Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I want to say the greenskin invasion is more straight forward in how in functions. They try to beat you down and brute force their way to victory with a few cheap tricks up their sleeve. The undead are just unrelenting. They just don't stay dead and their lack of fatigue means they always keep coming.
Orc invasion is the hardest imo. Nothing like running into regular patrols consisting of some berserkers, some orc young, many goblin skirmishers, many orc warriors and a warboss all over the damn map starting on day 100.
War is moderate difficulty imo, but closer to easy. The only truly difficult war contracts are the siege contracts.
Another question: do you play ironman or reload saved games when you lose men?
I play ironman and I see difficult and exhausting to play lots of combats, trying to avoid deaths in order to deal successfully with late crisis. I prefer roaming the world and see how my brothers reach the 100 day after 50-70 combats.
In my case not many...
I agree with this.
Additionally, you don't even need to participate in the noble house war!
Towns only change owners and won't get destroyed permanently (if you activated that option), so you can choose noble war as the first crisis and have more time to build up your company.
I play ironman only. My companies are always blood soaked, constantly fighting. I drag my people into battle after battle from day 1 going forward. If somebody gets hurt or killed ill just throw in a reserve and pick another fight. Its not uncommon for me to have a full 20 man roster before the first crisis hits. I usually have several level 11's and several famed items by the time the first crisis hits.
Constantly clearing camps means more money, more XP, more famed items and an easier first crisis. Also really helpful for power-leveling new mercs. Usually ill try to leave an area of the map untouched so when I hire an upper tier recruit (hedge knight, sell sword, raider, noble, ect....) I can give them student, buy them the short term sparring fight buff at the training hall, give them a pole arm (preferably war scythe) and find them a bunch of fights so they hit high level super fast. When I stopped playing last night I looked at my new sellsword, he had been with the company for 2 days and already had 13 battles.
No, it ends eventually. But you'll get - not sure, it's been a while - 50+ days at least to strengthen your company and steel it for the other, harder crises.
(I also play without permanent destruction of settlements and think you should too. You can't always save a town from beeing erased and the world starts to feel quite empty. It feels unrealistic as well that towns don't get rebuild.)
What? Drunkard is one of the best traits in the game, +10% damage and +5 resolve for only -5 melee attack. Probably only Iron Lungs is better.
Any trait that adds +X% damage is extremely invaluable because how rare it is to have anything in the game increase your damage.