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mine is just sitting there stunning people and slightly tanky
so far he doesnt seem to die
Proto-Bannerman:
You, obviously, won't be needing this one. If he has Fearless and 55+ resolve then he can make a decent early game Bannerman until you find better. When you do he'll become a reservist. Since it's of no help to you I wont list a build.
Mace Tank:
Nimble tanking probably won't be as good as Battleforged, but it utilizes his stats better rather than depending on unreliable melee defense. He can't be an ideal taunt tank, so we make him about crowd control instead!
Level HP and Melee Defense every level, even bad rolls, no exceptions. Priotize Melee next, then fatigue. Resolve is fine at 50ish. 60 if you want to sacrafice some fatigue. He doesn't have a talent in melee defense, so we tank with HP, rotate allies out of trouble, stack damage reduction with nimble + Indominable against multiple enemies, and stun single targets with Mace Mastery + Backstabber.
The first build is more built for longterm play in mind, while the second focuses on to-hit chance to make the early game easier and the stuns more reliable.
Perks: Build A) Colossus > Steel Brow > Backstabber > Mace Mastery > Rotate > Nimble > Indominable > Underdog > Recover > Shield Expert
Perks: Build B) Fast Adaptation > Gifted > Backstabber > Mace Mastery > Colossus > Nimble > Indominable > Rotate > Recover > Shield Expert
Note: You could also do Battleforged, and it's probably better. Instead of Nimble + Colossus you take Battle Forged + Brawny and leave HP at around 70. Prioritize Fatigue instead of HP.
Puncture Rogue:
I've been having a lot of luck with this. Particularly, with a dexterous Shieldbro much like you've got. So the reasoning here is early armor farming. Getting a dagger rogue off the ground means stealing lots of armor from Bandit Leaders and Fallen Heroes sooner rather than later.
Now, a true dagger master will want the same stats as a duelist or a zweihander.. But that's a commitment we can't really afford to make in the begining of the game when we really want one. So what do we do? Much like the Mace build, we use perks to shore up our chance to hit and focus our stats on creating a respectable fatigue pool which we combine with nimble and light armor. You still use a shield.
Perks: Fast Adaptation > Colossus > Backstabber > Dagger Mastery > Recover > Nimble > Four Perks of your choosing
Stats: Fatigue and HP every level, no exceptions. Melee Defense and Melee have priority next. 4-ish levels of initiative, but only on double 1 rolls--and only if you want Overwhelm.
Overwhelm can stack a -30 to hit debuff on the targets he'll be stealing from. With his light armor and some initiative he should be faster than most of what he hunts (heavily armored humans, orcs, unhold, Fallen Heroes.). Executioner and Crippling Stirkes make him potetent against orcs and unhold. Indominable and Rotate are always useful. Shield Mastery and Gifted could pad bad defense rolls.
The 2h axe bro gets to grow up and be a two axe bro, but he is a sword and board guy in his youth.
I think I'll go for a mace build.
The dagger master looks very interesting, but I would probably get him killed in short order.
BUT, I always keep them for roleplay
Yeah. I wish ShieldBro had ** in Melee Defense instead of HP for general use as a tank. Or at least HP and Resolve swapped so I could make him a decent bannerman.
AxeBro suffers from having *Resolve instead of *Fatigue for ??? reasons. Oddly, his current talent spread is what I look for in a Spear/Hammer hybrid.
Crossbrow is (usually) servicable. He kind of gets unfairly compared to Hunters.
https://i.imgur.com/Q6JHBEp.jpg
I'm fine, thanks. You gave some info in the notes at the end of the mace build
About the other two, of course they aren't superstars in a very long campaign.
But they are perfectly serviceable in the first couple crises. Usually they are my top scorers until I start leveling some premium backgrounds.
This is why I usually get at least Backstabber on him. 70-80 melee is serviceable with it. Somtimes even Gifted and Fast Adapation, even though I kind of hate those perks on people I want to keep. I kind of waffle on it.
Just give him a quality sword. the +10 to hit will keep him in the line up for a long time. He has great fatigue and makes a great shield bro and can anchor your line untill you either get your really good defensive guy or a 2 hander with good enough stats to handle the exposure. He can float around your frontline as you get better bros into position and then he gets to sit on the bench with his noble sword and 300/300 armor ready to fill any injury gaps.