Battle Brothers

Battle Brothers

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Al Willy 12 May 11, 2019 @ 1:30am
Looking for Trading Tips
Yesterday I entered in the discussion about "map seeds" and I saw that most people were wagging a lot of importance over the "trading possibilities" of the maps, however, I've not been able to find any guide about trading neither do I've seen any youtube/twitch player actually paying attention to trade.

In this regard, any tip about the different trade goods, how they interact with other goods/buildings and how you can maximize the profits will be really apreciated.

Thank you everyone!
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Showing 1-6 of 6 comments
Daergar May 11, 2019 @ 2:00am 
Buy goods in non- cities when they are valued near or below the suggested price, sell them in the aforementioned cities while they are not suffering from a negative event that reduces the profit made.

Further increase profit by increasing your standing with villages, town and cities.

"Good seeds" in relation to trade means that at least one large city does not produce any, or few, of the valuable trade goods, and that there are plenty of non-cities offering valuable goods.

Dyes and gems are at the top of the chart (high value, thus affected the most by percentage fluctuation), with peat at the bottom. For more info, the wiki is quite good.
Last edited by Daergar; May 11, 2019 @ 2:01am
JxDx May 11, 2019 @ 2:06am 
Hy,

so trading in BB is a too big topic to explain and discuss in a few sentences.

About trading goods I recommend you the Battle Brothers Wiki and/or guides from the steam page.
https://battlebrothers.fandom.com/wiki/Trade

And trading in BB is more than just trading goods, its also about how you maintain your inventory, various items and gear (buying/selling) in general.
Therefore an in depth wiki link here: https://battlebrothers.fandom.com/wiki/Market_prices_for_various_items

Basic:
As an aid, most players take an item as "price indicator".
Take a standard wooden shield with the median selling price indicator of 15 (what I remember so far).
Then you are able to compare the fluctuation of selling prices at markets in any settlement (increase/decrease).

Another basic is to find out, what gear is worth to repair (1 full tool stack costs 250 average with 20 tools. 1 tool restores 15 durability) and sell and which are not. Thats just a bit of calculation and easy to find out. There you can save a ton of money!
In general, tier 1 weapons/armor are more or less not worth anything. Charge of starts with tier 2 equip.

Ok, as you can see, trading/selling/buying is pretty much complex and needs some time to get into it.

Hope this is of some help for you! :brotherfist:

Best regards, J.D.
Justin_760 May 11, 2019 @ 2:14am 
Yeah people talk about it like its complex and intricate - in reality its dirt simple. There are goods towns sell, and prices vary for each town/city. For example "gems" may be worth 500 in one city, but 800 in another. You buy from one sell at another.

There are also important rules and variables to take note of. Larger settlements like "Citadels" are as a rule more expensive. Smaller settlements tend to sell trade items cheaper. So if you find a small settlement selling a high value good like gems or amber, thats ideal. Buying goods from a citadel will rarely give great profits.

Ambushed trade routes is a settlement event to look out for. When a settlement has ambushed trade routes, you can sell goods at much higher amounts there since denizens dont have reliable access to trade. Conversely, due to higher demand and lower supply in that city, buying items there will cost far more than theyre worth.

The best possible trade income would be from a small settlement that sells gems, do a contract there to get the settlement event "high spirits" which will make the townspeople sell items cheaper. Then you take those to a big citadel with ambushed trade routes and sell for massive profits.
Last edited by Justin_760; May 11, 2019 @ 2:15am
Coldoge May 11, 2019 @ 5:15am 
What is an expected rate of return for trading? I've been tracking trades and average around 30% return. What are other players getting or expecting in trades?
madracc00n May 11, 2019 @ 6:26am 
Originally posted by Col-Doge:
What is an expected rate of return for trading? I've been tracking trades and average around 30% return. What are other players getting or expecting in trades?
Depends on how much money u have if u have lots u can wait for 50% or so.
titanopteryx May 11, 2019 @ 6:51am 
If you have the DLC you can pick the trade caravan start and use the seed BANANA. You start next to a town named Kammersmark that is near sources of salt, peat, lumber, and furs. And frequently you get caravan escort and delivery missions going to and from the town to and from the villages. Sadly the salt mine starts in ruins and you have to wait for it to repair itself.

Sadly the map is a bit inconvenient in terms of finding a blast furnace and a smelter. There's a smelter in a citadel to the west and a blast furnace in a castle to the northwest, but I didn't see anywhere with them together. The trade caravan start starting traits are medeocre. If I remember right one had no traits while the other had one positive and one negative.

It's a good map for learning trading but a medeocre map in and of itself.
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Date Posted: May 11, 2019 @ 1:30am
Posts: 6