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They could cost like 10 ammo per refill to maintain a significant cost per use and prevent brainless spamming, or make you choose which ranged weapon you want to put the emphasis on in general.
I never use them right now, and the only encounter where I might bother would be Goblins to knock out Skirmisher shields so that my archers have an easier time countersniping. Since the Gobbos are just Bola spamming anyway destroying their shield has no downside.
I've never actually tested how many Throwing Spears it takes to break a Footman Heater or Ancient Dead Tower. I guess it could help there as those guys are super squishy without their shields, but it isn't like I have trouble with them enough to warrant buying a bunch of Throwing Spears for one battle.
Maybe half their cost in stores? They are like 100 gold or something right? I can find Nets for 50 which are a lot more useful. Or make them refillable for ammunition cost and raise the base price in stores.
I also think their damage, effectiveness vs armor, and armor penetration could stand to be bumped up a bit as well.
Human shields without Shield Expert (Mercenaries, Brigand Thugs and Raiders, Barbarian Thralls and Reavers, Disguised Bandits, Caravan Hands, Hedge Knights):
Round - 1
Heater - 2
Kite - 2
Human Shields with Shield Expert (Caravan Guards, Footmen, Brigand Leaders, Knights):
Round - 2
Heater - 3
Kite - 4 (!)
ALL ancient undead unit/shields combos - 2
Orc Feral - 1
Orc Metal - 3
Fallen Hero:
Decayed Heater - 1
Decayed Kite - 2
Schrat Shield - 2 (regrowable)
So for great majority of enemies you'll need at least 2 spears for one shield, and those that you can actually destroy by just one you probably do not want to benefit from Double Grip. Those enemies that you can actually weaken by depriving of a shield will need 3 or even 4 spears apiece, an expense unfeasible for all but the most difficult battles
Ancient Undead seem like the only really good target as you can mess up their Shieldwall tactic really well by destroying just 2 shields... Still, you need to pay at least 400 crowns for than single-time-only advantage, not a good deal in my book.
Schrats would make a good target, with a shield that you absolutely need to destroy needing only 2... but they can simply regrow it next turn. It might be used as a way to minimise their attacks but if you are at the campaign stage that allows you to just spam TS like arrows you should already have a good enough tank bro to eat up the attacks. And a couple of Poleaxes to spare for risk-free shield removal.
So again, Throwing Spear appears to be a very niche tool that is one way or another not worth it most of the time.
I would consider using them if they refilled for ammo cost, but I'm not very interested in spending 100s of gold for marginal benefit when I'm not going to have problems winning a battle without them.
I guess bringing a handful to Goblin City could be useful if your frontliners are just farting around body blocking. I might try bringing some next time I try it.
This player is super experienced and I like his posts when I can decipher them :)
His guide includes this line: "I always have at least two characters who can one-shot tower/kite shields in direct melee engagement (with greataxes or rusty barbarian equivalents) and one-shot schrat/heater shields from a safer distance of 2 tiles (with longaxes). Quick Hands is an essential perk for these characters."
I'd be curious to know how he feels about the throwing spear!
I do think smashing shields is good sometimes, especially when you're not grinding a billion days. I've occasionally used it vs. things like footmen, AD, and goblins. Obviously the conventional wisdom is it's basically never good, though.
What about heavy throwing stuff? Use the throwing spears to murder their throwers so you can loot their heavy throwing stuff before you have the heavy throwing stuff.
Yeah pretty much just early to early-mid game killing of chosen.
So those barbarian camps that spawn at the start of games guarded by a few chosen? That.
The above is a quick and efficient way to break down an annoying shieldwalling formation, which can result in several turns of frustrating misses even if everyone has ~90 melee skill.
Having 2-4 Quick-Handed troops throwing spears to destroy a couple of legionary tower shields is great at the start of ancient dead fights, especially if you have some zweihanders in the centre-front of your formation who could become vulnerable to polearms. With the shields quickly removed, they (as well as those behind them) can reliably hit the frontline legionaries (and gain RA if they have the perk), and those frontline legionaries will soon be dead, which will allow the zweihanders to advance and engage the pike-using legionaries (who don't have pole mastery and who will incur the -15 penalty to hit-chance).
Enemies gaining double-grip isn't much of a deterrent if you time the shield removal so that lots of people get to attack that enemy before its next turn (and/or if it's quickly netted/staggered/dazed/disarmed, and/or surrounded for an Adrenaline gang-bang).
Interesting points overall. It looks like some people have found really good uses for TS, even if they do require a pretty precise setup to be effective.
I think this could be negated by making the double grip 'perk' only come into effect when a character is not using a shield from the very beginning of the battle.
That would be pretty big and unnecessary nerf, IMO. Not to mention hard to logically explain.
I have no issue with shield splitting mechanics as such, just with the TS balance in regard to it. It's not good enough at this job as a single-use item.
Come to think of it... The TS is clearly inspired by the pilum of ancient Rome's military, notably used to not outright destroy but rather disable enemy shields by embedding itself in them, making them almost useless for defence. Maybe instead of dealing shield damage the TS could reduce the shield's defence value? Say, -10 shield defence and +5 Fatigue penalty per TS stuck in it. The enemy could then either keep the shield with penalties or drop it. That would be pretty darn interesting!