Battle Brothers

Battle Brothers

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Stal Hamarr Dec 27, 2018 @ 12:17pm
How do you build your awkward starting bro?
Two are obvious: ranged and 2-hander.
But what about the "my stats are decent but I don't really know what to do with my life" dude?

Usually I build him as a tank-ish utility guy. Early sergeant until I find a good one (plus the rally ambition), rotation, taunt.

But this time he's dexterous (+5 melee) and I found my end-game sergeant on day 2: cocky+fearless farmhand with 3 stars in resolve and 114 starting fatigue.

So what to do with the companion? Here are the stats:


https://steamcommunity.com/sharedfiles/filedetails/?id=1604541514
Last edited by Stal Hamarr; Dec 27, 2018 @ 12:17pm
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Showing 1-15 of 23 comments
Abel Dec 27, 2018 @ 12:29pm 
The stars are awkward so basically it's down to luck. If he rolls well on core stats he can be great. In your case, the base stats are very high so there's late game potential. Both Nimble and Battle Forged can be chosen.
Trappist Dec 27, 2018 @ 1:05pm 
current game he is 2 hand hammer man. 3rd highest kills in group (after other 2 companions). He is dextrous.
Eriktion Dec 27, 2018 @ 1:42pm 
http://imgur.com/a/ajvHRzd

mine is just sitting there stunning people and slightly tanky

so far he doesnt seem to die
Rude$t Dec 27, 2018 @ 2:15pm 
Poor SheildBro is always at the mercy of RNG. Here's what I typically do. I have three pathes that I take him down, depending on traits and stats:

Proto-Bannerman:

You, obviously, won't be needing this one. If he has Fearless and 55+ resolve then he can make a decent early game Bannerman until you find better. When you do he'll become a reservist. Since it's of no help to you I wont list a build.

Mace Tank:

Nimble tanking probably won't be as good as Battleforged, but it utilizes his stats better rather than depending on unreliable melee defense. He can't be an ideal taunt tank, so we make him about crowd control instead!

Level HP and Melee Defense every level, even bad rolls, no exceptions. Priotize Melee next, then fatigue. Resolve is fine at 50ish. 60 if you want to sacrafice some fatigue. He doesn't have a talent in melee defense, so we tank with HP, rotate allies out of trouble, stack damage reduction with nimble + Indominable against multiple enemies, and stun single targets with Mace Mastery + Backstabber.

The first build is more built for longterm play in mind, while the second focuses on to-hit chance to make the early game easier and the stuns more reliable.

Perks: Build A) Colossus > Steel Brow > Backstabber > Mace Mastery > Rotate > Nimble > Indominable > Underdog > Recover > Shield Expert

Perks: Build B) Fast Adaptation > Gifted > Backstabber > Mace Mastery > Colossus > Nimble > Indominable > Rotate > Recover > Shield Expert

Note: You could also do Battleforged, and it's probably better. Instead of Nimble + Colossus you take Battle Forged + Brawny and leave HP at around 70. Prioritize Fatigue instead of HP.

Puncture Rogue:

I've been having a lot of luck with this. Particularly, with a dexterous Shieldbro much like you've got. So the reasoning here is early armor farming. Getting a dagger rogue off the ground means stealing lots of armor from Bandit Leaders and Fallen Heroes sooner rather than later.

Now, a true dagger master will want the same stats as a duelist or a zweihander.. But that's a commitment we can't really afford to make in the begining of the game when we really want one. So what do we do? Much like the Mace build, we use perks to shore up our chance to hit and focus our stats on creating a respectable fatigue pool which we combine with nimble and light armor. You still use a shield.

Perks: Fast Adaptation > Colossus > Backstabber > Dagger Mastery > Recover > Nimble > Four Perks of your choosing

Stats: Fatigue and HP every level, no exceptions. Melee Defense and Melee have priority next. 4-ish levels of initiative, but only on double 1 rolls--and only if you want Overwhelm.

Overwhelm can stack a -30 to hit debuff on the targets he'll be stealing from. With his light armor and some initiative he should be faster than most of what he hunts (heavily armored humans, orcs, unhold, Fallen Heroes.). Executioner and Crippling Stirkes make him potetent against orcs and unhold. Indominable and Rotate are always useful. Shield Mastery and Gifted could pad bad defense rolls.
Last edited by Rude$t; Dec 27, 2018 @ 2:35pm
McGrits Dec 27, 2018 @ 3:47pm 
If he gets good melee attack rolls then he gets a mace eventually, else he becomes a sword bro that can wear good armor. Essnetially he is a front line shield bro with rotation until he gets put on the bench. As a bench player he makes a good fill in after a gront line bro gets injured. He requires a shield but has the fatigue for good armor and ok hit chance.

The 2h axe bro gets to grow up and be a two axe bro, but he is a sword and board guy in his youth.
Stal Hamarr Dec 28, 2018 @ 3:53am 
Thanks everyone for the input, especially Rude$t for the detailed builds.

I think I'll go for a mace build.
The dagger master looks very interesting, but I would probably get him killed in short order.
Rude$t Dec 28, 2018 @ 4:34am 
Glad I could help! I forgot to list my Battleforged mace build but I can if you want it.
Estieukua Dec 28, 2018 @ 7:33am 
I think all 3 of the starters are pretty awkward really ...
Typhon95 Dec 28, 2018 @ 7:47am 
Originally posted by Estieukua:
I think all 3 of the starters are pretty awkward really ...
I know right? Unless you get lucky rolls, they are kinda subpar.
BUT, I always keep them for roleplay
Rude$t Dec 28, 2018 @ 8:16am 
Originally posted by Estieukua:
I think all 3 of the starters are pretty awkward really ...

Yeah. I wish ShieldBro had ** in Melee Defense instead of HP for general use as a tank. Or at least HP and Resolve swapped so I could make him a decent bannerman.

AxeBro suffers from having *Resolve instead of *Fatigue for ??? reasons. Oddly, his current talent spread is what I look for in a Spear/Hammer hybrid.

Crossbrow is (usually) servicable. He kind of gets unfairly compared to Hunters.
Last edited by Rude$t; Dec 28, 2018 @ 8:27am
Whatever100500 Dec 28, 2018 @ 9:12am 
ShieldBro can make decent use of HP talent by going nimble. Usually I fire him, but in this run he ended up being passable 1h/2h swordsman.

https://i.imgur.com/Q6JHBEp.jpg
Last edited by Whatever100500; Dec 28, 2018 @ 9:12am
Stal Hamarr Dec 28, 2018 @ 9:18am 
Originally posted by Rude$t:
Glad I could help! I forgot to list my Battleforged mace build but I can if you want it.

I'm fine, thanks. You gave some info in the notes at the end of the mace build


About the other two, of course they aren't superstars in a very long campaign.
But they are perfectly serviceable in the first couple crises. Usually they are my top scorers until I start leveling some premium backgrounds.
Estieukua Dec 28, 2018 @ 3:09pm 
The shield is indeed the most annoying, since he always looks to have really great stats at the start (especially if he has Dexterous, as he often does), but then (even if he initially tricks you by getting a couple of melee +3s for his first couple of levels) he always settles into a pattern of getting melee +1s and occasional +2s ...
Rude$t Dec 28, 2018 @ 3:56pm 
Originally posted by Estieukua:
The shield is indeed the most annoying, since he always looks to have really great stats at the start (especially if he has Dexterous, as he often does), but then (even if he initially tricks you by getting a couple of melee +3s for his first couple of levels) he always settles into a pattern of getting melee +1s and occasional +2s ...

This is why I usually get at least Backstabber on him. 70-80 melee is serviceable with it. Somtimes even Gifted and Fast Adapation, even though I kind of hate those perks on people I want to keep. I kind of waffle on it.
Last edited by Rude$t; Dec 28, 2018 @ 4:10pm
McGrits Dec 28, 2018 @ 6:58pm 
Originally posted by Rude$t:
Originally posted by Estieukua:
The shield is indeed the most annoying, since he always looks to have really great stats at the start (especially if he has Dexterous, as he often does), but then (even if he initially tricks you by getting a couple of melee +3s for his first couple of levels) he always settles into a pattern of getting melee +1s and occasional +2s ...

This is why I usually get at least Backstabber on him. 70-80 melee is serviceable with it. Somtimes even Gifted and Fast Adapation, even though I kind of hate those perks on people I want to keep. I kind of waffle on it.

Just give him a quality sword. the +10 to hit will keep him in the line up for a long time. He has great fatigue and makes a great shield bro and can anchor your line untill you either get your really good defensive guy or a 2 hander with good enough stats to handle the exposure. He can float around your frontline as you get better bros into position and then he gets to sit on the bench with his noble sword and 300/300 armor ready to fill any injury gaps.
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Date Posted: Dec 27, 2018 @ 12:17pm
Posts: 23