Battle Brothers

Battle Brothers

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nightworg Jan 12, 2018 @ 7:25am
Hoggart's Heirloom
Just as I thought I have seen them all a new event popped up. I have played the game, more that 1000 hours already, but never seen this one before. Pretty cool sword, with decent stats.

http://steamcommunity.com/sharedfiles/filedetails/?id=1265728210

http://steamcommunity.com/sharedfiles/filedetails/?id=1266618361
Last edited by nightworg; Jan 12, 2018 @ 7:26am
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Showing 1-13 of 13 comments
Abel Jan 12, 2018 @ 7:48am 
I think the heirloom stats are random. I have a picture that shows a different version: https://i.imgur.com/T4hzYiD.jpg.
Yours is nice!
BloodyAstartes Jan 12, 2018 @ 8:09am 
I'm super impressed with the random event generation. The dynamic of having backgrounds allow for different events and resolutions is hella cool. I didn't know they had 'story' items as well. There's been more than once that a decision had a tangible impact as opposed to just being game fluff.

King Arthur the Role Playing War Game had something similar where you would have a mini choose your own adventure text-game anywhere from 2-10-15 choices of dialogue or 'scout ahead' vs 'charge the encampment' action choices with new art for new scenes... all voice acted by one guy who did a damn fine job.

Those would pop either as hero quest for item or before a Total War style battle and your choices of action would dictate enemy army size and composition as well as deployment locations. Like you killed two units of wolf riders with your 'scout ahead' action, found a sword that was in their camp and now deploy on high ground while they have lost half their Calvary.

Or maybe you'd end up with a few enemy units because King Arthur was like 'bow down b.itches' and suddenly you have two of those enemy archer units you hate because they murder you.

Haven't seen anything even close until this game. Definitely fangirling in between FNG and roll rage.
anaphylactic god Jan 12, 2018 @ 8:26am 
could it be, this was secretly added in 1.1.0.8 ?
i never heard about this event or sword until recently but some guys datamine this game piece by piece and no one ever mentioned it.
Abel Jan 12, 2018 @ 9:44am 
No, it was already there. Apparently, you need a Witchhunter.
Trappist Jan 12, 2018 @ 10:28am 
Originally posted by Abel:
No, it was already there. Apparently, you need a Witchhunter.
Which is not a problem... as every company needs a Witchhunter
Tephros83 Jan 12, 2018 @ 11:44am 
Originally posted by Trappist:
Originally posted by Abel:
No, it was already there. Apparently, you need a Witchhunter.
Which is not a problem... as every company needs a Witchhunter

I haven't found a niche for witchhunters, honestly. I hire about 2 per playthrough but have never kept one (not an early hire due to expense). How do you use them?

I guess I am thinking about doing a playthrough where I do none of my usual background hires just for challenge and variety.
Last edited by Tephros83; Jan 12, 2018 @ 11:45am
nightworg Jan 12, 2018 @ 12:18pm 
Originally posted by Tephros83:
Originally posted by Trappist:
Which is not a problem... as every company needs a Witchhunter

I haven't found a niche for witchhunters, honestly. I hire about 2 per playthrough but have never kept one (not an early hire due to expense). How do you use them?

I guess I am thinking about doing a playthrough where I do none of my usual background hires just for challenge and variety.

I mean Witchhunters are pretty amazing due to the 20 Resolve at morale checks against fear, panic or mind-control effects.

I have at least three in my current roster. Don't know exactly because there are several brothers who have been turned into cultist now.

http://steamcommunity.com/sharedfiles/filedetails/?id=1266922702
http://steamcommunity.com/sharedfiles/filedetails/?id=1266922808
http://steamcommunity.com/sharedfiles/filedetails/?id=1266922869

It is not that difficult to find decent ones. Unfortunately my ranged dude became a drunkard, but he is still good enough to be useful. Hopefully it will be cured some day.
Last edited by nightworg; Jan 12, 2018 @ 12:21pm
Trappist Jan 12, 2018 @ 2:08pm 
Ideally i use one as my seargant with the banner standard and fast hands for heavy crossbow.

I also think they could make decent hi res spearmen for the flank as geist always seem to attack my flanks.
Tephros83 Jan 12, 2018 @ 7:38pm 
Originally posted by Trappist:
Ideally i use one as my seargant with the banner standard and fast hands for heavy crossbow.

I also think they could make decent hi res spearmen for the flank as geist always seem to attack my flanks.

Originally posted by nightworg:
Originally posted by Tephros83:

I haven't found a niche for witchhunters, honestly. I hire about 2 per playthrough but have never kept one (not an early hire due to expense). How do you use them?

I guess I am thinking about doing a playthrough where I do none of my usual background hires just for challenge and variety.

I mean Witchhunters are pretty amazing due to the 20 Resolve at morale checks against fear, panic or mind-control effects.

I have at least three in my current roster. Don't know exactly because there are several brothers who have been turned into cultist now.

http://steamcommunity.com/sharedfiles/filedetails/?id=1266922702
http://steamcommunity.com/sharedfiles/filedetails/?id=1266922808
http://steamcommunity.com/sharedfiles/filedetails/?id=1266922869

It is not that difficult to find decent ones. Unfortunately my ranged dude became a drunkard, but he is still good enough to be useful. Hopefully it will be cured some day.

Well you either got lucky with the stars or you spend lots on witch hunters. Yeah I probably would have tried one out had I ever recruited one with good stars.

The 20 resolve against fear would be amazing on a front-liner who is not a sergeant. Sergeants have such high resolve they don't need it. Looking at max stats, they have pretty average potential except in resolve and ranged attack. Cultists make better banner sergeants for a lot less, and hunters make better archers for about the same.

Yeah maybe a flank guy, though typically guys on the flank need to be the best defenders (or fodder early on) and with average melee stats it doesn't seem like the best investment.

The crossbow/sergeant idea is interesting, basically a hybrid sergeant. It sounds a little more awkward than the usual hybrid, given you are choosing between shooting your bow and having your banner out in addition to trying to support both melee attack and ranged attack in level ups, along with defense. Overall, it doesn't sound optimal, but I'll certainly try it at some point since I need to try all backgrounds to experience all events, especially this one having an unusually good reward.
Last edited by Tephros83; Jan 12, 2018 @ 7:40pm
Piggy Jan 13, 2018 @ 3:30am 
Along the road finding a named item.. Lucky bastard. Can't even find them when I go across the continent. ''The further away from civilization, the higher chance there is for a named item''
Tephros83 Jan 13, 2018 @ 9:48am 
Originally posted by Kirito-kun:
Along the road finding a named item.. Lucky bastard. Can't even find them when I go across the continent. ''The further away from civilization, the higher chance there is for a named item''

It's definitely true. On the edge of the map, even little orc camps seem to give uniques most of the time. The problem is that the uniques haven't been very good. I think some maps are worse for it than others though, like if there are no places really far from cities (donut distribution of cities).
Last edited by Tephros83; Jan 13, 2018 @ 9:49am
Piggy Jan 13, 2018 @ 10:12am 
Read something about that ya need a witch hunter? Btw is there even any witches in this game? Cause he'll never finish his goal in life if so.
Legas Jan 13, 2018 @ 3:03pm 
Originally posted by Kirito-kun:
Read something about that ya need a witch hunter? Btw is there even any witches in this game? Cause he'll never finish his goal in life if so.
There are events relating both to real witches and random women being burned alive.
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Date Posted: Jan 12, 2018 @ 7:25am
Posts: 13