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EDIT: Updated 1/13/2021 as per recent attachment changes. Fur Cloak gained +10 durability which is now factored into the tests. Tests still show base armor values in the charts, but the +10 durability is applied in the calculations.
I think you are focusing too much on wanting it to block poison when naked rather than just appreciating what it is doing.
Fur Cloak works like Indom, albeit weaker and only on the body, but it does mean that it benefits from the same damage formula nuance that Indom and Nimble benefit from.
Here's some test examples. Light armors have Nimble. Heavy has Forge.
Ambusher - Reinforced Boondock Bow - Quick Shot - Ambusher Ignore modifier.
Forge benefits a lot from FC here but they should never get shot enough for that to really matter. Nimble benefit a lot from FC, and it pushes back poisoning by a few hits.
Overseer - Spiked Impaler - Xbow Mastery - Overseer Ignore modifier.
As expected, Forge likes AFP better here against Overseers. Nimble gains a hit here, making FC easily better than Bones for Goblin battles.
All that being said, I never use FC either because I'm always using my furs to make AFP, but I certainly don't think it needs a buff. It's pretty good.
Unless they're a specific anti-goblin build like fencer or warscythe, I also tend to equip them with kite shields and the one-handed variant of their specialization (or just give them 1h swords), because I just accept that they're not going to be MVPs in these fights.
I'm not crazy about FC but that's how I've been using it against what is perhaps Nimble's biggest counter (mass goblins). It makes sense to me, so it's nice if some running of the numbers suggests it's a decent solution...
I am a bit of a hoarder and tend to have tons of niche sets of armour/weapons to swap out for specific fights. This is one such instance where I swap out.
I am also somewhat against making choices based solely on min-maxing everything with the Power of Math. If that's your thing - fine, it's your game, but for me having one optimal path to follow actually lowers the enjoyment.
So while the cloaks might not be the optimal choice they do work well enough for people who are not expected to fight in melee and have an additional - and very important - advantage of looking absolutely BADASS, especially when your entire backline is clad in them. They are my absolute favourite attachement aesthetic-wise. That alone would be a good enough reason for me to use them heavily.
I use the additional fur padding on the guys who go go chase the little goblin gits since they always pull daggers and stuff.
I wondered that as well. I hadn't really ever tried them out much, despite usually keeping several of them on spare sets of armour for hypothetical future use. But recently I decided to try them (and pay attention to the impact) against goblins, and (thanks to the broad damage range of the ambushers' bows, and the fairly modest damage reduction per hit) it seemed impossible to tell whether the attachments were even taking effect. The results from your table indicate a significant cumulative difference in survivability if remaining in place to be shot repeatedly, but of course I got worried and ran away from range (or had other mercs chase the ambushers away with an Adrenaline charge) before it came to that.
That's the trouble: from one individual hit to the next, it's mostly not possible to discern and appreciate what the attachment is doing.
Did the Nimble lines from your table fare better with FCs than with AFP? And did the BF ones fare better (versus ambushers) with FCs than with AFP?
Certainly there's a niche for FCs if having them is better (versus any other attachment) against a particular enemy. But, even then, bones and AFP have an obviously greater all-round utility for fighting any given enemy, and that's why most people don't really use FCs, even though they look cool ( ... but direwolf mantles look even cooler and are available in abundance in the early game before you gain access to more optimal attachments).
BTW, I've tried using your damage calculator several times, without success. But I suspect that the problem is just that my olde pc is ♥♥♥♥ and needs to be replaced.
Nimble is much better with FC here than AFP, surviving around 3 hits more and more resistant to poison.
Forge is also much better with FC (about 5 hits) against Ambushers (and Bola spam), but Forge already shrugs that stuff so using AFP for the Overseers makes more sense.
I agree that Bones and AFP are overall better, but for Goblin battles Fur Cloak seems to be a clear winner for Nimble anyway.
What exactly happens when you try to run it? Does it throw an error or does it just look like it is hanging?
A test like Ambusher vs. Forge takes a long time to compute because of how many hits it takes. You can reduce the number of trials with the trials variable at the top to speed up calculations. The default for the main calculator is 100,000 trials which can take some time especially on weak weapons.
Alternatively, you can try running the code on repl.it
https://repl.it/
You don't have to create an account, just click "new repl" at the top right. Choose "Import from GitHub" and put my link url
https://github.com/turtle225/Battle-Brothers-Damage-Calculator
Once it loads in, on the top right you can configure the "run" button if you wish to use it. Select Python from the drop down and in the box type "python BBCalc.py" without the quotes. This will make it so that the green run button runs the main calculator, but this won't work for the other calculators.
Alternatively, don't worry about the run button, you can run any of the calculator versions by typing "python calcname.py" without the quotes where calcname is the name of the calculator you wish to use.
Editing the files to do the scenario you want is the same as before. Make sure the edits are done saving before you run the calculator though. You can see a greyed out "saved" status next to the open file tab.
Bone plating generally isn't very useful vs ranged, if you're taking one hit you'll take another, and there isn't anything you can do to avoid that second shot from being fired unlike you can with melee.
I would definitely craft AFP for battleforged before Fur Cloak for nimble though since it is much more impactful and nimble is fine with Bone Plates still.
I don't remember exactly what went wrong before (I tried using it at the end of last year and then again last week after a long gap), but I tried installing it all again from scratch today, and ended up getting it going and even managed to customize the configs without messing anything up.