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There is a "plenty of different foodstuff" event that will raise moral.
Also some background have moral raising events, like the monk and the troubadour and I think the juggler.
If the last round was too close, some of them will get drunk, but not drunkards. Or at least that never happened to me and as i said i use taverns all the time.
It's shorter than it used to be too so it's not so bad, especially if you have reserve units.
Also there are a few traits which might trigger the character to become drunk even if the last round was a long time ago :
- Fragile
- Dumb
- Tiny
- Drunkard (obviously)
- ...
And some traits might make a unit become a drunkard over time through events not related to the tavern (pessimist, superstitious...)
I highly recommend you drop some coins at the tavern sometimes, the confident boost is always welcome and it becomes increasingly difficult to keep a green moral when you manage a bigger roster. Otherwise you'll be stuck at neutral most of the time before fighting, and people will be happy afterwards when you're not fighting anymore.
Once we have been to the church I will buy my men a round of the best, plus i just purchased fresh fruit, cured pork and other better quality food so we can then have a feast :)
Also, the drunk state doesn't last as long as it often did initially, and only has a 50% chance to be followed by a hangover.
So ... give everyone Colossus and then keep buying rounds till everyone's drunk, and then go and win some easy battles against unarmoured widergangers.
Pretty sure this is tied to traits in this case, considering dumb and drunkard aren't related to hitpoints and all my not 2H mercs have 70-75HP but only the dumb one gets drunk sometimes.