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They tend to go for the closest opponent, and I think they will prefer one in the direction you release them over a similar one the other way. They cannot be controlled or called back after that.
There are sort of 4 ways I use them. When enemies are fleeing and you can't catch them, the dogs move more tiles per turn and are more likely to catch them before they reach the map edge. If all enemies are fleeing, there's no risk in doing this other than maybe friendly archer fire.
A similar way is when enemies are withdrawing but not fleeing. The dogs have high initiative, so will usually go first. Withdrawing enemies will fight back, and dogs are kind of fragile. With armor they can usually survive a few turns vs things like knives, so then your men can catch up and kill the enemy the dog was delaying.
Another way is in emergencies. Enemies prioritize killing dogs more than they should, so the dog can distract the enemy and save your brother.
A 4th way is to disrupt ranged units, so that they are forced into melee and your men can advance without getting shot. I rarely do this since the dog will likely die, maybe in certain goblin fights esp with overseers.
Houndmasters release dogs as confident, boosting defense and hit chance by 10%. Houndmasters are a good melee background in general and are more often found in cities with kennels.
Best Dog users are close to the action, usually have spare APs and don't take too many hits (otherwise they get Bandages). Houndmasters let their Dogs out with Confident Morale if memory serves.
I only buy armored ones