020 @ 3:06am 
Originally posted by titanopteryx:
Originally posted by Lampros:


I am kind of over it now; he's been dead for over 40 years afterall. But I always stress the importance of role-play and immersion for some folks, and this was the perfect example.

I am not a fan of BBEdit or any actual "cheat" tools. I exploit the heck out of stuff (see my strategies on sitting Farmhands for 500 days on reserve till they accumulate gazillion stat-boosting Events); but I try to never "cheat." It's a thin line, but I try to think it exists. I can just avoid characters with this Trait though. So no need to resort to using outside cheat tools.

I do the same thing with cripples and their pep talk event. You think farmhands would be better?

A generic Farmhand will have stats roughly equal to a generic Hedge Knight after 300 days or so of sitting. Actually, probably 500 days or so now, because there are so many Events. You are basically chaining three stat-boosting Events: Farmer Old Tricks (unique to the Farmhand), Combat Drill, and Brawler Teaches (this is a pain and may be skipped, as Brawlers can only teach once; so you need to constantly replace them). I believe it's the best way to create super-soldiers, if you can accept the extreme time commitment needed to do so. I play 1k-plus day games, so sitting recruits for 300-plus, or even 500-plus, days is not a big deal. The end result can be a level 1 with 70-plus Melee Attack, if you sit long enough and the RNG daemon is with you.

Theoretically you can also get good results with the Apprentice by chaining Apprentice Learns (Apprentice unique Event), Combat Drill, and Brawler Teaches. In fact, I may test it and compare this run. I am skeptical whether this is optimal for two reasons, however. First, the Apprentice starts from a much worse stat floor relative to Farmhands. And though the Apprentice Learns Event gives you far more stats than the Farmer Old Tricks event, I fear the stat gap is still too wide to bridge. Second, Apprentice Learns requires four different premium Backgrounds to fully utilize: Hedge Knight, Sellsword, Swordmaster, and Retired Soldier to trigger (they can teach each Apprentice only once). While I would recruit Hedge Knights anyways in my team, that's three other Backgrounds I would normally not recruit. In short, you have to pull off extra shenanigans to boost the Apprentice in a way you need not with the Farmhand.


Last edited by Lampros; Aug 29, 2020 @ 3:09am
Scathe Aug 29, 2020 @ 4:11am 
I know iron lungs is still the most popular trait, and maybe rightfully so, but after the nerf, I don't see as much importance in finding it. let me suggest dexterous and paranoid for a lone wolf, because that happens to be the set of traits I found on a lone wolf seed I suggested in the map seed thread:

Originally posted by Scathe:
Lone Wolf seed: uWJfRdsQNZ

traits: dexterous, paranoid
stats: 71matk, 11mdef, 6rdef, 72hp, 105fat, 52res

map has ports in the northwest, southwest, and southeast (city-state).

map has 6 hunter cabin settlements, 4 lumber camp settlements, 5 militia barracks settlements (all 3 city-states), and 3 barracks settlements. so quite good for all the best recruits.

https://steamcommunity.com/sharedfiles/filedetails/?id=2204550200
Lampros Aug 29, 2020 @ 4:17am 
Originally posted by Scathe:
I know iron lungs is still the most popular trait, and maybe rightfully so, but after the nerf, I don't see as much importance in finding it. let me suggest dexterous and paranoid for a lone wolf, because that happens to be the set of traits I found on a lone wolf seed I suggested in the map seed thread:

Originally posted by Scathe:
Lone Wolf seed: uWJfRdsQNZ

traits: dexterous, paranoid
stats: 71matk, 11mdef, 6rdef, 72hp, 105fat, 52res

map has ports in the northwest, southwest, and southeast (city-state).

map has 6 hunter cabin settlements, 4 lumber camp settlements, 5 militia barracks settlements (all 3 city-states), and 3 barracks settlements. so quite good for all the best recruits.

https://steamcommunity.com/sharedfiles/filedetails/?id=2204550200


That is indeed quite the map (though the land mass on the right has no port) and quite the Lone Wolf! You may be right about Iron Lungs being less important now, but it was still only -1 nerf. So I still want to look for brothers with it - especially because I am always short on Fatigue.
Chrisme Aug 29, 2020 @ 4:32am 
I always prefer "Huge" on my Lone Wolf even though it is dangerous because of the reduced defense that comes along with it. But the Lone Wolf is a destroyer by nature which compels me to maximize his dmg output.

As for the other trait... usually "Iron Lungs" with "Brute" coming second. To a lesser degree I also accept "Bloodthirsty" (with the right weapon he can lop off heads left and right which is good for reducing enemy morale).

Traits that seem okay to me but which I don't really like to get are:
"Lucky" (small chance to avoid dmg), "Iron Jaw" (less chance for wounds but he doesn't receive wounds so often in the first place), "Deathwish" (somewhat useful for morale management), "Bright" (more xp => slightly faster stats growth), "Athletic" (sort of a weaker version of Iron Lungs)

And below that come the raw stats increases for me:
"Paranoid", "Sure Footing", "Dexterous", "Tough", "Fearless" / "Brave", "Strong", "Swift" (this one is pretty much useless on a Lone Wolf though)

Edit: "Drunkard" left out because I hate the event, dmg-wise it's a better tradeoff than "Huge"
Last edited by Chrisme; Aug 29, 2020 @ 4:34am
Lampros Aug 29, 2020 @ 4:36am 
Originally posted by Chrisme:
I always prefer "Huge" on my Lone Wolf even though it is dangerous because of the reduced defense that comes along with it. But the Lone Wolf is a destroyer by nature which compels me to maximize his dmg output.

As for the other trait... usually "Iron Lungs" with "Brute" coming second. To a lesser degree I also accept "Bloodthirsty" (with the right weapon he can lop off heads left and right which is good for reducing enemy morale).

I was thinking of Bloodthirsty, too, but I thought someone posted that kills by a Bloodthirsty characters alone does not affect enemy Resolve?
Chrisme Aug 29, 2020 @ 4:44am 
Originally posted by Lampros:
Originally posted by Chrisme:
I always prefer "Huge" on my Lone Wolf even though it is dangerous because of the reduced defense that comes along with it. But the Lone Wolf is a destroyer by nature which compels me to maximize his dmg output.

As for the other trait... usually "Iron Lungs" with "Brute" coming second. To a lesser degree I also accept "Bloodthirsty" (with the right weapon he can lop off heads left and right which is good for reducing enemy morale).

I was thinking of Bloodthirsty, too, but I thought someone posted that kills by a Bloodthirsty characters alone does not affect enemy Resolve?

Hmmm... I've never actually checked that. I used it a lot more in the past and I always felt that it had an impact but that may either be clouded memory or a misinterpretation of circumstances. If it does not affect enemy resolve it is at least useful to permanently keep zombies dead I guess.
Requires someone with more knowledge about the current game mechanics. Reading the wiki might resolve the issue already.
Lampros Aug 29, 2020 @ 4:48am 
Originally posted by Chrisme:
Originally posted by Lampros:

I was thinking of Bloodthirsty, too, but I thought someone posted that kills by a Bloodthirsty characters alone does not affect enemy Resolve?

Hmmm... I've never actually checked that. I used it a lot more in the past and I always felt that it had an impact but that may either be clouded memory or a misinterpretation of circumstances. If it does not affect enemy resolve it is at least useful to permanently keep zombies dead I guess.
Requires someone with more knowledge about the current game mechanics. Reading the wiki might resolve the issue already.


Yeah, I just checked. I recall someone posting this as well some time ago. But you are right: not having to kill zombies twice is a boon enough! ;)

https://battlebrothers.fandom.com/wiki/Bloodthirsty
Last edited by Lampros; Aug 29, 2020 @ 4:49am
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Date Posted: Aug 28, 2020 @ 4:02pm
Posts: 16