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But yes, Fatigue is definitely quite important, I agree. And there is a hierarchy for Attributes. I wouldn't mind a buff to Initiative but balance is a tricky thing...
Many are thinking this. They cry when they fight against hexes :-)
I think wildmen should have less fatigue. It makes no sense. They don't were armor in the wildness and can weare the heaviest armor.
I can live with a character having low fatigue, I'll build around it. But a character with low accuracy is useless to me (unless they are a Taunt tank).
A lowish-fatigue bro can still have a bright future with, e.g., high initiative, high health, and/or high melee defense.
Another reason why I love this game, choices are availble at all levels of play - but one must be willing to live with the consequences. This is another reason that the perk system is just grand, there are no perfect builds or play styles. Otherwise folks wouldn't be arguing both for and against Recover and Adrenaline as never pick or must haves!
Resolve is important enough not to skip. I like the idea of possible reducing the amount fatigue punishes initiative. Perhaps the parellel could be lowered by 25%, to a maximum reduction of say...75%. This would give dodge and initiative more value late game rather than wasted perk and leveling.
1h swords are low fatigue weapons and are good for low background character with both low fatigue and low melee attack.
anybody thats held a sword of this size knows it cant be used in a tight formation as youd just wreck your allies eveytime you tried to use it and wouldnt be able to use it at all once the enemy got up close
in a real world battle using a great sword in a formation like this will get you killed fast
I'd have to agree though. Some of the "moves" you can perform are total nonsense too. I don't care how long of a sword you have, you aren't going to make a straight cut through TWO men wearing plate armor in one swing.
Very Late game:
https://www.reddit.com/r/BattleBrothers/comments/92vzha/5_orc_cities_in_1_day/
Slightly Late game:
https://www.reddit.com/r/BattleBrothers/comments/9326jg/orc_city_vs_hunting_bows_day_170/
(Per the Devs, retired soldiers do not get old, only swordmasters do)
Between nimble, improved polearms and 2 handed maces, seems like the DLC already introduced some more options to use low fatigue characters, but even before the DLC, it's interesting that someone found value in the stat profile of the retired soldier, for challenging late game content.
I agree. Greatswords are the worst weapon in this game. It makes no sense. And why can they attack two enemys in a row? I don't use them in my games. The game is much better and more balanced without greatswords.