Battle Brothers

Battle Brothers

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Noog Aug 18, 2017 @ 8:57pm
any good reason to use training halls?
seems too expensive. I don't see any reason to use
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Showing 1-7 of 7 comments
titanopteryx Aug 18, 2017 @ 10:52pm 
During the undead crisis there's a mission to defend a village from waves of undead. Might be good to pick that up right before that mission. Or a patrol mission during any of the crisises. Or during the greenskin invasion, the mission where you defend a citidel being attacked. Or during the noble house war, the mission where you rampage in the territory of an enemy noble house for 5 days.

Not really worth it under normal circumstances I think.
Sheep Aug 19, 2017 @ 12:18am 
it costs more the higher level the person is. on level 1 its pretty affordable. its only use atleast for me is to level new recruits faster in the endgame.
Tephros83 Aug 19, 2017 @ 12:29am 
Originally posted by WE:
seems too expensive. I don't see any reason to use

Getting really promising new recruits up to snuff before they die... plus you have excess money and the citadel isn't selling anything expensive you want. But yeah, as with most things in the game it's overpriced. But the economy would be easy if things weren't.
peterebbesen Aug 19, 2017 @ 2:12am 
They are not too expensive for what they provide, because what they provide is a late game luxury.

The practical purpose of Training Halls, just like the purpose of the Student perk, is to allow you to powerlevel new recruits when you already have a well developed mercenary company and suffer casualties you need to replace quickly or find some exceptionally talented new recruit.

They are invaluable for that purpose - paying a few thousand every few days and taking the Student perk to halve the time a new character is leveled to level 11 is peanuts once you have a veteran company.

Paying for use of the Training Hall early in the game, however, is an excellent way to waste money that would be better spent on equipment, wages, or churning cheap recruits to find those with good prospects, just like taking the Student perk in the early game when all mercenaries are lowlevel is an excellent way of ensuring that the company is substantially weaker and suffers more problems until it hits level 11 due to the missing perks.

Put it another way: If you are at a stage in the game where blowing 5-10k gold on powerleveling a new recruit seems expensive to you considering your current balance, cash flow, and other options available, then you should probably stay away from the Training Halls.
Last edited by peterebbesen; Aug 19, 2017 @ 2:16am
Sarissofoi (Banned) Aug 19, 2017 @ 2:17am 
Problem is that Vet Hall bonus is just not really useful.
Unless with few situations mentioned above its too short.
You walk to enemy fight one two fights it ends.
Lifepath [CdE] Aug 19, 2017 @ 8:19am 
It is expensive when you start a company but after a while 500 Crowns is small cash. I use it on a regular basis in my 100 days old game
Casey Aug 19, 2017 @ 10:23am 
It's good juice for the gold on low level chars. Also a risk, obviously, but 40%+ experience or however much you take has a noticeable effect. If you're about to go on a location-destroying campaign, particularly during invasions, it's really good as you'll definitely be finding combat and lots of it.
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Date Posted: Aug 18, 2017 @ 8:57pm
Posts: 7