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I love spears and spearwall.
It's a save way to weaken and weary engaging enemies.
My spearman have very often not the best melee attack, because i use them as tanks and for avoiding encirclement. So when the barbarian break through the spearwall it becomes a massacre.
Haven't seen Chosen otherwise. Will definitely avoid them until I feel strong.
Reavers are much more threatening than Raiders though. Something to be careful of if you haven't encountered them yet.
Why was the simulation run with 9 Hedge Knights vs 12 Chosen? How do the Knights do if you go 12 Knights vs 12 Chosen? Knights are generally going to be less threatening though since they usually just spam shieldwall while the Chosen run around with 2handers.
Is there a list somewhere of the Reaver and Chosen perks?
But how else are you going to get those sweet sweet Barbarian throwing weapons?
The thing is, they are really weak against ranged attacks. A few good archers can take out 2-3 before they even reach your front line.
However RAIDERS...they seem to somehow got stronger since the last time I played. The same bros that didn't bother much fighting barbarians were pretty much crushed by raiders with crossbows.
Hedge Knights don't run around the world in full parties, they are considered elite enemies that you get only a few of per fight... And yet they are weaker (and no, solution should not be to buff Hedge Knights, lol).
Yeah the op mentoned it too. I've never seen more than 2 knights though so the 9 seemed kind of random/arbitrary and I was curious about the simulations.
Not sure if Knights are the best comparison since they aren't usually scary unless they have a 2hander.
Are Chosen the strongest generic enemy in the game right now? Mansplitter Warlord has to be scarier right? Lindwurm? Maybe those don't count as generic.
Also random question but does Taunt work on Chosen? Nobody has mentioned it yet.
It will be interesting to see if players come up with good strategies for large numbers of Chosen. I dont see 10 or less as being a big issue.
In this instance (11+ Chosen), despite being a big net fan, i dont think that's the answer - you would need many nets and basically you are never safe when engaged. They will break your shields and they will hurt you real bad with just a couple of hits.
Spears & hammer quick hands maybe the answer, but thats pretty fatigue heavy and their drummers have insane rdef so your gonna run out of fatigue before they do.
Also someone suggested Orc shields. I think this may be an excellent idea, but not one i've tested yet.
Excellent enemy type. Totally for the end game. Answers on a post card.
To be honest most of us haven't even fought Chosen yet so we don't have ideas to give you.
How does Taunt do? Or do they somehow dodge it with Adrenaline shenanigans? Or is it just not practical to Taunt when there's 10 of them?
What about a Lone Wolf + Adrenaline + Indomitable distraction tank who blocks half of the Chosen by himself to buy time? Works wonders on Ancient Dead and Orcs. Maybe this falls under your super soldier category though.
I haven't tried it either, but won't Adrenaline fail against enemies that also use it and have *higher* initiative?
Plus, Indomitable only halves damage. I've read that chosen ones have insane focus potential due to offensive Rotate-like ability.
So far, bringing a lot of spearwall users seems like most realistic solution... Until barbarians bring tamed Unholds :(
https://steamcommunity.com/sharedfiles/filedetails/?id=1740206783
https://steamcommunity.com/sharedfiles/filedetails/?id=1740207273
https://steamcommunity.com/sharedfiles/filedetails/?id=1740206480
https://steamcommunity.com/sharedfiles/filedetails/?id=1740207496
Stunning them is the best tactic. But you have to wait if they wait before doing it otherwise, as was said, the effect will end in the current turn. They tend to waste time breaking shields against characters with very high Melee Defense so it's a good idea to block them with a shield expert carrying a few spare shields.
Their armor range is wide but it's on the low side and they have average HP so they can be taken care of fairly quickly with very damaging weapons. And they can be injured relatively easily.
Successful disarms will do wonders too.